godot/platform/javascript
Fabio Alessandrelli ed19b4076e Add download_chunk_size property to HTTPRequest.
This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
..
api Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
export Implement HTTP server for HTML5 export 2019-10-23 10:59:03 +02:00
audio_driver_javascript.cpp Fix audio capture naming in Javascript 2019-08-09 23:22:30 +01:00
audio_driver_javascript.h
detect.py pcre2: Use scons option to disable JIT on some platforms 2019-11-20 08:54:52 +01:00
dom_keys.inc
engine.js Fixed running the export templates with newer emscripten versions. 2019-10-01 15:41:19 +02:00
http_client.h.inc
http_client_javascript.cpp Add download_chunk_size property to HTTPRequest. 2019-11-24 19:32:20 +01:00
http_request.h
http_request.js
id_handler.js
javascript_eval.cpp
javascript_main.cpp
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
os_javascript.cpp Remove ECMAScript 6 "arrow operator". 2019-10-24 16:46:31 +02:00
os_javascript.h Fix cursor blinking in integrated GPUs 2019-07-09 19:38:25 -03:00
platform_config.h
pre.js
run_icon.png
SCsub