godot/main/tests/test_gui.cpp
Pedro J. Estébanez ab3b1d9f3e Add radio-button-looking entries to PopupMenu
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.

`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.

Keeping check in the name adds an additional clue about these facts.

Closes #13055.
2018-03-27 19:19:45 +02:00

277 lines
9.2 KiB
C++

/*************************************************************************/
/* test_gui.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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#ifndef _3D_DISABLED
#include "test_gui.h"
#include "io/image_loader.h"
#include "os/os.h"
#include "print_string.h"
#include "scene/2d/sprite.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
#include "scene/main/scene_tree.h"
#include "scene/3d/camera.h"
#include "scene/main/viewport.h"
namespace TestGUI {
class TestMainLoop : public SceneTree {
Control *control;
public:
virtual void request_quit() {
quit();
}
virtual void init() {
SceneTree::init();
Panel *frame = memnew(Panel);
frame->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
frame->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_END);
frame->set_end(Point2(0, 0));
Ref<Theme> t = memnew(Theme);
frame->set_theme(t);
get_root()->add_child(frame);
Label *label = memnew(Label);
label->set_position(Point2(80, 90));
label->set_size(Point2(170, 80));
label->set_align(Label::ALIGN_FILL);
label->set_text("There was once upon a time a beautiful unicorn that loved to play with little girls...");
frame->add_child(label);
Button *button = memnew(Button);
button->set_position(Point2(20, 20));
button->set_size(Point2(1, 1));
button->set_text("This is a biggie button");
frame->add_child(button);
Tree *tree = memnew(Tree);
tree->set_columns(2);
tree->set_position(Point2(230, 210));
tree->set_size(Point2(150, 250));
TreeItem *item = tree->create_item();
item->set_editable(0, true);
item->set_text(0, "root");
item = tree->create_item(tree->get_root());
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
item->set_editable(0, true);
item->set_text(0, "check");
item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
item->set_editable(1, true);
item->set_text(1, "check2");
item = tree->create_item(tree->get_root());
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0, true);
item->set_range_config(0, 0, 20, 0.1);
item->set_range(0, 2);
item->add_button(0, Theme::get_default()->get_icon("folder", "FileDialog"));
item->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
item->set_editable(1, true);
item->set_range_config(1, 0, 20, 0.1);
item->set_range(1, 3);
item = tree->create_item(tree->get_root());
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0, true);
item->set_text(0, "Have,Many,Several,Options!");
item->set_range(0, 2);
item = tree->create_item(item);
item->set_editable(0, true);
item->set_text(0, "Gershwin!");
frame->add_child(tree);
LineEdit *line_edit = memnew(LineEdit);
line_edit->set_position(Point2(30, 190));
line_edit->set_size(Point2(180, 1));
frame->add_child(line_edit);
HScrollBar *hscroll = memnew(HScrollBar);
hscroll->set_position(Point2(30, 290));
hscroll->set_size(Point2(180, 1));
hscroll->set_max(10);
hscroll->set_page(4);
frame->add_child(hscroll);
SpinBox *spin = memnew(SpinBox);
spin->set_position(Point2(30, 260));
spin->set_size(Point2(120, 1));
frame->add_child(spin);
hscroll->share(spin);
ProgressBar *progress = memnew(ProgressBar);
progress->set_position(Point2(30, 330));
progress->set_size(Point2(120, 1));
frame->add_child(progress);
hscroll->share(progress);
MenuButton *menu_button = memnew(MenuButton);
menu_button->set_text("I'm a menu!");
menu_button->set_position(Point2(30, 380));
menu_button->set_size(Point2(1, 1));
frame->add_child(menu_button);
PopupMenu *popup = menu_button->get_popup();
popup->add_item("Hello, testing");
popup->add_item("My Dearest");
popup->add_separator();
popup->add_item("Popup");
popup->add_check_item("Check Popup");
popup->set_item_checked(4, true);
popup->add_separator();
popup->add_radio_check_item("Option A");
popup->set_item_checked(6, true);
popup->add_radio_check_item("Option B");
OptionButton *options = memnew(OptionButton);
options->add_item("Hello, testing");
options->add_item("My Dearest");
options->set_position(Point2(230, 180));
options->set_size(Point2(1, 1));
frame->add_child(options);
RichTextLabel *richtext = memnew(RichTextLabel);
richtext->set_position(Point2(600, 210));
richtext->set_size(Point2(180, 250));
richtext->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -20);
frame->add_child(richtext);
richtext->add_text("Hello, My Friends!\n\nWelcome to the amazing world of ");
richtext->add_newline();
richtext->add_newline();
richtext->push_color(Color(1, 0.5, 0.5));
richtext->add_text("leprechauns");
richtext->pop();
richtext->add_text(" and ");
richtext->push_color(Color(0, 1.0, 0.5));
richtext->add_text("faeries.\n");
richtext->pop();
richtext->add_text("In this new episode, we will attempt to ");
richtext->push_font(richtext->get_font("mono_font", "Fonts"));
richtext->push_color(Color(0.7, 0.5, 1.0));
richtext->add_text("deliver something nice");
richtext->pop();
richtext->pop();
richtext->add_text(" to all the viewers! Unfortunately, I need to ");
richtext->push_underline();
richtext->add_text("keep writing a lot of text");
richtext->pop();
richtext->add_text(" so the label control overflows and the scrollbar appears.\n");
richtext->push_meta("http://www.scrollingcapabilities.xz");
richtext->add_text("This allows to test for the scrolling capabilities ");
richtext->pop();
richtext->add_text("of the rich text label for huge text (not like this text will really be huge but, you know).\nAs long as it is so long that it will work nicely for a test/demo, then it's welcomed in my book...\nChanging subject, the day is cloudy today and I'm wondering if I'll get che chance to travel somewhere nice. Sometimes, watching the clouds from satellite images may give a nice insight about how pressure zones in our planet work, althogh it also makes it pretty obvious to see why most weather forecasts get it wrong so often.\nClouds are so difficult to predict!\nBut it's pretty cool how our civilization has adapted to having water falling from the sky each time it rains...");
TabContainer *tabc = memnew(TabContainer);
Control *ctl = memnew(Control);
ctl->set_name("tab 1");
tabc->add_child(ctl);
ctl = memnew(Control);
ctl->set_name("tab 2");
tabc->add_child(ctl);
label = memnew(Label);
label->set_text("Some Label");
label->set_position(Point2(20, 20));
ctl->add_child(label);
ctl = memnew(Control);
ctl->set_name("tab 3");
button = memnew(Button);
button->set_text("Some Button");
button->set_position(Point2(30, 50));
ctl->add_child(button);
tabc->add_child(ctl);
frame->add_child(tabc);
tabc->set_position(Point2(400, 210));
tabc->set_size(Point2(180, 250));
}
};
MainLoop *test() {
return memnew(TestMainLoop);
}
} // namespace TestGUI
#endif