godot/editor/import
Lyuma aca4b737f1 8 uvs for glTF2, URI decode and Vertex Custom api.
Add glTF2 uri decode for paths.

Add vertex custom apis.

Add scene importer api.

Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh

Co-authored-by: darth negative hunter
 <thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
..
atlas_import_failed.xpm
collada.cpp Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
collada.h
dynamicfont_import_settings.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
dynamicfont_import_settings.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
editor_import_collada.cpp Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0 2021-08-19 09:02:16 +02:00
editor_import_collada.h
editor_import_plugin.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_import_plugin.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_importer_bake_reset.cpp Make animation reset do less spam. 2021-08-05 11:33:01 -07:00
editor_importer_bake_reset.h Bake RESET animation. 2021-07-30 02:00:21 -07:00
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_bmfont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_bmfont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_dynamicfont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_dynamicfont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_image.cpp
resource_importer_image.h
resource_importer_imagefont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_imagefont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_layered_texture.cpp Fix duplicate conditions. 2021-08-13 12:22:38 +05:45
resource_importer_layered_texture.h
resource_importer_obj.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
resource_importer_obj.h
resource_importer_scene.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
resource_importer_scene.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
resource_importer_shader_file.cpp Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
resource_importer_shader_file.h
resource_importer_texture.cpp Explicitly convert signed to unsigned value 2021-09-06 15:40:41 +02:00
resource_importer_texture.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_wav.cpp
resource_importer_wav.h
scene_import_settings.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
scene_import_settings.h
scene_importer_mesh.cpp 8 uvs for glTF2, URI decode and Vertex Custom api. 2021-09-10 09:16:48 -07:00
scene_importer_mesh.h 8 uvs for glTF2, URI decode and Vertex Custom api. 2021-09-10 09:16:48 -07:00
scene_importer_mesh_node_3d.cpp
scene_importer_mesh_node_3d.h
SCsub