71 lines
3.3 KiB
C++
71 lines
3.3 KiB
C++
/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "nativescript.h"
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#include "core/os/os.h"
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NativeScriptLanguage *native_script_language;
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Ref<ResourceFormatLoaderNativeScript> resource_loader_gdns;
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Ref<ResourceFormatSaverNativeScript> resource_saver_gdns;
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void register_nativescript_types() {
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native_script_language = memnew(NativeScriptLanguage);
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ClassDB::register_class<NativeScript>();
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native_script_language->set_language_index(ScriptServer::get_language_count());
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ScriptServer::register_language(native_script_language);
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resource_saver_gdns.instance();
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ResourceSaver::add_resource_format_saver(resource_saver_gdns);
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resource_loader_gdns.instance();
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ResourceLoader::add_resource_format_loader(resource_loader_gdns);
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}
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void unregister_nativescript_types() {
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ResourceLoader::remove_resource_format_loader(resource_loader_gdns);
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resource_loader_gdns.unref();
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ResourceSaver::remove_resource_format_saver(resource_saver_gdns);
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resource_saver_gdns.unref();
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if (native_script_language) {
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ScriptServer::unregister_language(native_script_language);
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memdelete(native_script_language);
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}
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}
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