godot/modules/gdscript/gd_script.cpp
Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00

2123 lines
48 KiB
C++

/*************************************************************************/
/* gd_script.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gd_script.h"
#include "global_config.h"
#include "global_constants.h"
#include "gd_compiler.h"
#include "os/file_access.h"
#include "io/file_access_encrypted.h"
#include "os/os.h"
///////////////////////////
GDNativeClass::GDNativeClass(const StringName& p_name) {
name=p_name;
}
/*void GDNativeClass::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount){
}*/
bool GDNativeClass::_get(const StringName& p_name,Variant &r_ret) const {
bool ok;
int v = ClassDB::get_integer_constant(name, p_name, &ok);
if (ok) {
r_ret=v;
return true;
} else {
return false;
}
}
void GDNativeClass::_bind_methods() {
ClassDB::bind_method(D_METHOD("new"),&GDNativeClass::_new);
}
Variant GDNativeClass::_new() {
Object *o = instance();
if (!o) {
ERR_EXPLAIN("Class type: '"+String(name)+"' is not instantiable.");
ERR_FAIL_COND_V(!o,Variant());
}
Reference *ref = o->cast_to<Reference>();
if (ref) {
return REF(ref);
} else {
return o;
}
}
Object *GDNativeClass::instance() {
return ClassDB::instance(name);
}
GDInstance* GDScript::_create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref,Variant::CallError& r_error) {
/* STEP 1, CREATE */
GDInstance* instance = memnew( GDInstance );
instance->base_ref=p_isref;
instance->members.resize(member_indices.size());
instance->script=Ref<GDScript>(this);
instance->owner=p_owner;
#ifdef DEBUG_ENABLED
//needed for hot reloading
for(Map<StringName,MemberInfo>::Element *E=member_indices.front();E;E=E->next()) {
instance->member_indices_cache[E->key()]=E->get().index;
}
#endif
instance->owner->set_script_instance(instance);
/* STEP 2, INITIALIZE AND CONSRTUCT */
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
instances.insert(instance->owner);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
initializer->call(instance,p_args,p_argcount,r_error);
if (r_error.error!=Variant::CallError::CALL_OK) {
instance->script=Ref<GDScript>();
instance->owner->set_script_instance(NULL);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
instances.erase(p_owner);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
ERR_FAIL_COND_V(r_error.error!=Variant::CallError::CALL_OK, NULL); //error constructing
}
//@TODO make thread safe
return instance;
}
Variant GDScript::_new(const Variant** p_args,int p_argcount,Variant::CallError& r_error) {
/* STEP 1, CREATE */
if (!valid) {
r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
r_error.error=Variant::CallError::CALL_OK;
REF ref;
Object *owner=NULL;
GDScript *_baseptr=this;
while (_baseptr->_base) {
_baseptr=_baseptr->_base;
}
ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
if (_baseptr->native.ptr()) {
owner=_baseptr->native->instance();
} else {
owner=memnew( Reference ); //by default, no base means use reference
}
Reference *r=owner->cast_to<Reference>();
if (r) {
ref=REF(r);
}
GDInstance* instance = _create_instance(p_args,p_argcount,owner,r!=NULL,r_error);
if (!instance) {
if (ref.is_null()) {
memdelete(owner); //no owner, sorry
}
return Variant();
}
if (ref.is_valid()) {
return ref;
} else {
return owner;
}
}
bool GDScript::can_instance() const {
//return valid; //any script in GDscript can instance
return valid || (!tool && !ScriptServer::is_scripting_enabled());
}
Ref<Script> GDScript::get_base_script() const {
if (_base) {
return Ref<GDScript>( _base );
} else {
return Ref<Script>();
}
}
StringName GDScript::get_instance_base_type() const {
if (native.is_valid())
return native->get_name();
if (base.is_valid())
return base->get_instance_base_type();
return StringName();
}
struct _GDScriptMemberSort {
int index;
StringName name;
_FORCE_INLINE_ bool operator<(const _GDScriptMemberSort& p_member) const { return index < p_member.index; }
};
#ifdef TOOLS_ENABLED
void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
placeholders.erase(p_placeholder);
}
/*
void GDScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
List<PropertyInfo> plist;
GDScript *scr=this;
Map<StringName,Variant> default_values;
while(scr) {
Vector<_GDScriptMemberSort> msort;
for(Map<StringName,PropertyInfo>::Element *E=scr->member_info.front();E;E=E->next()) {
_GDScriptMemberSort ms;
ERR_CONTINUE(!scr->member_indices.has(E->key()));
ms.index=scr->member_indices[E->key()].index;
ms.name=E->key();
msort.push_back(ms);
}
msort.sort();
msort.invert();
for(int i=0;i<msort.size();i++) {
plist.push_front(scr->member_info[msort[i].name]);
if (scr->member_default_values.has(msort[i].name))
default_values[msort[i].name]=scr->member_default_values[msort[i].name];
else {
Variant::CallError err;
default_values[msort[i].name]=Variant::construct(scr->member_info[msort[i].name].type,NULL,0,err);
}
}
scr=scr->_base;
}
p_placeholder->update(plist,default_values);
}*/
#endif
void GDScript::get_script_method_list(List<MethodInfo> *p_list) const {
for (const Map<StringName,GDFunction*>::Element *E=member_functions.front();E;E=E->next()) {
MethodInfo mi;
mi.name=E->key();
for(int i=0;i<E->get()->get_argument_count();i++) {
PropertyInfo arg;
arg.type=Variant::NIL; //variant
arg.name=E->get()->get_argument_name(i);
mi.arguments.push_back(arg);
}
mi.return_val.name="Variant";
p_list->push_back(mi);
}
}
void GDScript::get_script_property_list(List<PropertyInfo> *p_list) const {
const GDScript *sptr=this;
List<PropertyInfo> props;
while(sptr) {
Vector<_GDScriptMemberSort> msort;
for(Map<StringName,PropertyInfo>::Element *E=sptr->member_info.front();E;E=E->next()) {
_GDScriptMemberSort ms;
ERR_CONTINUE(!sptr->member_indices.has(E->key()));
