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Rémi Verschelde df18c8c413 Remove reduz from some autorequested code reviews
He's still one of the main architects of some of these code branches,
but quite often PRs that modify one or two files in such folders don't
necessarily need his input, and he has enough backlog to handle.

PR triagers will ask for his review manually whenever relevant. He's
left as code owner for physics/visual servers and rendering backends.
2019-05-06 18:32:45 +02:00
core Merge pull request #28525 from MunWolf/func_ref_validation 2019-05-06 14:23:16 +02:00
doc Merge pull request #28330 from BastiaanOlij/improve_multimesh 2019-05-06 09:57:48 +02:00
drivers Ignore a warning in _get_socket_error (-Wlogical-op). 2019-05-02 11:11:52 +02:00
editor Merge pull request #28365 from fire/split_clip_blend_shapes 2019-05-06 16:58:29 +02:00
main [Input] Release keys/actions pressed if window loses focus 2019-04-27 12:05:12 -03:00
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platform Fixed game crash, regression of #26977 2019-05-01 09:55:17 +02:00
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servers Merge pull request #27415 from aqnuep/kinematicbody_fixes 2019-05-02 18:03:58 +02:00
thirdparty Revert "Update libwebsockets to 3.1 (plus UWP patch)" 2019-05-01 14:41:47 +02:00
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CODEOWNERS Remove reduz from some autorequested code reviews 2019-05-06 18:32:45 +02:00
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version.py Bump version to 3.2-dev 2019-03-13 18:43:13 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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