godot/scene/3d
Rémi Verschelde 80dec1948a
Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
Rename `iterations_per_second` to `physics_ticks_per_second`
2021-08-11 08:05:33 +02:00
..
area_3d.cpp
area_3d.h
audio_stream_player_3d.cpp Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
audio_stream_player_3d.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
camera_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
collision_object_3d.cpp
collision_object_3d.h
collision_polygon_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
collision_polygon_3d.h
collision_shape_3d.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
collision_shape_3d.h
cpu_particles_3d.cpp Some work on double support 2021-08-09 17:43:48 -05:00
cpu_particles_3d.h Some work on double support 2021-08-09 17:43:48 -05:00
decal.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
decal.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
gpu_particles_3d.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
gpu_particles_3d.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
gpu_particles_collision_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gpu_particles_collision_3d.h
light_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
light_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
lightmap_gi.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
listener_3d.cpp Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
listener_3d.h
mesh_instance_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
navigation_region_3d.h
node_3d.cpp Merge pull request #50682 from aaronfranke/basis-looking-at 2021-08-10 11:28:12 +02:00
node_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
occluder_instance_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
occluder_instance_3d.h
path_3d.cpp Merge pull request #45568 from aaronfranke/node3d-real_t 2021-08-09 21:01:29 +02:00
path_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
physics_body_3d.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_body_3d.h Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
physics_joint_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
physics_joint_3d.h
position_3d.cpp
position_3d.h
proximity_group_3d.cpp Add check to internal methods to prevent crash 2021-07-27 12:26:13 +08:00
proximity_group_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
ray_cast_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
ray_cast_3d.h
reflection_probe.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
skeleton_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
skeleton_ik_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
skeleton_ik_3d.h
soft_body_3d.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
soft_body_3d.h
spring_arm_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
spring_arm_3d.h
sprite_3d.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
sprite_3d.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
vehicle_body_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp Rename iterations_per_second to physics_ticks_per_second 2021-08-11 02:37:02 +02:00
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp Add node configuration warning for GeometryInstance3D distance 2021-07-28 19:33:14 +02:00
visual_instance_3d.h Add node configuration warning for GeometryInstance3D distance 2021-07-28 19:33:14 +02:00
voxel_gi.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
voxel_gi.h
voxelizer.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
xr_nodes.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00