ms.index=sptr->member_indices[E->key()].index;
ms.name=E->key();
msort.push_back(ms);
}
msort.sort();
msort.invert();
for(int i=0;i<msort.size();i++) {
props.push_front(sptr->member_info[msort[i].name]);
}
sptr = sptr->_base;
}
for (List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
p_list->push_back(E->get());
}
}
bool GDScript::has_method(const StringName& p_method) const {
return member_functions.has(p_method);
}
MethodInfo GDScript::get_method_info(const StringName& p_method) const {
const Map<StringName,GDFunction*>::Element *E=member_functions.find(p_method);
if (!E)
return MethodInfo();
MethodInfo mi;
mi.name=E->key();
for(int i=0;i<E->get()->get_argument_count();i++) {
PropertyInfo arg;
arg.type=Variant::NIL; //variant
arg.name=E->get()->get_argument_name(i);
mi.arguments.push_back(arg);
}
mi.return_val.name="Variant";
return mi;
}
bool GDScript::get_property_default_value(const StringName& p_property, Variant &r_value) const {
#ifdef TOOLS_ENABLED
/*
for (const Map<StringName,Variant>::Element *I=member_default_values.front();I;I=I->next()) {
print_line("\t"+String(String(I->key())+":"+String(I->get())));
}
*/
const Map<StringName,Variant>::Element *E=member_default_values_cache.find(p_property);
if (E) {
r_value=E->get();
return true;
}
if (base_cache.is_valid()) {
return base_cache->get_property_default_value(p_property,r_value);
}
#endif
return false;
}
ScriptInstance* GDScript::instance_create(Object *p_this) {
if (!tool && !ScriptServer::is_scripting_enabled()) {
#ifdef TOOLS_ENABLED
//instance a fake script for editing the values
//plist.invert();
/*print_line("CREATING PLACEHOLDER");
for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
print_line(E->get().name);
}*/
PlaceHolderScriptInstance *si = memnew( PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(),Ref<Script>(this),p_this) );
placeholders.insert(si);
//_update_placeholder(si);
_update_exports();
return si;
#else
return NULL;
#endif
}
GDScript *top=this;
while(top->_base)
top=top->_base;
if (top->native.is_valid()) {
if (!ClassDB::is_parent_class(p_this->get_class_name(),top->native->get_name())) {
if (ScriptDebugger::get_singleton()) {
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(),0,"Script inherits from native type '"+String(top->native->get_name())+"', so it can't be instanced in object of type: '"+p_this->get_class()+"'");
}
ERR_EXPLAIN("Script inherits from native type '"+String(top->native->get_name())+"', so it can't be instanced in object of type: '"+p_this->get_class()+"'");
ERR_FAIL_V(NULL);
}
}
Variant::CallError unchecked_error;
return _create_instance(NULL,0,p_this,p_this->cast_to<Reference>(),unchecked_error);
}
bool GDScript::instance_has(const Object *p_this) const {
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
bool hasit = instances.has((Object*)p_this);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
return hasit;
}
bool GDScript::has_source_code() const {
return source!="";
}
String GDScript::get_source_code() const {
return source;
}
void GDScript::set_source_code(const String& p_code) {
if (source==p_code)
return;
source=p_code;
#ifdef TOOLS_ENABLED
source_changed_cache=true;
//print_line("SC CHANGED "+get_path());
#endif
}
#ifdef TOOLS_ENABLED
void GDScript::_update_exports_values(Map<StringName,Variant>& values, List<PropertyInfo> &propnames) {
if (base_cache.is_valid()) {
base_cache->_update_exports_values(values,propnames);
}
for(Map<StringName,Variant>::Element *E=member_default_values_cache.front();E;E=E->next()) {
values[E->key()]=E->get();
}
for (List<PropertyInfo>::Element *E=members_cache.front();E;E=E->next()) {
propnames.push_back(E->get());
}
}
#endif
bool GDScript::_update_exports() {
#ifdef TOOLS_ENABLED
bool changed=false;
if (source_changed_cache) {
//print_line("updating source for "+get_path());
source_changed_cache=false;
changed=true;
String basedir=path;
if (basedir=="")
basedir=get_path();
if (basedir!="")
basedir=basedir.get_base_dir();
GDParser parser;
Error err = parser.parse(source,basedir,true,path);
if (err==OK) {
const GDParser::Node* root = parser.get_parse_tree();
ERR_FAIL_COND_V(root->type!=GDParser::Node::TYPE_CLASS,false);
const GDParser::ClassNode *c = static_cast<const GDParser::ClassNode*>(root);
if (base_cache.is_valid()) {
base_cache->inheriters_cache.erase(get_instance_ID());
base_cache=Ref<GDScript>();
}
if (c->extends_used && String(c->extends_file)!="" && String(c->extends_file) != get_path()) {
String path = c->extends_file;
if (path.is_rel_path()) {
String base = get_path();
if (base=="" || base.is_rel_path()) {
ERR_PRINT(("Could not resolve relative path for parent class: "+path).utf8().get_data());
} else {
path=base.get_base_dir().plus_file(path);
}
}
if (path!=get_path()) {
Ref<GDScript> bf = ResourceLoader::load(path);
if (bf.is_valid()) {
//print_line("parent is: "+bf->get_path());
base_cache=bf;
bf->inheriters_cache.insert(get_instance_ID());
//bf->_update_exports(p_instances,true,false);
}
} else {
ERR_PRINT(("Path extending itself in "+path).utf8().get_data());
}
}
members_cache.clear();
member_default_values_cache.clear();
for(int i=0;i<c->variables.size();i++) {
if (c->variables[i]._export.type==Variant::NIL)
continue;
members_cache.push_back(c->variables[i]._export);
//print_line("found "+c->variables[i]._export.name);
member_default_values_cache[c->variables[i].identifier]=c->variables[i].default_value;
}
_signals.clear();
for(int i=0;i<c->_signals.size();i++) {
_signals[c->_signals[i].name]=c->_signals[i].arguments;
}
}
} else {
//print_line("unchaged is "+get_path());
}
if (base_cache.is_valid()) {
if (base_cache->_update_exports()) {
changed = true;
}
}
if (/*changed &&*/ placeholders.size()) { //hm :(
