godot/scene/main
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
..
canvas_layer.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
canvas_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
http_request.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.h Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
node.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
node.h Optmized data sent during RPC and RSet calls. 2020-02-12 13:36:47 +01:00
resource_preloader.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
scene_tree.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
scene_tree.h Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
timer.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
timer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
viewport.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
viewport.h Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00