godot/servers/register_server_types.cpp
Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00

140 lines
6.1 KiB
C++

/*************************************************************************/
/* register_server_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_server_types.h"
#include "global_config.h"
#include "visual_server.h"
#include "audio_server.h"
#include "physics_server.h"
#include "physics_2d_server.h"
#include "script_debugger_remote.h"
#include "visual/shader_types.h"
#include "audio/audio_stream.h"
#include "audio/audio_effect.h"
#include "audio/effects/audio_effect_amplify.h"
#include "audio/effects/audio_effect_reverb.h"
#include "audio/effects/audio_effect_filter.h"
#include "audio/effects/audio_effect_eq.h"
#include "audio/effects/audio_effect_distortion.h"
#include "audio/effects/audio_effect_stereo_enhance.h"
#include "audio/effects/audio_effect_panner.h"
#include "audio/effects/audio_effect_chorus.h"
#include "audio/effects/audio_effect_delay.h"
#include "audio/effects/audio_effect_compressor.h"
#include "audio/effects/audio_effect_limiter.h"
#include "audio/effects/audio_effect_pitch_shift.h"
#include "audio/effects/audio_effect_phaser.h"
static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) {
List<VS::TextureInfo> tinfo;
VS::get_singleton()->texture_debug_usage(&tinfo);
for (List<VS::TextureInfo>::Element *E=tinfo.front();E;E=E->next()) {
ScriptDebuggerRemote::ResourceUsage usage;
usage.path=E->get().path;
usage.vram=E->get().bytes;
usage.id=E->get().texture;
usage.type="Texture";
usage.format=itos(E->get().size.width)+"x"+itos(E->get().size.height)+" "+Image::get_format_name(E->get().format);
r_usage->push_back(usage);
}
}
ShaderTypes *shader_types=NULL;
void register_server_types() {
GLOBAL_DEF("memory/multithread/thread_rid_pool_prealloc",20);
GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("VisualServer",VisualServer::get_singleton()) );
GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("AudioServer",AudioServer::get_singleton()) );
GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("PhysicsServer",PhysicsServer::get_singleton()) );
GlobalConfig::get_singleton()->add_singleton( GlobalConfig::Singleton("Physics2DServer",Physics2DServer::get_singleton()) );
shader_types = memnew( ShaderTypes );
ClassDB::register_virtual_class<AudioStream>();
ClassDB::register_virtual_class<AudioStreamPlayback>();
ClassDB::register_virtual_class<AudioEffect>();
ClassDB::register_class<AudioBusLayout>();
{
//audio effects
ClassDB::register_class<AudioEffectAmplify>();
ClassDB::register_class<AudioEffectReverb>();
ClassDB::register_class<AudioEffectLowPassFilter>();
ClassDB::register_class<AudioEffectHighPassFilter>();
ClassDB::register_class<AudioEffectBandPassFilter>();
ClassDB::register_class<AudioEffectNotchFilter>();
ClassDB::register_class<AudioEffectBandLimitFilter>();
ClassDB::register_class<AudioEffectLowShelfFilter>();
ClassDB::register_class<AudioEffectHighShelfFilter>();
ClassDB::register_class<AudioEffectEQ6>();
ClassDB::register_class<AudioEffectEQ10>();
ClassDB::register_class<AudioEffectEQ21>();
ClassDB::register_class<AudioEffectDistortion>();
ClassDB::register_class<AudioEffectStereoEnhance>();
ClassDB::register_class<AudioEffectPanner>();
ClassDB::register_class<AudioEffectChorus>();
ClassDB::register_class<AudioEffectDelay>();
ClassDB::register_class<AudioEffectCompressor>();
ClassDB::register_class<AudioEffectLimiter>();
ClassDB::register_class<AudioEffectPitchShift>();
ClassDB::register_class<AudioEffectPhaser>();
}
ClassDB::register_virtual_class<Physics2DDirectBodyState>();
ClassDB::register_virtual_class<Physics2DDirectSpaceState>();
ClassDB::register_virtual_class<Physics2DShapeQueryResult>();
ClassDB::register_class<Physics2DTestMotionResult>();
ClassDB::register_class<Physics2DShapeQueryParameters>();
ClassDB::register_class<PhysicsShapeQueryParameters>();
ClassDB::register_virtual_class<PhysicsDirectBodyState>();
ClassDB::register_virtual_class<PhysicsDirectSpaceState>();
ClassDB::register_virtual_class<PhysicsShapeQueryResult>();
ScriptDebuggerRemote::resource_usage_func=_debugger_get_resource_usage;
}
void unregister_server_types(){
memdelete( shader_types );
}