godot/platform/javascript/native/library_godot_display.js
Fabio Alessandrelli e52ed6d89e [HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
2020-11-10 10:56:13 +01:00

478 lines
15 KiB
JavaScript

/*************************************************************************/
/* library_godot_display.js */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/*
* Display Server listeners.
* Keeps track of registered event listeners so it can remove them on shutdown.
*/
const GodotDisplayListeners = {
$GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
$GodotDisplayListeners: {
handlers: [],
has: function(target, event, method, capture) {
return GodotDisplayListeners.handlers.findIndex(function(e) {
return e.target === target && e.event === event && e.method === method && e.capture == capture;
}) !== -1;
},
add: function(target, event, method, capture) {
if (GodotDisplayListeners.has(target, event, method, capture)) {
return;
}
function Handler(target, event, method, capture) {
this.target = target;
this.event = event;
this.method = method;
this.capture = capture;
};
GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
target.addEventListener(event, method, capture);
},
clear: function() {
GodotDisplayListeners.handlers.forEach(function(h) {
h.target.removeEventListener(h.event, h.method, h.capture);
});
GodotDisplayListeners.handlers.length = 0;
},
},
};
mergeInto(LibraryManager.library, GodotDisplayListeners);
/*
* Drag and drop handler.
* This is pretty big, but basically detect dropped files on GodotConfig.canvas,
* process them one by one (recursively for directories), and copies them to
* the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
* event (that requires a string array of paths).
*
* NOTE: The temporary files are removed after the callback. This means that
* deferred callbacks won't be able to access the files.
*/
const GodotDisplayDragDrop = {
$GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
$GodotDisplayDragDrop: {
promises: [],
pending_files: [],
add_entry: function(entry) {
if (entry.isDirectory) {
GodotDisplayDragDrop.add_dir(entry);
} else if (entry.isFile) {
GodotDisplayDragDrop.add_file(entry);
} else {
console.error("Unrecognized entry...", entry);
}
},
add_dir: function(entry) {
GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
const reader = entry.createReader();
reader.readEntries(function(entries) {
for (let i = 0; i < entries.length; i++) {
GodotDisplayDragDrop.add_entry(entries[i]);
}
resolve();
});
}));
},
add_file: function(entry) {
GodotDisplayDragDrop.promises.push(new Promise(function(resolve, reject) {
entry.file(function(file) {
const reader = new FileReader();
reader.onload = function() {
const f = {
"path": file.relativePath || file.webkitRelativePath,
"name": file.name,
"type": file.type,
"size": file.size,
"data": reader.result
};
if (!f['path']) {
f['path'] = f['name'];
}
GodotDisplayDragDrop.pending_files.push(f);
resolve()
};
reader.onerror = function() {
console.log("Error reading file");
reject();
}
reader.readAsArrayBuffer(file);
}, function(err) {
console.log("Error!");
reject();
});
}));
},
process: function(resolve, reject) {
if (GodotDisplayDragDrop.promises.length == 0) {
resolve();
return;
}
GodotDisplayDragDrop.promises.pop().then(function() {
setTimeout(function() {
GodotDisplayDragDrop.process(resolve, reject);
}, 0);
});
},
_process_event: function(ev, callback) {
ev.preventDefault();
if (ev.dataTransfer.items) {
// Use DataTransferItemList interface to access the file(s)
for (let i = 0; i < ev.dataTransfer.items.length; i++) {
const item = ev.dataTransfer.items[i];
let entry = null;
if ("getAsEntry" in item) {
entry = item.getAsEntry();
} else if ("webkitGetAsEntry" in item) {
entry = item.webkitGetAsEntry();
}
if (entry) {
GodotDisplayDragDrop.add_entry(entry);
}
}
} else {
console.error("File upload not supported");
}
new Promise(GodotDisplayDragDrop.process).then(function() {
const DROP = "/tmp/drop-" + parseInt(Math.random() * Math.pow(2, 31)) + "/";
const drops = [];
const files = [];
FS.mkdir(DROP);
GodotDisplayDragDrop.pending_files.forEach((elem) => {
const path = elem['path'];
GodotFS.copy_to_fs(DROP + path, elem['data']);
let idx = path.indexOf("/");
if (idx == -1) {
// Root file
drops.push(DROP + path);
} else {
// Subdir
const sub = path.substr(0, idx);
idx = sub.indexOf("/");
if (idx < 0 && drops.indexOf(DROP + sub) == -1) {
drops.push(DROP + sub);
}
}
files.push(DROP + path);
});
GodotDisplayDragDrop.promises = [];
GodotDisplayDragDrop.pending_files = [];
callback(drops);
const dirs = [DROP.substr(0, DROP.length -1)];
// Remove temporary files
files.forEach(function (file) {
FS.unlink(file);
let dir = file.replace(DROP, "");
let idx = dir.lastIndexOf("/");
while (idx > 0) {
dir = dir.substr(0, idx);
if (dirs.indexOf(DROP + dir) == -1) {
dirs.push(DROP + dir);
}
idx = dir.lastIndexOf("/");
}
});
// Remove dirs.
