Go to file
2016-02-01 21:32:47 -03:00
bin Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
core -Propertly detect mantissa floats in variantparser, fixes #3257 2016-02-01 19:17:05 -03:00
demos Fix wall_deco tile position in Platformer demo 2016-01-30 13:02:31 -02:00
doc Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. 2016-01-30 10:36:58 +01:00
drivers thread renaming 2016-01-31 20:23:24 -03:00
main do not fail on invalid audio driver, fixes #3466 2016-01-31 18:47:13 -03:00
modules -Added method flags to global constants for script 2016-01-31 15:40:51 -03:00
platform close file descriptor if ioctls failed 2016-02-01 13:39:50 +01:00
scene -remove the !inside_tree error, fixes grab focus error, closes #3521 2016-02-01 21:32:47 -03:00
servers Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadReg 2016-02-01 11:07:34 +01:00
tools -Make sure to properly use node path from animation track as base path, fixes #3448 2016-01-31 20:06:37 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add gradle files to gitignore 2016-01-26 17:54:09 +01:00
.travis.yml don't install libevdev-dev for travis build 2016-01-29 15:42:59 +01:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md Updated copyright to 2016 2016-01-01 01:23:07 +00:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
README.md Add travis-ci badge to show the status of master 2016-01-27 14:24:55 +01:00
SConstruct -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
version.py bump to beta 2016-01-25 19:46:12 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics

Build Status