Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells Note: Will do a mass replace on later PRs of whathever I can find, but probably need a tool to grep through doc. Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
409 lines
13 KiB
C++
409 lines
13 KiB
C++
/*************************************************************************/
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/* method_bind.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef METHOD_BIND_H
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#define METHOD_BIND_H
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#ifdef DEBUG_ENABLED
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#define DEBUG_METHODS_ENABLED
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#endif
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#include "core/list.h"
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#include "core/method_ptrcall.h"
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#include "core/object.h"
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#include "core/type_info.h"
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#include "core/typedefs.h"
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#include "core/variant.h"
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#include <stdio.h>
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enum MethodFlags {
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METHOD_FLAG_NORMAL = 1,
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METHOD_FLAG_EDITOR = 2,
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METHOD_FLAG_NOSCRIPT = 4,
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METHOD_FLAG_CONST = 8,
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METHOD_FLAG_REVERSE = 16, // used for events
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METHOD_FLAG_VIRTUAL = 32,
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METHOD_FLAG_FROM_SCRIPT = 64,
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METHOD_FLAG_VARARG = 128,
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METHOD_FLAGS_DEFAULT = METHOD_FLAG_NORMAL,
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};
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template <class T>
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struct VariantCaster {
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static _FORCE_INLINE_ T cast(const Variant &p_variant) {
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return p_variant;
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}
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};
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template <class T>
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struct VariantCaster<T &> {
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static _FORCE_INLINE_ T cast(const Variant &p_variant) {
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return p_variant;
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}
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};
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template <class T>
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struct VariantCaster<const T &> {
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static _FORCE_INLINE_ T cast(const Variant &p_variant) {
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return p_variant;
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}
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};
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#define _VC(m_idx) \
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(VariantCaster<P##m_idx>::cast((m_idx - 1) >= p_arg_count ? get_default_argument(m_idx - 1) : *p_args[m_idx - 1]))
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#ifdef PTRCALL_ENABLED
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#define VARIANT_ENUM_CAST(m_enum) \
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MAKE_ENUM_TYPE_INFO(m_enum) \
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template <> \
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struct VariantCaster<m_enum> { \
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\
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static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \
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return (m_enum)p_variant.operator int(); \
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} \
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}; \
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template <> \
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struct PtrToArg<m_enum> { \
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_FORCE_INLINE_ static m_enum convert(const void *p_ptr) { \
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return m_enum(*reinterpret_cast<const int *>(p_ptr)); \
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} \
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_FORCE_INLINE_ static void encode(m_enum p_val, const void *p_ptr) { \
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*(int *)p_ptr = p_val; \
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} \
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};
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#else
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#define VARIANT_ENUM_CAST(m_enum) \
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MAKE_ENUM_TYPE_INFO(m_enum) \
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template <> \
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struct VariantCaster<m_enum> { \
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\
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static _FORCE_INLINE_ m_enum cast(const Variant &p_variant) { \
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return (m_enum)p_variant.operator int(); \
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} \
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};
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#endif
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// Object enum casts must go here
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VARIANT_ENUM_CAST(Object::ConnectFlags);
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template <typename T>
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struct VariantObjectClassChecker {
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static _FORCE_INLINE_ bool check(const Variant &p_variant) {
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return true;
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}
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};
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template <>
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struct VariantObjectClassChecker<Node *> {
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static _FORCE_INLINE_ bool check(const Variant &p_variant) {
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Object *obj = p_variant;
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Node *node = p_variant;
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return node || !obj;
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}
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};
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template <>
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struct VariantObjectClassChecker<Control *> {
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static _FORCE_INLINE_ bool check(const Variant &p_variant) {
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Object *obj = p_variant;
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Control *control = p_variant;
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return control || !obj;
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}
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};
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#define CHECK_ARG(m_arg) \
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if ((m_arg - 1) < p_arg_count) { \
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Variant::Type argtype = get_argument_type(m_arg - 1); \
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if (!Variant::can_convert_strict(p_args[m_arg - 1]->get_type(), argtype) || \
