godot/tools/editor/project_manager.h
2016-06-08 09:25:47 -03:00

141 lines
4.4 KiB
C++

/*************************************************************************/
/* project_manager.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PROJECT_MANAGER_H
#define PROJECT_MANAGER_H
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/tool_button.h"
#include "tools/editor/asset_library_editor_plugin.h"
class NewProjectDialog;
class ProjectListFilter;
class ProjectManager : public Control {
OBJ_TYPE( ProjectManager, Control );
Button *erase_btn;
Button *open_btn;
Button *run_btn;
FileDialog *scan_dir;
EditorAssetLibrary *asset_library;
ProjectListFilter *project_filter;
ConfirmationDialog *erase_ask;
ConfirmationDialog *multi_open_ask;
ConfirmationDialog *multi_run_ask;
NewProjectDialog *npdialog;
ScrollContainer *scroll;
VBoxContainer *scroll_childs;
Map<String, String> selected_list; // name -> main_scene
String last_clicked;
String single_selected_main;
bool importing;
HBoxContainer *projects_hb;
TabContainer *tabs;
void _item_doubleclicked();
void _scan_projects();
void _run_project();
void _run_project_confirm();
void _open_project();
void _open_project_confirm();
void _import_project();
void _new_project();
void _erase_project();
void _erase_project_confirm();
void _exit_dialog();
void _scan_begin(const String& p_base);
void _load_recent_projects();
void _scan_dir(DirAccess *da,float pos, float total,List<String> *r_projects);
void _panel_draw(Node *p_hb);
void _panel_input(const InputEvent& p_ev,Node *p_hb);
void _favorite_pressed(Node *p_hb);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
ProjectManager();
~ProjectManager();
};
class ProjectListFilter : public HBoxContainer {
OBJ_TYPE( ProjectListFilter, HBoxContainer );
private:
friend class ProjectManager;
enum Command {
CMD_CLEAR_FILTER,
};
OptionButton *filter_option;
LineEdit *search_box;
ToolButton *clear_search_button;
enum FilterOption {
FILTER_NAME,
FILTER_PATH,
};
FilterOption _current_filter;
void _command(int p_command);
void _search_text_changed(const String& p_newtext);
void _setup_filters();
void _filter_option_selected(int p_idx);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
String get_search_term();
FilterOption get_filter_option();
ProjectListFilter();
};
#endif // PROJECT_MANAGER_H