godot/drivers
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
..
alsa Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
alsamidi PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
coreaudio Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
coremidi PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
dummy Remove unused driver/dummy/audio_driver_dummy.h 2020-02-20 00:59:31 +05:30
gl_context SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
gles2 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
png PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
pulseaudio Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
spirv-reflect Fix various GCC compilation warnings after Vulkan merge 2020-02-14 10:02:31 +01:00
unix Fix set_reuse_address on non-Windows platforms. 2020-02-19 10:15:36 +01:00
vulkan Merge pull request #36454 from akien-mga/vulkan-workaround-32-bit-lib-error 2020-02-22 16:28:48 +01:00
wasapi Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
windows Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
winmidi PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
xaudio2 Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00