Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
69 lines
3 KiB
C++
69 lines
3 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
|
|
#define BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
|
|
|
|
#include "btActivatingCollisionAlgorithm.h"
|
|
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
|
|
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
|
|
class btPersistentManifold;
|
|
#include "btCollisionDispatcher.h"
|
|
|
|
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
|
|
/// Other features are frame-coherency (persistent data) and collision response.
|
|
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
|
|
class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
|
|
{
|
|
bool m_ownManifold;
|
|
btPersistentManifold* m_manifoldPtr;
|
|
bool m_swapped;
|
|
|
|
public:
|
|
btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool swapped);
|
|
|
|
btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
|
|
: btActivatingCollisionAlgorithm(ci) {}
|
|
|
|
virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
|
|
|
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
|
|
|
|
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
|
|
{
|
|
if (m_manifoldPtr && m_ownManifold)
|
|
{
|
|
manifoldArray.push_back(m_manifoldPtr);
|
|
}
|
|
}
|
|
|
|
virtual ~btSphereTriangleCollisionAlgorithm();
|
|
|
|
struct CreateFunc :public btCollisionAlgorithmCreateFunc
|
|
{
|
|
|
|
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
|
|
{
|
|
|
|
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereTriangleCollisionAlgorithm));
|
|
|
|
return new(mem) btSphereTriangleCollisionAlgorithm(ci.m_manifold,ci,body0Wrap,body1Wrap,m_swapped);
|
|
}
|
|
};
|
|
|
|
};
|
|
|
|
#endif //BT_SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
|
|
|