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!VariantObjectClassChecker<P##m_arg>::check(*p_args[m_arg - 1])) { \
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r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; \
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r_error.argument = m_arg - 1; \
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r_error.expected = argtype; \
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return Variant(); \
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} \
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}
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#define CHECK_NOARG(m_arg) \
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{ \
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if (p_arg##m_arg.get_type() != Variant::NIL) { \
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if (r_argerror) *r_argerror = (m_arg - 1); \
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return CALL_ERROR_EXTRA_ARGUMENT; \
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} \
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}
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// some helpers
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VARIANT_ENUM_CAST(Vector3::Axis);
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VARIANT_ENUM_CAST(Error);
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VARIANT_ENUM_CAST(Margin);
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VARIANT_ENUM_CAST(Corner);
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VARIANT_ENUM_CAST(Orientation);
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VARIANT_ENUM_CAST(HAlign);
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VARIANT_ENUM_CAST(VAlign);
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VARIANT_ENUM_CAST(PropertyHint);
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VARIANT_ENUM_CAST(PropertyUsageFlags);
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VARIANT_ENUM_CAST(MethodFlags);
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VARIANT_ENUM_CAST(Variant::Type);
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VARIANT_ENUM_CAST(Variant::Operator);
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template <>
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struct VariantCaster<wchar_t> {
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static _FORCE_INLINE_ wchar_t cast(const Variant &p_variant) {
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return (wchar_t)p_variant.operator int();
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}
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};
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#ifdef PTRCALL_ENABLED
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template <>
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struct PtrToArg<wchar_t> {
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_FORCE_INLINE_ static wchar_t convert(const void *p_ptr) {
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return wchar_t(*reinterpret_cast<const int *>(p_ptr));
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}
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_FORCE_INLINE_ static void encode(wchar_t p_val, const void *p_ptr) {
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*(int *)p_ptr = p_val;
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}
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};
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#endif
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class MethodBind {
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int method_id;
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uint32_t hint_flags;
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StringName name;
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Vector<Variant> default_arguments;
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int default_argument_count;
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int argument_count;
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bool _const;
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bool _returns;
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protected:
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#ifdef DEBUG_METHODS_ENABLED
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Variant::Type *argument_types;
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Vector<StringName> arg_names;
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#endif
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void _set_const(bool p_const);
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void _set_returns(bool p_returns);
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#ifdef DEBUG_METHODS_ENABLED
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virtual Variant::Type _gen_argument_type(int p_arg) const = 0;
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virtual PropertyInfo _gen_argument_type_info(int p_arg) const = 0;
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void _generate_argument_types(int p_count);
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#endif
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void set_argument_count(int p_count) { argument_count = p_count; }
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public:
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Vector<Variant> get_default_arguments() const { return default_arguments; }
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_FORCE_INLINE_ int get_default_argument_count() const { return default_argument_count; }
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_FORCE_INLINE_ Variant has_default_argument(int p_arg) const {
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int idx = argument_count - p_arg - 1;
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if (idx < 0 || idx >= default_arguments.size())
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return false;
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else
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return true;
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}
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_FORCE_INLINE_ Variant get_default_argument(int p_arg) const {
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int idx = argument_count - p_arg - 1;
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if (idx < 0 || idx >= default_arguments.size())
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return Variant();
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else
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return default_arguments[idx];
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}
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#ifdef DEBUG_METHODS_ENABLED
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_FORCE_INLINE_ Variant::Type get_argument_type(int p_argument) const {
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ERR_FAIL_COND_V(p_argument < -1 || p_argument > argument_count, Variant::NIL);
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return argument_types[p_argument + 1];
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}
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PropertyInfo get_argument_info(int p_argument) const;
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PropertyInfo get_return_info() const;
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void set_argument_names(const Vector<StringName> &p_names); //set by class, db, can't be inferred otherwise
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Vector<StringName> get_argument_names() const;
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virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const = 0;
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#endif
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void set_hint_flags(uint32_t p_hint) { hint_flags = p_hint; }
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uint32_t get_hint_flags() const { return hint_flags | (is_const() ? METHOD_FLAG_CONST : 0) | (is_vararg() ? METHOD_FLAG_VARARG : 0); }
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virtual String get_instance_class() const = 0;
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_FORCE_INLINE_ int get_argument_count() const { return argument_count; };
