-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
331 lines
8.4 KiB
C++
331 lines
8.4 KiB
C++
/*************************************************************************/
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/* sample_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "sample_editor_plugin.h"
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#include "io/resource_loader.h"
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#include "globals.h"
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#include "tools/editor/editor_settings.h"
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void SampleEditor::_input_event(InputEvent p_event) {
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}
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void SampleEditor::_notification(int p_what) {
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if (p_what==NOTIFICATION_FIXED_PROCESS) {
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}
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if (p_what==NOTIFICATION_ENTER_SCENE) {
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play->set_icon( get_icon("Play","EditorIcons") );
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stop->set_icon( get_icon("Stop","EditorIcons") );
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}
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if (p_what==NOTIFICATION_READY) {
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//get_scene()->connect("node_removed",this,"_node_removed");
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}
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if (p_what==NOTIFICATION_DRAW) {
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}
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}
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void SampleEditor::_play_pressed() {
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player->play("default",true);
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stop->set_pressed(false);
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play->set_pressed(true);
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}
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void SampleEditor::_stop_pressed() {
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player->stop_all();
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play->set_pressed(false);
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}
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void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<ImageTexture> &p_texture) {
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DVector<uint8_t> data = p_sample->get_data();
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DVector<uint8_t> img;
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int w = p_texture->get_width();
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int h = p_texture->get_height();
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img.resize(w*h*3);
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DVector<uint8_t>::Write imgdata = img.write();
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uint8_t * imgw = imgdata.ptr();
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DVector<uint8_t>::Read sampledata = data.read();
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const uint8_t *sdata=sampledata.ptr();
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bool stereo = p_sample->is_stereo();
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bool _16=p_sample->get_format()==Sample::FORMAT_PCM16;
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int len = p_sample->get_length();
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if (len<1)
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return;
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if (p_sample->get_format()==Sample::FORMAT_IMA_ADPCM) {
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} else {
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for(int i=0;i<w;i++) {
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// i trust gcc will optimize this loop
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float max[2]={-1e10,-1e10};
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float min[2]={1e10,1e10};
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int c=stereo?2:1;
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int from = i*len/w;
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int to = (i+1)*len/w;
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if (to>=len)
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to=len-1;
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if (_16) {
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const int16_t*src =(const int16_t*)sdata;
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for(int j=0;j<c;j++) {
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for(int k=from;k<=to;k++) {
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float v = src[k*c+j]/32768.0;
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if (v>max[j])
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max[j]=v;
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if (v<min[j])
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min[j]=v;
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}
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}
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} else {
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const int8_t*src =(const int8_t*)sdata;
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for(int j=0;j<c;j++) {
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for(int k=from;k<=to;k++) {
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float v = src[k*c+j]/128.0;
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if (v>max[j])
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max[j]=v;
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if (v<min[j])
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min[j]=v;
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}
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}
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}
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if (!stereo) {
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for(int j=0;j<h;j++) {
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float v = (j/(float)h) * 2.0 - 1.0;
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uint8_t* imgofs = &imgw[(j*w+i)*3];
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if (v>min[0] && v<max[0]) {
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imgofs[0]=255;
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imgofs[1]=150;
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imgofs[2]=80;
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} else {
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imgofs[0]=0;
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imgofs[1]=0;
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imgofs[2]=0;
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}
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}
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} else {
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for(int j=0;j<h;j++) {
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int half,ofs;
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float v;
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if (j<(h/2)) {
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half=0;
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ofs=0;
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v = (j/(float)(h/2)) * 2.0 - 1.0;
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} else {
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half=1;
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ofs=h/2;
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v = ((j-(h/2))/(float)(h/2)) * 2.0 - 1.0;
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}
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uint8_t* imgofs = &imgw[(j*w+i)*3];
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if (v>min[half] && v<max[half]) {
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imgofs[0]=255;
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imgofs[1]=150;
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imgofs[2]=80;
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} else {
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imgofs[0]=0;
