88 lines
3.8 KiB
C++
88 lines
3.8 KiB
C++
/*************************************************************************/
|
|
/* arvr_interface_gdnative.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef ARVR_INTERFACE_GDNATIVE_H
|
|
#define ARVR_INTERFACE_GDNATIVE_H
|
|
|
|
#include "modules/gdnative/gdnative.h"
|
|
#include "servers/arvr/arvr_interface.h"
|
|
|
|
/**
|
|
@authors Hinsbart & Karroffel & Mux213
|
|
|
|
This subclass of our AR/VR interface forms a bridge to GDNative.
|
|
*/
|
|
|
|
class ARVRInterfaceGDNative : public ARVRInterface {
|
|
GDCLASS(ARVRInterfaceGDNative, ARVRInterface)
|
|
|
|
void cleanup();
|
|
|
|
protected:
|
|
godot_arvr_interface_gdnative *interface;
|
|
void *data;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
/** general interface information **/
|
|
ARVRInterfaceGDNative();
|
|
~ARVRInterfaceGDNative();
|
|
|
|
void set_interface(StringName p_name);
|
|
|
|
virtual StringName get_name() const;
|
|
virtual int get_capabilities() const;
|
|
|
|
virtual bool is_initialized();
|
|
virtual bool initialize();
|
|
virtual void uninitialize();
|
|
|
|
/** specific to AR **/
|
|
virtual bool get_anchor_detection_is_enabled() const;
|
|
virtual void set_anchor_detection_is_enabled(bool p_enable);
|
|
|
|
/** rendering and internal **/
|
|
virtual Size2 get_recommended_render_targetsize();
|
|
virtual bool is_stereo();
|
|
virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
|
|
|
|
// we expose a PoolVector<float> version of this function to GDNative
|
|
PoolVector<float> _get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
|
|
|
|
// and a CameraMatrix version to ARVRServer
|
|
virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
|
|
|
|
virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
|
|
|
|
virtual void process();
|
|
};
|
|
|
|
#endif // ARVR_INTERFACE_GDNATIVE_H
|