godot/drivers/png/SCsub
Rémi Verschelde 399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00

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Import('env')
png_sources = [
"png/example.c",
"png/png.c",
"png/pngerror.c",
"png/pngget.c",
"png/pngmem.c",
"png/pngpread.c",
"png/pngread.c",
"png/pngrio.c",
"png/pngrtran.c",
"png/pngrutil.c",
"png/pngset.c",
"png/pngtrans.c",
"png/pngwio.c",
"png/pngwrite.c",
"png/pngwtran.c",
"png/pngwutil.c",
"png/resource_saver_png.cpp",
"png/image_loader_png.cpp"
]
if ("neon_enabled" in env and env["neon_enabled"]):
env_neon = env.Clone();
if "S_compiler" in env:
env_neon['CC'] = env['S_compiler']
env_neon.Append(CPPFLAGS=["-DPNG_ARM_NEON"])
import os
# Currently .ASM filter_neon.S does not compile on NT.
if (os.name!="nt"):
png_sources.append(env_neon.Object("#drivers/png/filter_neon.S"))
env.drivers_sources+=png_sources
#env.add_source_files(env.drivers_sources, png_sources)
Export('env')