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imgofs[1]=0;
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imgofs[2]=0;
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}
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}
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}
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}
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}
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imgdata = DVector<uint8_t>::Write();
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p_texture->set_data(Image(w,h,0,Image::FORMAT_RGB,img));
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}
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void SampleEditor::_update_sample() {
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player->stop_all();
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if (sample->get_format()==Sample::FORMAT_IMA_ADPCM)
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return; //bye or unsupported
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generate_preview_texture(sample,peakdisplay);
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info_label->set_text("Length: "+itos(sample->get_length())+" frames ("+String::num(sample->get_length()/(float)sample->get_mix_rate(),2)+" s), "+(sample->get_format()==Sample::FORMAT_PCM16?"16 Bits, ":"8 bits, ")+(sample->is_stereo()?"Stereo.":"Mono."));
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library->add_sample("default",sample);
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}
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void SampleEditor::edit(Ref<Sample> p_sample) {
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sample=p_sample;
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if (!sample.is_null())
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_update_sample();
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else {
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hide();
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set_fixed_process(false);
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}
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}
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void SampleEditor::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_input_event"),&SampleEditor::_input_event);
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ObjectTypeDB::bind_method(_MD("_play_pressed"),&SampleEditor::_play_pressed);
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ObjectTypeDB::bind_method(_MD("_stop_pressed"),&SampleEditor::_stop_pressed);
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}
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SampleEditor::SampleEditor() {
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player = memnew(SamplePlayer);
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add_child(player);
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add_style_override("panel", get_stylebox("panel","Panel"));
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library = Ref<SampleLibrary>(memnew(SampleLibrary));
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player->set_sample_library(library);
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sample_texframe = memnew( TextureFrame );
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add_child(sample_texframe);
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sample_texframe->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,5);
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sample_texframe->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,5);
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sample_texframe->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,30);
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sample_texframe->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END,5);
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info_label = memnew( Label );
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sample_texframe->add_child(info_label);
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info_label->set_area_as_parent_rect();
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info_label->set_anchor_and_margin(MARGIN_TOP,ANCHOR_END,15);
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info_label->set_margin(MARGIN_BOTTOM,4);
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info_label->set_margin(MARGIN_RIGHT,4);
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info_label->set_align(Label::ALIGN_RIGHT);
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play = memnew( Button );
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play->set_pos(Point2( 5, 5 ));
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play->set_size( Size2(1,1 ) );
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play->set_toggle_mode(true);
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add_child(play);
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stop = memnew( Button );
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stop->set_pos(Point2( 35, 5 ));
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stop->set_size( Size2(1,1 ) );
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stop->set_toggle_mode(true);
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add_child(stop);
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peakdisplay=Ref<ImageTexture>( memnew( ImageTexture) );
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peakdisplay->create( EDITOR_DEF("audio/sample_editor_preview_width",512),EDITOR_DEF("audio/sample_editor_preview_height",128),Image::FORMAT_RGB);
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sample_texframe->set_expand(true);
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sample_texframe->set_texture(peakdisplay);
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play->connect("pressed", this,"_play_pressed");
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stop->connect("pressed", this,"_stop_pressed");
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}
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void SampleEditorPlugin::edit(Object *p_object) {
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Sample * s = p_object->cast_to<Sample>();
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if (!s)
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return;
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sample_editor->edit(Ref<Sample>(s));
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}
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bool SampleEditorPlugin::handles(Object *p_object) const {
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return p_object->is_type("Sample");
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}
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void SampleEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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sample_editor->show();
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// sample_editor->set_process(true);
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} else {
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sample_editor->hide();
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// sample_editor->set_process(false);
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}
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}
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SampleEditorPlugin::SampleEditorPlugin(EditorNode *p_node) {
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editor=p_node;
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sample_editor = memnew( SampleEditor );
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editor->get_viewport()->add_child(sample_editor);
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sample_editor->set_area_as_parent_rect();
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sample_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
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sample_editor->set_margin( MARGIN_TOP, 120 );
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sample_editor->hide();
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}
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SampleEditorPlugin::~SampleEditorPlugin()
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{
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}
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