//print_line("updating placeholders for "+get_path());
//update placeholders if any
Map<StringName,Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values,propnames);
for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
E->get()->update(propnames,values);
}
}
return changed;
#endif
return false;
}
void GDScript::update_exports() {
#ifdef TOOLS_ENABLED
_update_exports();
Set<ObjectID> copy=inheriters_cache; //might get modified
//print_line("update exports for "+get_path()+" ic: "+itos(copy.size()));
for(Set<ObjectID>::Element *E=copy.front();E;E=E->next()) {
Object *id=ObjectDB::get_instance(E->get());
if (!id)
continue;
GDScript *s=id->cast_to<GDScript>();
if (!s)
continue;
s->update_exports();
}
#endif
}
void GDScript::_set_subclass_path(Ref<GDScript>& p_sc,const String& p_path) {
p_sc->path=p_path;
for(Map<StringName,Ref<GDScript> >::Element *E=p_sc->subclasses.front();E;E=E->next()) {
_set_subclass_path(E->get(),p_path);
}
}
Error GDScript::reload(bool p_keep_state) {
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
bool has_instances = instances.size();
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
ERR_FAIL_COND_V(!p_keep_state && has_instances,ERR_ALREADY_IN_USE);
String basedir=path;
if (basedir=="")
basedir=get_path();
if (basedir!="")
basedir=basedir.get_base_dir();
valid=false;
GDParser parser;
Error err = parser.parse(source,basedir,false,path);
if (err) {
if (ScriptDebugger::get_singleton()) {
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(),parser.get_error_line(),"Parser Error: "+parser.get_error());
}
_err_print_error("GDScript::reload",path.empty()?"built-in":(const char*)path.utf8().get_data(),parser.get_error_line(),("Parse Error: "+parser.get_error()).utf8().get_data(),ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_PARSE_ERROR);
}
bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool_script();
GDCompiler compiler;
err = compiler.compile(&parser,this,p_keep_state);
if (err) {
if (can_run) {
if (ScriptDebugger::get_singleton()) {
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(),compiler.get_error_line(),"Parser Error: "+compiler.get_error());
}
_err_print_error("GDScript::reload",path.empty()?"built-in":(const char*)path.utf8().get_data(),compiler.get_error_line(),("Compile Error: "+compiler.get_error()).utf8().get_data(),ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_COMPILATION_FAILED);
} else {
return err;
}
}
valid=true;
for(Map<StringName,Ref<GDScript> >::Element *E=subclasses.front();E;E=E->next()) {
_set_subclass_path(E->get(),path);
}
#ifdef TOOLS_ENABLED
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
_update_placeholder(E->get());
}*/
#endif
return OK;
}
String GDScript::get_node_type() const {
return ""; // ?
}
ScriptLanguage *GDScript::get_language() const {
return GDScriptLanguage::get_singleton();
}
Variant GDScript::call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) {
GDScript *top=this;
while(top) {
Map<StringName,GDFunction*>::Element *E=top->member_functions.find(p_method);
if (E) {
if (!E->get()->is_static()) {
WARN_PRINT(String("Can't call non-static function: '"+String(p_method)+"' in script.").utf8().get_data());
}
return E->get()->call(NULL,p_args,p_argcount,r_error);
}
top=top->_base;
}
//none found, regular
return Script::call(p_method,p_args,p_argcount,r_error);
}
bool GDScript::_get(const StringName& p_name,Variant &r_ret) const {
{
const GDScript *top=this;
while(top) {
{
const Map<StringName,Variant>::Element *E=top->constants.find(p_name);
if (E) {
r_ret= E->get();
return true;
}
}
{
const Map<StringName,Ref<GDScript> >::Element *E=subclasses.find(p_name);
if (E) {
r_ret=E->get();
return true;
}
}
top=top->_base;
}
if (p_name==GDScriptLanguage::get_singleton()->strings._script_source) {
r_ret=get_source_code();
return true;
}
}
return false;
}
bool GDScript::_set(const StringName& p_name, const Variant& p_value) {
if (p_name==GDScriptLanguage::get_singleton()->strings._script_source) {
set_source_code(p_value);
reload();
} else
return false;
return true;
}
void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
p_properties->push_back( PropertyInfo(Variant::STRING,"script/source",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR) );
}
void GDScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"new",&GDScript::_new,MethodInfo(Variant::OBJECT,"new"));
ClassDB::bind_method(D_METHOD("get_as_byte_code"),&GDScript::get_as_byte_code);
}
Vector<uint8_t> GDScript::get_as_byte_code() const {
GDTokenizerBuffer tokenizer;
return tokenizer.parse_code_string(source);
};
Error GDScript::load_byte_code(const String& p_path) {
Vector<uint8_t> bytecode;
if (p_path.ends_with("gde")) {
FileAccess *fa = FileAccess::open(p_path,FileAccess::READ);
ERR_FAIL_COND_V(!fa,ERR_CANT_OPEN);
FileAccessEncrypted *fae = memnew( FileAccessEncrypted );
ERR_FAIL_COND_V(!fae,ERR_CANT_OPEN);
Vector<uint8_t> key;
key.resize(32);
for(int i=0;i<key.size();i++) {
key[i]=script_encryption_key[i];
}
Error err = fae->open_and_parse(fa,key,FileAccessEncrypted::MODE_READ);
ERR_FAIL_COND_V(err,err);
bytecode.resize(fae->get_len());
fae->get_buffer(bytecode.ptr(),bytecode.size());
memdelete(fae);
} else {
bytecode = FileAccess::get_file_as_array(p_path);
}
ERR_FAIL_COND_V(bytecode.size()==0,ERR_PARSE_ERROR);
path=p_path;
String basedir=path;
if (basedir=="")
basedir=get_path();
if (basedir!="")
basedir=basedir.get_base_dir();
valid=false;
GDParser parser;
Error err = parser.parse_bytecode(bytecode,basedir,get_path());
if (err) {
_err_print_error("GDScript::load_byte_code",path.empty()?"built-in":(const char*)path.utf8().get_data(),parser.get_error_line(),("Parse Error: "+parser.get_error()).utf8().get_data(),ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_PARSE_ERROR);
