godot/core/input
Eric M dfe4c5f8e1 InputEvent as_text now returns readable string. Added to_string for debug strings
Made InputEvent as_text() return a readable and presentable string. Added to_string() overrides for each which returns a 'debug-friendly' version which is not as presentable but provides more information and in a more structured fashion. Use as_text() for UI display scenarions and to_string() for debug cases
2020-11-27 00:42:16 +10:00
..
default_controller_mappings.h Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt Apply upstream gamecontrollerdb patch 391. 2020-10-26 16:47:48 +00:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:07:04 +02:00
input.cpp Update joy button and stick names, enums and documentation 2020-11-19 15:28:31 +00:00
input.h Update joy button and stick names, enums and documentation 2020-11-19 15:28:31 +00:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp InputEvent as_text now returns readable string. Added to_string for debug strings 2020-11-27 00:42:16 +10:00
input_event.h InputEvent as_text now returns readable string. Added to_string for debug strings 2020-11-27 00:42:16 +10:00
input_map.cpp Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals 2020-11-19 07:40:21 +01:00
input_map.h Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals 2020-11-19 07:40:21 +01:00
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00