godot/doc/classes/NativeExtensionManager.xml
reduz b1d15c51bc Implement native extension system
* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00

61 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="NativeExtensionManager" inherits="Object" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_extension">
<return type="NativeExtension">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
</description>
</method>
<method name="get_loaded_extensions" qualifiers="const">
<return type="PackedStringArray">
</return>
<description>
</description>
</method>
<method name="load_extension">
<return type="int" enum="NativeExtensionManager.LoadStatus">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
</description>
</method>
<method name="reload_extension">
<return type="int" enum="NativeExtensionManager.LoadStatus">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
</description>
</method>
<method name="unload_extension">
<return type="int" enum="NativeExtensionManager.LoadStatus">
</return>
<argument index="0" name="path" type="String">
</argument>
<description>
</description>
</method>
</methods>
<constants>
<constant name="LOAD_STATUS_OK" value="0" enum="LoadStatus">
</constant>
<constant name="LOAD_STATUS_FAILED" value="1" enum="LoadStatus">
</constant>
<constant name="LOAD_STATUS_ALREADY_LOADED" value="2" enum="LoadStatus">
</constant>
<constant name="LOAD_STATUS_NOT_LOADED" value="3" enum="LoadStatus">
</constant>
<constant name="LOAD_STATUS_NEEDS_RESTART" value="4" enum="LoadStatus">
</constant>
</constants>
</class>