godot/scene
Ignacio Etcheverry c16d00591b DocData and type hints fixes
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
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2d DocData and type hints fixes 2017-08-29 19:40:21 +02:00
3d DocData and type hints fixes 2017-08-29 19:40:21 +02:00
animation Dead code tells no tales 2017-08-27 22:13:45 +02:00
audio Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
gui DocData and type hints fixes 2017-08-29 19:40:21 +02:00
main Dead code tells no tales 2017-08-27 22:13:45 +02:00
resources Dead code tells no tales 2017-08-27 22:13:45 +02:00
register_scene_types.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00