}
GDCompiler compiler;
err = compiler.compile(&parser,this);
if (err) {
_err_print_error("GDScript::load_byte_code",path.empty()?"built-in":(const char*)path.utf8().get_data(),compiler.get_error_line(),("Compile Error: "+compiler.get_error()).utf8().get_data(),ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_COMPILATION_FAILED);
}
valid=true;
for(Map<StringName,Ref<GDScript> >::Element *E=subclasses.front();E;E=E->next()) {
_set_subclass_path(E->get(),path);
}
return OK;
}
Error GDScript::load_source_code(const String& p_path) {
PoolVector<uint8_t> sourcef;
Error err;
FileAccess *f=FileAccess::open(p_path,FileAccess::READ,&err);
if (err) {
ERR_FAIL_COND_V(err,err);
}
int len = f->get_len();
sourcef.resize(len+1);
PoolVector<uint8_t>::Write w = sourcef.write();
int r = f->get_buffer(w.ptr(),len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r!=len,ERR_CANT_OPEN);
w[len]=0;
String s;
if (s.parse_utf8((const char*)w.ptr())) {
ERR_EXPLAIN("Script '"+p_path+"' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
ERR_FAIL_V(ERR_INVALID_DATA);
}
source=s;
#ifdef TOOLS_ENABLED
source_changed_cache=true;
#endif
//print_line("LSC :"+get_path());
path=p_path;
return OK;
}
const Map<StringName,GDFunction*>& GDScript::debug_get_member_functions() const {
return member_functions;
}
StringName GDScript::debug_get_member_by_index(int p_idx) const {
for(const Map<StringName,MemberInfo>::Element *E=member_indices.front();E;E=E->next()) {
if (E->get().index==p_idx)
return E->key();
}
return "<error>";
}
Ref<GDScript> GDScript::get_base() const {
return base;
}
bool GDScript::has_script_signal(const StringName& p_signal) const {
if (_signals.has(p_signal))
return true;
if (base.is_valid()) {
return base->has_script_signal(p_signal);
}
#ifdef TOOLS_ENABLED
else if (base_cache.is_valid()){
return base_cache->has_script_signal(p_signal);
}
#endif
return false;
}
void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
for(const Map<StringName,Vector<StringName> >::Element *E=_signals.front();E;E=E->next()) {
MethodInfo mi;
mi.name=E->key();
for(int i=0;i<E->get().size();i++) {
PropertyInfo arg;
arg.name=E->get()[i];
mi.arguments.push_back(arg);
}
r_signals->push_back(mi);
}
if (base.is_valid()) {
base->get_script_signal_list(r_signals);
}
#ifdef TOOLS_ENABLED
else if (base_cache.is_valid()){
base_cache->get_script_signal_list(r_signals);
}
#endif
}
GDScript::GDScript() : script_list(this) {
_static_ref=this;
valid=false;
subclass_count=0;
initializer=NULL;
_base=NULL;
_owner=NULL;
tool=false;
#ifdef TOOLS_ENABLED
source_changed_cache=false;
#endif
#ifdef DEBUG_ENABLED
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->lock();
}
GDScriptLanguage::get_singleton()->script_list.add(&script_list);
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->unlock();
}
#endif
}
GDScript::~GDScript() {
for (Map<StringName,GDFunction*>::Element *E=member_functions.front();E;E=E->next()) {
memdelete( E->get() );
}
for (Map<StringName,Ref<GDScript> >::Element *E=subclasses.front();E;E=E->next()) {
E->get()->_owner=NULL; //bye, you are no longer owned cause I died
}
#ifdef DEBUG_ENABLED
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->lock();
}
GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->unlock();
}
#endif
}
//////////////////////////////
// INSTANCE //
//////////////////////////////
bool GDInstance::set(const StringName& p_name, const Variant& p_value) {
//member
{
const Map<StringName,GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
if (E) {
if (E->get().setter) {
const Variant *val=&p_value;
Variant::CallError err;
call(E->get().setter,&val,1,err);
if (err.error==Variant::CallError::CALL_OK) {
return true; //function exists, call was successful
}
}
else
members[E->get().index] = p_value;
return true;
}
}
GDScript *sptr=script.ptr();
while(sptr) {
Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
if (E) {
Variant name=p_name;
const Variant *args[2]={&name,&p_value};
Variant::CallError err;
Variant ret = E->get()->call(this,(const Variant**)args,2,err);
if (err.error==Variant::CallError::CALL_OK && ret.get_type()==Variant::BOOL && ret.operator bool())
return true;
}
sptr = sptr->_base;
}
return false;
}
bool GDInstance::get(const StringName& p_name, Variant &r_ret) const {
const GDScript *sptr=script.ptr();
while(sptr) {
{
const Map<StringName,GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
if (E) {
if (E->get().getter) {
Variant::CallError err;
r_ret=const_cast<GDInstance*>(this)->call(E->get().getter,NULL,0,err);
if (err.error==Variant::CallError::CALL_OK) {
return true;
}
}
r_ret=members[E->get().index];
return true; //index found
}
}
{
const GDScript *sl = sptr;
while(sl) {
const Map<StringName,Variant>::Element *E = sl->constants.find(p_name);
if (E) {
r_ret=E->get();
return true; //index found
}
sl=sl->_base;
}
}
{
const Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
if (E) {
Variant name=p_name;
const Variant *args[1]={&name};
Variant::CallError err;
Variant ret = const_cast<GDFunction*>(E->get())->call(const_cast<GDInstance*>(this),(const Variant**)args,1,err);
if (err.error==Variant::CallError::CALL_OK && ret.get_type()!=Variant::NIL) {
r_ret=ret;
return true;
}
}
}
sptr = sptr->_base;
}
return false;
}
Variant::Type GDInstance::get_property_type(const StringName& p_name,bool *r_is_valid) const {
const GDScript *sptr=script.ptr();
while(sptr) {
if (sptr->member_info.has(p_name)) {
if (r_is_valid)
*r_is_valid=true;
return sptr->member_info[p_name].type;
}
sptr = sptr->_base;
}
if (r_is_valid)
*r_is_valid=false;
return Variant::NIL;
}
void GDInstance::get_property_list(List<PropertyInfo> *p_properties) const {
// exported members, not doen yet!
