godot/core/io/compression.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

156 lines
4.6 KiB
C++

/*************************************************************************/
/* compression.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "zlib.h"
#include "os/copymem.h"
#include "compression.h"
#include "fastlz.h"
#include "zip_io.h"
int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size,Mode p_mode) {
switch(p_mode) {
case MODE_FASTLZ: {
if (p_src_size<16) {
uint8_t src[16];
zeromem(&src[p_src_size],16-p_src_size);
copymem(src,p_src,p_src_size);
return fastlz_compress(src,16,p_dst);
} else {
return fastlz_compress(p_src,p_src_size,p_dst);
}
} break;
case MODE_DEFLATE: {
z_stream strm;
strm.zalloc = zipio_alloc;
strm.zfree = zipio_free;
strm.opaque = Z_NULL;
int err = deflateInit(&strm,Z_DEFAULT_COMPRESSION);
if (err!=Z_OK)
return -1;
strm.avail_in=p_src_size;
int aout = deflateBound(&strm,p_src_size);;
/*if (aout>p_src_size) {
deflateEnd(&strm);
return -1;
}*/
strm.avail_out=aout;
strm.next_in=(Bytef*)p_src;
strm.next_out=p_dst;
deflate(&strm,Z_FINISH);
aout = aout - strm.avail_out;
deflateEnd(&strm);
return aout;
} break;
}
ERR_FAIL_V(-1);
}
int Compression::get_max_compressed_buffer_size(int p_src_size,Mode p_mode){
switch(p_mode) {
case MODE_FASTLZ: {
int ss = p_src_size+p_src_size*6/100;
if (ss<66)
ss=66;
return ss;
} break;
case MODE_DEFLATE: {
z_stream strm;
strm.zalloc = zipio_alloc;
strm.zfree = zipio_free;
strm.opaque = Z_NULL;
int err = deflateInit(&strm,Z_DEFAULT_COMPRESSION);
if (err!=Z_OK)
return -1;
int aout = deflateBound(&strm,p_src_size);
deflateEnd(&strm);
return aout;
} break;
}
ERR_FAIL_V(-1);
}
int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size,Mode p_mode){
switch(p_mode) {
case MODE_FASTLZ: {
int ret_size=0;
if (p_dst_max_size<16) {
uint8_t dst[16];
ret_size = fastlz_decompress(p_src,p_src_size,dst,16);
copymem(p_dst,dst,p_dst_max_size);
} else {
ret_size = fastlz_decompress(p_src,p_src_size,p_dst,p_dst_max_size);
}
return ret_size;
} break;
case MODE_DEFLATE: {
z_stream strm;
strm.zalloc = zipio_alloc;
strm.zfree = zipio_free;
strm.opaque = Z_NULL;
strm.avail_in= 0;
strm.next_in=Z_NULL;
int err = inflateInit(&strm);
ERR_FAIL_COND_V(err!=Z_OK,-1);
strm.avail_in=p_src_size;
strm.avail_out=p_dst_max_size;
strm.next_in=(Bytef*)p_src;
strm.next_out=p_dst;
err = inflate(&strm,Z_FINISH);
int total = strm.total_out;
inflateEnd(&strm);
ERR_FAIL_COND_V(err!=Z_STREAM_END,-1);
return total;
} break;
}
ERR_FAIL_V(-1);
}