That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
89 lines
3.4 KiB
C++
89 lines
3.4 KiB
C++
/*************************************************************************/
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/* cp_loader_xm.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CP_LOADER_XM_H
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#define CP_LOADER_XM_H
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#include "cp_loader.h"
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/**
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*@author red
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*/
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class CPLoader_XM : public CPLoader {
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struct XM_Header {
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uint8_t idtext[18];
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uint8_t songname[21];
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uint8_t hex1a; // ?
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uint8_t trackername[21];
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uint16_t version;
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uint32_t headersize; //from here
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uint16_t songlength; //pattern ordertable
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uint16_t restart_pos;
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uint16_t channels_used;
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uint16_t patterns_used;
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uint16_t instruments_used;
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uint16_t use_linear_freq;
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uint16_t tempo;
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uint16_t speed;
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uint8_t orderlist[256];
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} header;
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CPFileAccessWrapper *file;
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Error load_instrument_internal(CPInstrument *pint,bool p_xi,int p_cpos, int p_hsize, int p_sampnumb=-1);
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CPSong *song;
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public:
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bool can_load_song() { return true; }
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bool can_load_sample() { return false; }
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bool can_load_instrument() { return true; }
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Error load_song(const char *p_file,CPSong *p_song,bool p_sampleset);
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Error load_sample(const char *p_file,CPSample *p_sample);
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Error load_instrument(const char *p_file,CPSong *p_song,int p_instr_idx);
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CPLoader_XM(CPFileAccessWrapper *p_file);
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~CPLoader_XM();
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};
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#endif
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