const GDScript *sptr=script.ptr();
List<PropertyInfo> props;
while(sptr) {
const Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
if (E) {
Variant::CallError err;
Variant ret = const_cast<GDFunction*>(E->get())->call(const_cast<GDInstance*>(this),NULL,0,err);
if (err.error==Variant::CallError::CALL_OK) {
if (ret.get_type()!=Variant::ARRAY) {
ERR_EXPLAIN("Wrong type for _get_property list, must be an array of dictionaries.");
ERR_FAIL();
}
Array arr = ret;
for(int i=0;i<arr.size();i++) {
Dictionary d = arr[i];
ERR_CONTINUE(!d.has("name"));
ERR_CONTINUE(!d.has("type"));
PropertyInfo pinfo;
pinfo.type = Variant::Type( d["type"].operator int());
ERR_CONTINUE(pinfo.type<0 || pinfo.type>=Variant::VARIANT_MAX );
pinfo.name = d["name"];
ERR_CONTINUE(pinfo.name=="");
if (d.has("hint"))
pinfo.hint=PropertyHint(d["hint"].operator int());
if (d.has("hint_string"))
pinfo.hint_string=d["hint_string"];
if (d.has("usage"))
pinfo.usage=d["usage"];
props.push_back(pinfo);
}
}
}
//instance a fake script for editing the values
Vector<_GDScriptMemberSort> msort;
for(Map<StringName,PropertyInfo>::Element *E=sptr->member_info.front();E;E=E->next()) {
_GDScriptMemberSort ms;
ERR_CONTINUE(!sptr->member_indices.has(E->key()));
ms.index=sptr->member_indices[E->key()].index;
ms.name=E->key();
msort.push_back(ms);
}
msort.sort();
msort.invert();
for(int i=0;i<msort.size();i++) {
props.push_front(sptr->member_info[msort[i].name]);
}
#if 0
if (sptr->member_functions.has("_get_property_list")) {
Variant::CallError err;
GDFunction *f = const_cast<GDFunction*>(sptr->member_functions["_get_property_list"]);
Variant plv = f->call(const_cast<GDInstance*>(this),NULL,0,err);
if (plv.get_type()!=Variant::ARRAY) {
ERR_PRINT("_get_property_list: expected array returned");
} else {
Array pl=plv;
for(int i=0;i<pl.size();i++) {
Dictionary p = pl[i];
PropertyInfo pinfo;
if (!p.has("name")) {
ERR_PRINT("_get_property_list: expected 'name' key of type string.")
continue;
}
if (!p.has("type")) {
ERR_PRINT("_get_property_list: expected 'type' key of type integer.")
continue;
}
pinfo.name=p["name"];
pinfo.type=Variant::Type(int(p["type"]));
if (p.has("hint"))
pinfo.hint=PropertyHint(int(p["hint"]));
if (p.has("hint_string"))
pinfo.hint_string=p["hint_string"];
if (p.has("usage"))
pinfo.usage=p["usage"];
props.push_back(pinfo);
}
}
}
#endif
sptr = sptr->_base;
}
//props.invert();
for (List<PropertyInfo>::Element *E=props.front();E;E=E->next()) {
p_properties->push_back(E->get());
}
}
void GDInstance::get_method_list(List<MethodInfo> *p_list) const {
const GDScript *sptr=script.ptr();
while(sptr) {
for (Map<StringName,GDFunction*>::Element *E = sptr->member_functions.front();E;E=E->next()) {
MethodInfo mi;
mi.name=E->key();
mi.flags|=METHOD_FLAG_FROM_SCRIPT;
for(int i=0;i<E->get()->get_argument_count();i++)
mi.arguments.push_back(PropertyInfo(Variant::NIL,"arg"+itos(i)));
p_list->push_back(mi);
}
sptr = sptr->_base;
}
}
bool GDInstance::has_method(const StringName& p_method) const {
const GDScript *sptr=script.ptr();
while(sptr) {
const Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
if (E)
return true;
sptr = sptr->_base;
}
return false;
}
Variant GDInstance::call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) {
//printf("calling %ls:%i method %ls\n", script->get_path().c_str(), -1, String(p_method).c_str());
GDScript *sptr=script.ptr();
while(sptr) {
Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
if (E) {
return E->get()->call(this,p_args,p_argcount,r_error);
}
sptr = sptr->_base;
}
r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
void GDInstance::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount) {
GDScript *sptr=script.ptr();
Variant::CallError ce;
while(sptr) {
Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
if (E) {
E->get()->call(this,p_args,p_argcount,ce);
}
sptr = sptr->_base;
}
}
void GDInstance::_ml_call_reversed(GDScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount) {
if (sptr->_base)
_ml_call_reversed(sptr->_base,p_method,p_args,p_argcount);
Variant::CallError ce;
Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
if (E) {
E->get()->call(this,p_args,p_argcount,ce);
}
}
void GDInstance::call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount) {
if (script.ptr()) {
_ml_call_reversed(script.ptr(),p_method,p_args,p_argcount);
}
}
void GDInstance::notification(int p_notification) {
//notification is not virutal, it gets called at ALL levels just like in C.
