godot/platform
Andreas Haas abdcb7d299 DirectInput: use correct joypad id
Previously `joypad_count` was used as the index into the d_joypads array when initializing a new gamepad.
This caused the accidental override of an already connected device when a gamepad with a lower id was disconnected and connected again.

fixes #17566

(cherry picked from commit 802a0316c5)
2020-08-14 00:32:05 +02:00
..
android platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
iphone platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
javascript Implement HTML5 cancel/ok button swap on Windows. 2020-07-28 00:55:46 +02:00
osx platform: Update metadata for export platforms 2020-08-14 00:32:05 +02:00
server SCons: Remove unused DEBUG_MEMORY_ENABLED define 2020-07-24 10:31:57 +02:00
uwp Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2 2020-07-26 20:26:02 +02:00
windows DirectInput: use correct joypad id 2020-08-14 00:32:05 +02:00
x11 SCons: Remove unused DEBUG_MEMORY_ENABLED define 2020-07-24 10:31:57 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00