Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
94 lines
4 KiB
C++
94 lines
4 KiB
C++
/*************************************************************************/
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/* java_godot_wrapper.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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// note, swapped java and godot around in the file name so all the java
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// wrappers are together
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#ifndef JAVA_GODOT_WRAPPER_H
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#define JAVA_GODOT_WRAPPER_H
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#include <android/log.h>
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#include <jni.h>
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#include "string_android.h"
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// Class that makes functions in java/src/org/godotengine/godot/Godot.java callable from C++
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class GodotJavaWrapper {
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private:
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jobject godot_instance;
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jclass cls;
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jmethodID _on_video_init = 0;
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jmethodID _restart = 0;
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jmethodID _finish = 0;
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jmethodID _set_keep_screen_on = 0;
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jmethodID _alert = 0;
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jmethodID _get_GLES_version_code = 0;
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jmethodID _get_clipboard = 0;
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jmethodID _set_clipboard = 0;
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jmethodID _request_permission = 0;
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jmethodID _request_permissions = 0;
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jmethodID _get_granted_permissions = 0;
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jmethodID _init_input_devices = 0;
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jmethodID _get_surface = 0;
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jmethodID _is_activity_resumed = 0;
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jmethodID _vibrate = 0;
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jmethodID _get_input_fallback_mapping = 0;
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public:
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GodotJavaWrapper(JNIEnv *p_env, jobject p_godot_instance);
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~GodotJavaWrapper();
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jobject get_activity();
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jobject get_member_object(const char *p_name, const char *p_class, JNIEnv *p_env = NULL);
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jobject get_class_loader();
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void on_video_init(JNIEnv *p_env = NULL);
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void restart(JNIEnv *p_env = NULL);
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void force_quit(JNIEnv *p_env = NULL);
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void set_keep_screen_on(bool p_enabled);
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void alert(const String &p_message, const String &p_title);
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int get_gles_version_code();
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bool has_get_clipboard();
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String get_clipboard();
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bool has_set_clipboard();
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void set_clipboard(const String &p_text);
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bool request_permission(const String &p_name);
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bool request_permissions();
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Vector<String> get_granted_permissions() const;
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void init_input_devices();
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jobject get_surface();
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bool is_activity_resumed();
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void vibrate(int p_duration_ms);
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String get_input_fallback_mapping();
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};
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#endif /* !JAVA_GODOT_WRAPPER_H */
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