Variant value=p_notification;
const Variant *args[1]={&value };
GDScript *sptr=script.ptr();
while(sptr) {
Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
if (E) {
Variant::CallError err;
E->get()->call(this,args,1,err);
if (err.error!=Variant::CallError::CALL_OK) {
//print error about notification call
}
}
sptr = sptr->_base;
}
}
Ref<Script> GDInstance::get_script() const {
return script;
}
ScriptLanguage *GDInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
GDInstance::RPCMode GDInstance::get_rpc_mode(const StringName& p_method) const {
const GDScript *cscript = script.ptr();
while(cscript) {
const Map<StringName,GDFunction*>::Element *E=cscript->member_functions.find(p_method);
if (E) {
if (E->get()->get_rpc_mode()!=RPC_MODE_DISABLED) {
return E->get()->get_rpc_mode();
}
}
cscript=cscript->_base;
}
return RPC_MODE_DISABLED;
}
GDInstance::RPCMode GDInstance::get_rset_mode(const StringName& p_variable) const {
const GDScript *cscript = script.ptr();
while(cscript) {
const Map<StringName,GDScript::MemberInfo>::Element *E=cscript->member_indices.find(p_variable);
if (E) {
if (E->get().rpc_mode) {
return E->get().rpc_mode;
}
}
cscript=cscript->_base;
}
return RPC_MODE_DISABLED;
}
void GDInstance::reload_members() {
#ifdef DEBUG_ENABLED
members.resize(script->member_indices.size()); //resize
Vector<Variant> new_members;
new_members.resize(script->member_indices.size());
//pass the values to the new indices
for(Map<StringName,GDScript::MemberInfo>::Element *E=script->member_indices.front();E;E=E->next()) {
if (member_indices_cache.has(E->key())) {
Variant value = members[member_indices_cache[E->key()]];
new_members[E->get().index]=value;
}
}
//apply
members=new_members;
//pass the values to the new indices
member_indices_cache.clear();
for(Map<StringName,GDScript::MemberInfo>::Element *E=script->member_indices.front();E;E=E->next()) {
member_indices_cache[E->key()]=E->get().index;
}
#endif
}
GDInstance::GDInstance() {
owner=NULL;
base_ref=false;
}
GDInstance::~GDInstance() {
if (script.is_valid() && owner) {
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
script->instances.erase(owner);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
}
}
/************* SCRIPT LANGUAGE **************/
/************* SCRIPT LANGUAGE **************/
/************* SCRIPT LANGUAGE **************/
/************* SCRIPT LANGUAGE **************/
/************* SCRIPT LANGUAGE **************/
GDScriptLanguage *GDScriptLanguage::singleton=NULL;
String GDScriptLanguage::get_name() const {
return "GDScript";
}
/* LANGUAGE FUNCTIONS */
void GDScriptLanguage::_add_global(const StringName& p_name,const Variant& p_value) {
if (globals.has(p_name)) {
//overwrite existing
global_array[globals[p_name]]=p_value;
return;
}
globals[p_name]=global_array.size();
global_array.push_back(p_value);
_global_array=global_array.ptr();
}
void GDScriptLanguage::add_global_constant(const StringName& p_variable,const Variant& p_value) {
_add_global(p_variable,p_value);
}
void GDScriptLanguage::init() {
//populate global constants
int gcc=GlobalConstants::get_global_constant_count();
for(int i=0;i<gcc;i++) {
_add_global(StaticCString::create(GlobalConstants::get_global_constant_name(i)),GlobalConstants::get_global_constant_value(i));
}
_add_global(StaticCString::create("PI"),Math_PI);
//populate native classes
List<StringName> class_list;
ClassDB::get_class_list(&class_list);
for(List<StringName>::Element *E=class_list.front();E;E=E->next()) {
StringName n = E->get();
String s = String(n);
if (s.begins_with("_"))
n=s.substr(1,s.length());
if (globals.has(n))
continue;
Ref<GDNativeClass> nc = memnew( GDNativeClass(E->get()) );
_add_global(n,nc);
}
//populate singletons
List<GlobalConfig::Singleton> singletons;
GlobalConfig::get_singleton()->get_singletons(&singletons);
for(List<GlobalConfig::Singleton>::Element *E=singletons.front();E;E=E->next()) {
_add_global(E->get().name,E->get().ptr);
}
}
String GDScriptLanguage::get_type() const {
return "GDScript";
}
String GDScriptLanguage::get_extension() const {
return "gd";
}
Error GDScriptLanguage::execute_file(const String& p_path) {
// ??
