godot/doc/classes/NativeExtension.xml
reduz b1d15c51bc Implement native extension system
* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="NativeExtension" inherits="RefCounted" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="close_library">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_minimum_library_initialization_level" qualifiers="const">
<return type="int" enum="NativeExtension.InitializationLevel">
</return>
<description>
</description>
</method>
<method name="initialize_library">
<return type="void">
</return>
<argument index="0" name="level" type="int" enum="NativeExtension.InitializationLevel">
</argument>
<description>
</description>
</method>
<method name="is_library_open" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="open_library">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="String">
</argument>
<argument index="1" name="entry_symbol" type="String">
</argument>
<description>
</description>
</method>
</methods>
<constants>
<constant name="INITIALIZATION_LEVEL_CORE" value="0" enum="InitializationLevel">
</constant>
<constant name="INITIALIZATION_LEVEL_SERVERS" value="1" enum="InitializationLevel">
</constant>
<constant name="INITIALIZATION_LEVEL_SCENE" value="2" enum="InitializationLevel">
</constant>
<constant name="INITIALIZATION_LEVEL_EDITOR" value="3" enum="InitializationLevel">
</constant>
</constants>
</class>