godot/servers/physics/gjk_epa.h
2016-01-01 11:50:53 -02:00

25 lines
1.1 KiB
C++

/*************************************************/
/* gjk_epa.h */
/*************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/*************************************************/
/* Source code within this file is: */
/* (c) 2007-2016 Juan Linietsky, Ariel Manzur */
/* All Rights Reserved. */
/*************************************************/
#ifndef GJK_EPA_H
#define GJK_EPA_H
#include "shape_sw.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#include "collision_solver_sw.h"
bool gjk_epa_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap=false);
bool gjk_epa_calculate_distance(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, Vector3& r_result_A, Vector3& r_result_B);
#endif