godot/drivers/gles2
Rémi Verschelde 10bae7c05b
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Fixed antialiased option for Polygon2D
2019-12-03 07:51:16 +01:00
..
shaders Fix Specular Blinn function 2019-11-22 22:03:26 -08:00
rasterizer_canvas_gles2.cpp Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
rasterizer_canvas_gles2.h Fixed antialiased option for Polygon2D / Line2D 2019-11-28 22:57:27 +01:00
rasterizer_gles2.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles2.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp Removed duplicated conditional in GLES2 2019-11-29 06:32:55 +01:00
rasterizer_scene_gles2.h updated defaults and documentation for GLES2 glow 2019-10-01 07:55:04 -07:00
rasterizer_storage_gles2.cpp Use ANGLE multisample extensions for UWP 2019-11-26 13:55:19 -03:00
rasterizer_storage_gles2.h Restructure depth_internalformat code to work on mobile 2019-11-23 18:08:19 -08:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Removed switch operator from GLES2 shader back-end 2019-11-02 12:43:32 +03:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles2.h Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00