return OK;
}
void GDScriptLanguage::finish() {
}
void GDScriptLanguage::profiling_start() {
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
SelfList<GDFunction> *elem=function_list.first();
while(elem) {
elem->self()->profile.call_count=0;
elem->self()->profile.self_time=0;
elem->self()->profile.total_time=0;
elem->self()->profile.frame_call_count=0;
elem->self()->profile.frame_self_time=0;
elem->self()->profile.frame_total_time=0;
elem->self()->profile.last_frame_call_count=0;
elem->self()->profile.last_frame_self_time=0;
elem->self()->profile.last_frame_total_time=0;
elem=elem->next();
}
profiling=true;
if (lock) {
lock->unlock();
}
#endif
}
void GDScriptLanguage::profiling_stop() {
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
profiling=false;
if (lock) {
lock->unlock();
}
#endif
}
int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max) {
int current=0;
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
SelfList<GDFunction> *elem=function_list.first();
while(elem) {
if (current>=p_info_max)
break;
p_info_arr[current].call_count=elem->self()->profile.call_count;
p_info_arr[current].self_time=elem->self()->profile.self_time;
p_info_arr[current].total_time=elem->self()->profile.total_time;
p_info_arr[current].signature=elem->self()->profile.signature;
elem=elem->next();
current++;
}
if (lock) {
lock->unlock();
}
#endif
return current;
}
int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max) {
int current=0;
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
SelfList<GDFunction> *elem=function_list.first();
while(elem) {
if (current>=p_info_max)
break;
if (elem->self()->profile.last_frame_call_count>0) {
p_info_arr[current].call_count=elem->self()->profile.last_frame_call_count;
p_info_arr[current].self_time=elem->self()->profile.last_frame_self_time;
p_info_arr[current].total_time=elem->self()->profile.last_frame_total_time;
p_info_arr[current].signature=elem->self()->profile.signature;
//print_line(String(elem->self()->profile.signature)+": "+itos(elem->self()->profile.last_frame_call_count));
current++;
}
elem=elem->next();
}
if (lock) {
lock->unlock();
}
#endif
return current;
}
struct GDScriptDepSort {
//must support sorting so inheritance works properly (parent must be reloaded first)
bool operator()(const Ref<GDScript> &A, const Ref<GDScript>& B) const {
if (A==B)
return false; //shouldn't happen but..
const GDScript *I=B->get_base().ptr();
while(I) {
if (I==A.ptr()) {
// A is a base of B
return true;
}
I=I->get_base().ptr();
}
return false; //not a base
}
};
void GDScriptLanguage::reload_all_scripts() {
#ifdef DEBUG_ENABLED
print_line("RELOAD ALL SCRIPTS");
if (lock) {
lock->lock();
}
List<Ref<GDScript> > scripts;
SelfList<GDScript> *elem=script_list.first();
while(elem) {
if (elem->self()->get_path().is_resource_file()) {
print_line("FOUND: "+elem->self()->get_path());
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
}
elem=elem->next();
}
if (lock) {
lock->unlock();
}
//as scripts are going to be reloaded, must proceed without locking here
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
for(List<Ref<GDScript> >::Element *E=scripts.front();E;E=E->next()) {
print_line("RELOADING: "+E->get()->get_path());
E->get()->load_source_code(E->get()->get_path());
E->get()->reload(true);
}
#endif
}
void GDScriptLanguage::reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload) {
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
List<Ref<GDScript> > scripts;
SelfList<GDScript> *elem=script_list.first();
while(elem) {
if (elem->self()->get_path().is_resource_file()) {
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
}
elem=elem->next();
}
if (lock) {
lock->unlock();
}
//when someone asks you why dynamically typed languages are easier to write....
Map< Ref<GDScript>, Map<ObjectID,List<Pair<StringName,Variant> > > > to_reload;
//as scripts are going to be reloaded, must proceed without locking here
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
for(List<Ref<GDScript> >::Element *E=scripts.front();E;E=E->next()) {
bool reload = E->get()==p_script || to_reload.has(E->get()->get_base());
if (!reload)
continue;
to_reload.insert(E->get(),Map<ObjectID,List<Pair<StringName,Variant> > >());
if (!p_soft_reload) {
//save state and remove script from instances
Map<ObjectID,List<Pair<StringName,Variant> > >& map = to_reload[E->get()];
while(E->get()->instances.front()) {
Object *obj = E->get()->instances.front()->get();
//save instance info
List<Pair<StringName,Variant> > state;
if (obj->get_script_instance()) {
obj->get_script_instance()->get_property_state(state);
map[obj->get_instance_ID()]=state;
obj->set_script(RefPtr());
}
}
//same thing for placeholders
#ifdef TOOLS_ENABLED
while(E->get()->placeholders.size()) {
Object *obj = E->get()->placeholders.front()->get()->get_owner();
//save instance info
List<Pair<StringName,Variant> > state;
if (obj->get_script_instance()) {
obj->get_script_instance()->get_property_state(state);
map[obj->get_instance_ID()]=state;
obj->set_script(RefPtr());
}
}
#endif
for(Map<ObjectID,List<Pair<StringName,Variant> > >::Element *F=E->get()->pending_reload_state.front();F;F=F->next()) {
map[F->key()]=F->get(); //pending to reload, use this one instead
}
}
}
for(Map< Ref<GDScript>, Map<ObjectID,List<Pair<StringName,Variant> > > >::Element *E=to_reload.front();E;E=E->next()) {
Ref<GDScript> scr = E->key();
scr->reload(p_soft_reload);
//restore state if saved
for (Map<ObjectID,List<Pair<StringName,Variant> > >::Element *F=E->get().front();F;F=F->next()) {
Object *obj = ObjectDB::get_instance(F->key());
if (!obj)
continue;
if (!p_soft_reload) {
//clear it just in case (may be a pending reload state)
obj->set_script(RefPtr());
}
obj->set_script(scr.get_ref_ptr());
if (!obj->get_script_instance()) {
//failed, save reload state for next time if not saved
if (!scr->pending_reload_state.has(obj->get_instance_ID())) {
scr->pending_reload_state[obj->get_instance_ID()]=F->get();
}
continue;
}
for (List<Pair<StringName,Variant> >::Element *G=F->get().front();G;G=G->next()) {
obj->get_script_instance()->set(G->get().first,G->get().second);
}
scr->pending_reload_state.erase(obj->get_instance_ID()); //as it reloaded, remove pending state
}
//if instance states were saved, set them!