dirs.sort(function(a, b) {
const al = (a.match(/\//g) || []).length;
const bl = (b.match(/\//g) || []).length;
if (al > bl)
return -1;
else if (al < bl)
return 1;
return 0;
}).forEach(function(dir) {
FS.rmdir(dir);
});
});
},
handler: function(callback) {
return function(ev) {
GodotDisplayDragDrop._process_event(ev, callback);
};
},
},
};
mergeInto(LibraryManager.library, GodotDisplayDragDrop);
/*
* Display server cursor helper.
* Keeps track of cursor status and custom shapes.
*/
const GodotDisplayCursor = {
$GodotDisplayCursor__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayCursor.clear(); resolve(); });',
$GodotDisplayCursor__deps: ['$GodotConfig', '$GodotOS'],
$GodotDisplayCursor: {
shape: 'auto',
visible: true,
cursors: {},
set_style: function(style) {
GodotConfig.canvas.style.cursor = style;
},
set_shape: function(shape) {
GodotDisplayCursor.shape = shape;
let css = shape;
if (shape in GodotDisplayCursor.cursors) {
const c = GodotDisplayCursor.cursors[shape];
css = 'url("' + c.url + '") ' + c.x + ' ' + c.y + ', auto';
}
if (GodotDisplayCursor.visible) {
GodotDisplayCursor.set_style(css);
}
},
clear: function() {
GodotDisplayCursor.set_style('');
GodotDisplayCursor.shape = 'auto';
GodotDisplayCursor.visible = true;
Object.keys(GodotDisplayCursor.cursors).forEach(function(key) {
URL.revokeObjectURL(GodotDisplayCursor.cursors[key]);
delete GodotDisplayCursor.cursors[key];
});
},
},
};
mergeInto(LibraryManager.library, GodotDisplayCursor);
/**
* Display server interface.
*
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
$GodotDisplay__deps: ['$GodotConfig', '$GodotOS', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop'],
$GodotDisplay: {
window_icon: '',
},
godot_js_display_is_swap_ok_cancel: function() {
const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
const plat = navigator.platform || "";
if (win.indexOf(plat) !== -1) {
return 1;
}
return 0;
},
godot_js_display_alert: function(p_text) {
window.alert(UTF8ToString(p_text));
},
godot_js_display_pixel_ratio_get: function() {
return window.devicePixelRatio || 1;
},
/*
* Canvas
*/
godot_js_display_canvas_focus: function() {
GodotConfig.canvas.focus();
},
godot_js_display_canvas_is_focused: function() {
return document.activeElement == GodotConfig.canvas;
},
godot_js_display_canvas_bounding_rect_position_get: function(r_x, r_y) {
const brect = GodotConfig.canvas.getBoundingClientRect();
setValue(r_x, brect.x, 'i32');
setValue(r_y, brect.y, 'i32');
},
/*
* Touchscreen
*/
godot_js_display_touchscreen_is_available: function() {
return 'ontouchstart' in window;
},
/*
* Clipboard
*/
godot_js_display_clipboard_set: function(p_text) {
const text = UTF8ToString(p_text);
if (!navigator.clipboard || !navigator.clipboard.writeText) {
return 1;
}
navigator.clipboard.writeText(text).catch(function(e) {
// Setting OS clipboard is only possible from an input callback.
console.error("Setting OS clipboard is only possible from an input callback for the HTML5 plafrom. Exception:", e);
});
return 0;
},
godot_js_display_clipboard_get_deps: ['$GodotOS'],
godot_js_display_clipboard_get: function(callback) {
const func = GodotOS.get_func(callback);
try {
navigator.clipboard.readText().then(function (result) {
const ptr = allocate(intArrayFromString(result), ALLOC_NORMAL);
func(ptr);
_free(ptr);
}).catch(function (e) {
// Fail graciously.