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virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) = 0;
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#ifdef PTRCALL_ENABLED
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virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) = 0;
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#endif
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StringName get_name() const;
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void set_name(const StringName &p_name);
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_FORCE_INLINE_ int get_method_id() const { return method_id; }
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_FORCE_INLINE_ bool is_const() const { return _const; }
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_FORCE_INLINE_ bool has_return() const { return _returns; }
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virtual bool is_vararg() const { return false; }
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void set_default_arguments(const Vector<Variant> &p_defargs);
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MethodBind();
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virtual ~MethodBind();
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};
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template <class T>
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class MethodBindVarArg : public MethodBind {
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public:
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typedef Variant (T::*NativeCall)(const Variant **, int, Callable::CallError &);
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protected:
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NativeCall call_method;
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#ifdef DEBUG_METHODS_ENABLED
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MethodInfo arguments;
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#endif
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public:
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#ifdef DEBUG_METHODS_ENABLED
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virtual PropertyInfo _gen_argument_type_info(int p_arg) const {
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if (p_arg < 0) {
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return arguments.return_val;
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} else if (p_arg < arguments.arguments.size()) {
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return arguments.arguments[p_arg];
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} else {
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return PropertyInfo(Variant::NIL, "arg_" + itos(p_arg), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT);
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}
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}
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virtual Variant::Type _gen_argument_type(int p_arg) const {
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return _gen_argument_type_info(p_arg).type;
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}
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virtual GodotTypeInfo::Metadata get_argument_meta(int) const {
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return GodotTypeInfo::METADATA_NONE;
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}
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#else
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virtual Variant::Type _gen_argument_type(int p_arg) const {
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return Variant::NIL;
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}
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#endif
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virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
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T *instance = static_cast<T *>(p_object);
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return (instance->*call_method)(p_args, p_arg_count, r_error);
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}
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void set_method_info(const MethodInfo &p_info, bool p_return_nil_is_variant) {
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set_argument_count(p_info.arguments.size());
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#ifdef DEBUG_METHODS_ENABLED
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Variant::Type *at = memnew_arr(Variant::Type, p_info.arguments.size() + 1);
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at[0] = p_info.return_val.type;
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if (p_info.arguments.size()) {
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Vector<StringName> names;
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names.resize(p_info.arguments.size());
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for (int i = 0; i < p_info.arguments.size(); i++) {
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at[i + 1] = p_info.arguments[i].type;
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names.write[i] = p_info.arguments[i].name;
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}
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set_argument_names(names);
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}
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argument_types = at;
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arguments = p_info;
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if (p_return_nil_is_variant) {
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arguments.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
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}
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#endif
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}
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#ifdef PTRCALL_ENABLED
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virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) {
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ERR_FAIL(); //can't call
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} //todo
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#endif
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void set_method(NativeCall p_method) { call_method = p_method; }
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virtual bool is_const() const { return false; }
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virtual String get_instance_class() const { return T::get_class_static(); }
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virtual bool is_vararg() const { return true; }
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MethodBindVarArg() {
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call_method = nullptr;
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_set_returns(true);
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}
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};
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template <class T>
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MethodBind *create_vararg_method_bind(Variant (T::*p_method)(const Variant **, int, Callable::CallError &), const MethodInfo &p_info, bool p_return_nil_is_variant) {
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MethodBindVarArg<T> *a = memnew((MethodBindVarArg<T>));
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a->set_method(p_method);
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a->set_method_info(p_info, p_return_nil_is_variant);
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return a;
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}
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/** This amazing hack is based on the FastDelegates theory */
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// tale of an amazing hack.. //
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// if you declare a nonexistent class..
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class __UnexistingClass;
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#include "method_bind.gen.inc"
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#endif // METHOD_BIND_H
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