}
#endif
}
void GDScriptLanguage::frame() {
//print_line("calls: "+itos(calls));
calls=0;
#ifdef DEBUG_ENABLED
if (profiling) {
if (lock) {
lock->lock();
}
SelfList<GDFunction> *elem=function_list.first();
while(elem) {
elem->self()->profile.last_frame_call_count=elem->self()->profile.frame_call_count;
elem->self()->profile.last_frame_self_time=elem->self()->profile.frame_self_time;
elem->self()->profile.last_frame_total_time=elem->self()->profile.frame_total_time;
elem->self()->profile.frame_call_count=0;
elem->self()->profile.frame_self_time=0;
elem->self()->profile.frame_total_time=0;
elem=elem->next();
}
if (lock) {
lock->unlock();
}
}
#endif
}
/* EDITOR FUNCTIONS */
void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
static const char *_reserved_words[]={
// operators
"and",
"in",
"not",
"or",
// types and values
"false",
"float",
"int",
"bool",
"null",
"PI",
"self",
"true",
// functions
"assert",
"breakpoint",
"class",
"extends",
"func",
"preload",
"setget",
"signal",
"tool",
"yield",
// var
"const",
"enum",
"export",
"onready",
"static",
"var",
// control flow
"break",
"continue",
"if",
"elif",
"else",
"for",
"pass",
"return",
"match",
"while",
"remote",
"sync",
"master",
"slave",
0};
const char **w=_reserved_words;
while (*w) {
p_words->push_back(*w);
w++;
}
for(int i=0;i<GDFunctions::FUNC_MAX;i++) {
p_words->push_back(GDFunctions::get_func_name(GDFunctions::Function(i)));
}
}
GDScriptLanguage::GDScriptLanguage() {
calls=0;
ERR_FAIL_COND(singleton);
singleton=this;
strings._init = StaticCString::create("_init");
strings._notification = StaticCString::create("_notification");
strings._set= StaticCString::create("_set");
strings._get= StaticCString::create("_get");
strings._get_property_list= StaticCString::create("_get_property_list");
strings._script_source=StaticCString::create("script/source");
_debug_parse_err_line=-1;
_debug_parse_err_file="";
#ifdef NO_THREADS
lock=NULL;
#else
lock = Mutex::create();
#endif
profiling=false;
script_frame_time=0;
_debug_call_stack_pos=0;
int dmcs=GLOBAL_DEF("debug/script/max_call_stack",1024);
if (ScriptDebugger::get_singleton()) {
//debugging enabled!
_debug_max_call_stack = dmcs;
if (_debug_max_call_stack<1024)
_debug_max_call_stack=1024;
_call_stack = memnew_arr( CallLevel, _debug_max_call_stack+1 );
} else {
_debug_max_call_stack=0;
_call_stack=NULL;
}
}
GDScriptLanguage::~GDScriptLanguage() {
if (lock) {
memdelete(lock);
lock=NULL;
}
if (_call_stack) {
memdelete_arr(_call_stack);
}
singleton=NULL;
}
/*************** RESOURCE ***************/
RES ResourceFormatLoaderGDScript::load(const String &p_path, const String& p_original_path, Error *r_error) {
if (r_error)
*r_error=ERR_FILE_CANT_OPEN;
GDScript *script = memnew( GDScript );
Ref<GDScript> scriptres(script);
if (p_path.ends_with(".gde") || p_path.ends_with(".gdc")) {
script->set_script_path(p_original_path); // script needs this.
script->set_path(p_original_path);
Error err = script->load_byte_code(p_path);
if (err!=OK) {
ERR_FAIL_COND_V(err!=OK, RES());
}
} else {
Error err = script->load_source_code(p_path);
if (err!=OK) {
ERR_FAIL_COND_V(err!=OK, RES());
}
script->set_script_path(p_original_path); // script needs this.
script->set_path(p_original_path);
//script->set_name(p_path.get_file());
script->reload();
}
if (r_error)
*r_error=OK;
return scriptres;
}
void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("gd");
p_extensions->push_back("gdc");
p_extensions->push_back("gde");
}
bool ResourceFormatLoaderGDScript::handles_type(const String& p_type) const {
return (p_type=="Script" || p_type=="GDScript");
}
String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
String el = p_path.get_extension().to_lower();
if (el=="gd" || el=="gdc" || el=="gde")
return "GDScript";
return "";
}
Error ResourceFormatSaverGDScript::save(const String &p_path,const RES& p_resource,uint32_t p_flags) {
Ref<GDScript> sqscr = p_resource;
ERR_FAIL_COND_V(sqscr.is_null(),ERR_INVALID_PARAMETER);
String source = sqscr->get_source_code();
Error err;
FileAccess *file = FileAccess::open(p_path,FileAccess::WRITE,&err);
if (err) {
ERR_FAIL_COND_V(err,err);
}
file->store_string(source);
if (file->get_error()!=OK && file->get_error()!=ERR_FILE_EOF) {
memdelete(file);
return ERR_CANT_CREATE;
}
file->close();
memdelete(file);
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
GDScriptLanguage::get_singleton()->reload_tool_script(p_resource,false);
}
return OK;
}
void ResourceFormatSaverGDScript::get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const {
if (p_resource->cast_to<GDScript>()) {
p_extensions->push_back("gd");
}
}
bool ResourceFormatSaverGDScript::recognize(const RES& p_resource) const {
return p_resource->cast_to<GDScript>()!=NULL;
}