godot/servers/rendering/rasterizer_rd
reduz 8ab9b39707 Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
..
shaders Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
light_cluster_builder.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
light_cluster_builder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.cpp Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
rasterizer_canvas_rd.h Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
rasterizer_effects_rd.cpp Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
rasterizer_effects_rd.h Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
rasterizer_rd.cpp rasterizer_rd.cpp: Correct small typo 2020-08-27 12:44:18 +03:00
rasterizer_rd.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_scene_high_end_rd.cpp Merge pull request #41415 from clayjohn/VULKAN-shader-overrides 2020-10-18 18:33:41 -03:00
rasterizer_scene_high_end_rd.h Add aerial perspective to fixed fog 2020-10-17 10:53:07 -07:00
rasterizer_scene_rd.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
rasterizer_scene_rd.h Merge pull request #38097 from Calinou/add-viewport-debanding 2020-10-19 14:15:44 -03:00
rasterizer_storage_rd.cpp Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
rasterizer_storage_rd.h Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
render_pipeline_vertex_format_cache_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
render_pipeline_vertex_format_cache_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_compiler_rd.cpp Merge pull request #42949 from DavidSichma/shaderglobals 2020-10-22 09:53:49 +02:00
shader_compiler_rd.h Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
shader_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00