godot/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/b3Config.h
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00

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858 B
C++

#ifndef B3_CONFIG_H
#define B3_CONFIG_H
struct b3Config
{
int m_maxConvexBodies;
int m_maxConvexShapes;
int m_maxBroadphasePairs;
int m_maxContactCapacity;
int m_compoundPairCapacity;
int m_maxVerticesPerFace;
int m_maxFacesPerShape;
int m_maxConvexVertices;
int m_maxConvexIndices;
int m_maxConvexUniqueEdges;
int m_maxCompoundChildShapes;
int m_maxTriConvexPairCapacity;
b3Config()
:m_maxConvexBodies(128*1024),
m_maxVerticesPerFace(64),
m_maxFacesPerShape(12),
m_maxConvexVertices(8192),
m_maxConvexIndices(81920),
m_maxConvexUniqueEdges(8192),
m_maxCompoundChildShapes(8192),
m_maxTriConvexPairCapacity(256*1024)
{
m_maxConvexShapes = m_maxConvexBodies;
m_maxBroadphasePairs = 16*m_maxConvexBodies;
m_maxContactCapacity = m_maxBroadphasePairs;
m_compoundPairCapacity = 1024*1024;
}
};
#endif//B3_CONFIG_H