godot/platform/server
Rémi Verschelde d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
..
detect.py SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
godot_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_server.cpp Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
os_server.h Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Remove unused imports 2019-04-06 18:05:05 +02:00