godot/scene/2d
ShyRed a23c0877f1 Update Sprite when Texture changes
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
2018-03-10 17:23:29 +01:00
..
animated_sprite.cpp 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
animated_sprite.h 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
area_2d.cpp Update an outdated method name in error message 2018-02-07 12:32:05 +09:00
area_2d.h
audio_stream_player_2d.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
audio_stream_player_2d.h Merge pull request #15254 from mrcdk/pitch_scale 2018-02-01 14:26:27 +01:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
canvas_item.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Improve CollisionObject/CollisionObject2D warning message 2018-02-19 21:48:31 +01:00
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
joints_2d.h
light_2d.cpp 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
light_2d.h 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
line_2d.h
line_builder.cpp Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
line_builder.h Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
mesh_instance_2d.cpp 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
mesh_instance_2d.h Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp Added forgotten infinite_inertia to bindings 2018-02-21 08:42:36 +01:00
physics_body_2d.h Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
polygon_2d.cpp Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
polygon_2d.h Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
screen_button.cpp
screen_button.h
SCsub
skeleton_2d.cpp 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
skeleton_2d.h Skeleton2D: Fix missing return value in comparator 2018-02-22 08:18:25 +01:00
sprite.cpp Update Sprite when Texture changes 2018-03-10 17:23:29 +01:00
sprite.h Update Sprite when Texture changes 2018-03-10 17:23:29 +01:00
tile_map.cpp Tileset Editor Improvement 2018-02-20 22:33:59 +07:00
tile_map.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h