godot/servers/physics_2d/broad_phase_2d_hash_grid.h
Juan Linietsky d7d65fa2f2 -improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00

194 lines
5.3 KiB
C++

/*************************************************************************/
/* broad_phase_2d_hash_grid.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BROAD_PHASE_2D_HASH_GRID_H
#define BROAD_PHASE_2D_HASH_GRID_H
#include "broad_phase_2d_sw.h"
#include "map.h"
class BroadPhase2DHashGrid : public BroadPhase2DSW {
struct PairData {
bool colliding;
int rc;
void *ud;
PairData() { colliding=false; rc=1; ud=NULL; }
};
struct Element {
ID self;
CollisionObject2DSW *owner;
bool _static;
Rect2 aabb;
int subindex;
uint64_t pass;
Map<Element*,PairData*> paired;
};
Map<ID,Element> element_map;
ID current;
uint64_t pass;
struct PairKey {
union {
struct {
ID a;
ID b;
};
uint64_t key;
};
_FORCE_INLINE_ bool operator<(const PairKey& p_key) const {
return key < p_key.key;
}
PairKey() { key=0; }
PairKey(ID p_a, ID p_b) { if (p_a>p_b) { a=p_b; b=p_a; } else { a=p_a; b=p_b; }}
};
Map<PairKey,PairData> pair_map;
int cell_size;
PairCallback pair_callback;
void *pair_userdata;
UnpairCallback unpair_callback;
void *unpair_userdata;
void _enter_grid(Element* p_elem, const Rect2& p_rect,bool p_static);
void _exit_grid(Element* p_elem, const Rect2& p_rect,bool p_static);
template<bool use_aabb,bool use_segment>
_FORCE_INLINE_ void _cull(const Point2i p_cell,const Rect2& p_aabb,const Point2& p_from, const Point2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices,int &index);
struct PosKey {
union {
struct {
int32_t x;
int32_t y;
};
uint64_t key;
};
_FORCE_INLINE_ uint32_t hash() const {
uint64_t k=key;
k = (~k) + (k << 18); // k = (k << 18) - k - 1;
k = k ^ (k >> 31);
k = k * 21; // k = (k + (k << 2)) + (k << 4);
k = k ^ (k >> 11);
k = k + (k << 6);
k = k ^ (k >> 22);
return k;
}
bool operator==(const PosKey& p_key) const { return key==p_key.key; }
_FORCE_INLINE_ bool operator<(const PosKey& p_key) const {
return key < p_key.key;
}
};
struct RC {
int ref;
_FORCE_INLINE_ int inc() {
ref++;
return ref;
}
_FORCE_INLINE_ int dec() {
ref--;
return ref;
}
_FORCE_INLINE_ RC() {
ref=0;
}
};
struct PosBin {
PosKey key;
Map<Element*,RC> object_set;
Map<Element*,RC> static_object_set;
PosBin *next;
};
uint32_t hash_table_size;
PosBin **hash_table;
void _pair_attempt(Element *p_elem, Element* p_with);
void _unpair_attempt(Element *p_elem, Element* p_with);
void _check_motion(Element *p_elem);
public:
virtual ID create(CollisionObject2DSW *p_object_, int p_subindex=0);
virtual void move(ID p_id, const Rect2& p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
virtual CollisionObject2DSW *get_object(ID p_id) const;
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
virtual int cull_segment(const Vector2& p_from, const Vector2& p_to,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
virtual int cull_aabb(const Rect2& p_aabb,CollisionObject2DSW** p_results,int p_max_results,int *p_result_indices=NULL);
virtual void set_pair_callback(PairCallback p_pair_callback,void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback,void *p_userdata);
virtual void update();
static BroadPhase2DSW *_create();
BroadPhase2DHashGrid();
~BroadPhase2DHashGrid();
};
#endif // BROAD_PHASE_2D_HASH_GRID_H