});
} catch (e) {
// Fail graciously.
}
},
/*
* Window
*/
godot_js_display_window_request_fullscreen: function() {
const canvas = GodotConfig.canvas;
(canvas.requestFullscreen || canvas.msRequestFullscreen ||
canvas.mozRequestFullScreen || canvas.mozRequestFullscreen ||
canvas.webkitRequestFullscreen
).call(canvas);
},
godot_js_display_window_title_set: function(p_data) {
document.title = UTF8ToString(p_data);
},
godot_js_display_window_icon_set: function(p_ptr, p_len) {
let link = document.getElementById('-gd-engine-icon');
if (link === null) {
link = document.createElement('link');
link.rel = 'icon';
link.id = '-gd-engine-icon';
document.head.appendChild(link);
}
const old_icon = GodotDisplay.window_icon;
const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: "image/png" });
GodotDisplay.window_icon = URL.createObjectURL(png);
link.href = GodotDisplay.window_icon;
if (old_icon) {
URL.revokeObjectURL(old_icon);
}
},
/*
* Cursor
*/
godot_js_display_cursor_set_visible: function(p_visible) {
const visible = p_visible != 0;
if (visible == GodotDisplayCursor.visible) {
return;
}
GodotDisplayCursor.visible = visible;
if (visible) {
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
} else {
GodotDisplayCursor.set_style('none');
}
},
godot_js_display_cursor_is_hidden: function() {
return !GodotDisplayCursor.visible;
},
godot_js_display_cursor_set_shape: function(p_string) {
GodotDisplayCursor.set_shape(UTF8ToString(p_string));
},
godot_js_display_cursor_set_custom_shape: function(p_shape, p_ptr, p_len, p_hotspot_x, p_hotspot_y) {
const shape = UTF8ToString(p_shape);
const old_shape = GodotDisplayCursor.cursors[shape];
if (p_len > 0) {
const png = new Blob([GodotOS.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
const url = URL.createObjectURL(png);
GodotDisplayCursor.cursors[shape] = {
url: url,
x: p_hotspot_x,
y: p_hotspot_y,
};
} else {
delete GodotDisplayCursor.cursors[shape];
}
if (shape == GodotDisplayCursor.shape) {
GodotDisplayCursor.set_shape(GodotDisplayCursor.shape);
}
if (old_shape) {
URL.revokeObjectURL(old_shape.url);
}
},
/*
* Listeners
*/
godot_js_display_notification_cb: function(callback, p_enter, p_exit, p_in, p_out) {
const canvas = GodotConfig.canvas;
const func = GodotOS.get_func(callback);
const notif = [p_enter, p_exit, p_in, p_out];
['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function(evt_name, idx) {
GodotDisplayListeners.add(canvas, evt_name, function() {
func.bind(null, notif[idx]);
}, true);
});
},
godot_js_display_paste_cb: function(callback) {
const func = GodotOS.get_func(callback);
GodotDisplayListeners.add(window, 'paste', function(evt) {
const text = evt.clipboardData.getData('text');
const ptr = allocate(intArrayFromString(text), ALLOC_NORMAL);
func(ptr);
_free(ptr);
}, false);
},
godot_js_display_drop_files_cb: function(callback) {
const func = GodotOS.get_func(callback)
const dropFiles = function(files) {
const args = files || [];
if (!args.length) {
return;
}
const argc = args.length;
const argv = GodotOS.allocStringArray(args);
func(argv, argc);
GodotOS.freeStringArray(argv, argc);
};
const canvas = GodotConfig.canvas;
GodotDisplayListeners.add(canvas, 'dragover', function(ev) {
// Prevent default behavior (which would try to open the file(s))
ev.preventDefault();
}, false);
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
},
};
autoAddDeps(GodotDisplay, '$GodotDisplay');
mergeInto(LibraryManager.library, GodotDisplay);