godot/drivers/gles_common/batch_diagnose.inc

193 lines
5.9 KiB
C++

void _debug_write_garbage() {
// extremely slow, writes garbage over arrays to detect using
// uninitialized in graphical output. Do not enable in normal use!!
#ifdef RASTERIZER_EXTRA_CHECKS
int num_verts = MIN(bdata.vertices.max_size(), 32);
for (int n = 0; n < num_verts; n++) {
bdata.vertices[n].pos.set(Math::random(-200.0f, 200.0f), Math::random(-200.0f, 200.0f));
bdata.vertices[n].uv.set(Math::random(0.0f, 1.0f), Math::random(0.0f, 1.0f));
}
int num_colors = MIN(bdata.vertex_colors.max_size(), 32);
for (int n = 0; n < num_colors; n++) {
bdata.vertex_colors[n].set(Math::randf(), Math::randf(), Math::randf(), 1.0f);
}
int num_modulates = MIN(bdata.vertex_modulates.max_size(), 32);
for (int n = 0; n < num_modulates; n++) {
bdata.vertex_modulates[n].set(Math::randf(), Math::randf(), Math::randf(), 1.0f);
}
int num_light_angles = MIN(bdata.light_angles.max_size(), 32);
for (int n = 0; n < num_light_angles; n++) {
bdata.light_angles[n] = Math::random(-3.0f, +3.0f);
}
int num_transforms = MIN(bdata.vertex_transforms.max_size(), 32);
for (int n = 0; n < num_transforms; n++) {
bdata.vertex_transforms[n].translate.set(Math::random(-200.0f, 200.0f), Math::random(-200.0f, 200.0f));
bdata.vertex_transforms[n].basis[0].set(Math::random(-2.0f, 2.0f), Math::random(-2.0f, 2.0f));
bdata.vertex_transforms[n].basis[1].set(Math::random(-2.0f, 2.0f), Math::random(-2.0f, 2.0f));
}
int num_unit_verts = MIN(bdata.unit_vertices.max_size(), 32);
for (int n = 0; n < num_unit_verts; n++) {
uint8_t *data = bdata.unit_vertices.get_unit(n);
for (int b = 0; b > bdata.unit_vertices.get_unit_size_bytes(); b++) {
data[b] = Math::random(0, 255);
}
}
#endif
}
String get_command_type_string(const RendererCanvasRender::Item::Command &p_command) const {
String sz = "";
switch (p_command.type) {
default:
break;
#ifdef GODOT_3
case RendererCanvasRender::Item::Command::GD_TYPE_LINE: {
sz = "l";
} break;
case RendererCanvasRender::Item::Command::GD_TYPE_POLYLINE: {
sz = "PL";
} break;
case RendererCanvasRender::Item::Command::GD_TYPE_CIRCLE: {
sz = "c";
} break;
#endif
case RendererCanvasRender::Item::Command::TYPE_RECT: {
sz = "r";
} break;
case RendererCanvasRender::Item::Command::TYPE_NINEPATCH: {
sz = "n";
} break;
case RendererCanvasRender::Item::Command::TYPE_PRIMITIVE: {
sz = "PR";
} break;
case RendererCanvasRender::Item::Command::TYPE_POLYGON: {
sz = "p";
} break;
case RendererCanvasRender::Item::Command::TYPE_MESH: {
sz = "m";
} break;
case RendererCanvasRender::Item::Command::TYPE_MULTIMESH: {
sz = "MM";
} break;
case RendererCanvasRender::Item::Command::TYPE_PARTICLES: {
sz = "PA";
} break;
case RendererCanvasRender::Item::Command::TYPE_TRANSFORM: {
sz = "t";
// add a bit more info in debug build
const RendererCanvasRender::Item::CommandTransform *transform = static_cast<const RendererCanvasRender::Item::CommandTransform *>(&p_command);
const Transform2D &mat = transform->xform;
sz += " ";
sz += String(Variant(mat.elements[2]));
sz += " ";
} break;
case RendererCanvasRender::Item::Command::TYPE_CLIP_IGNORE: {
sz = "CI";
} break;
} // switch
return sz;
}
void diagnose_batches(RendererCanvasRender::Item::Command *const *p_commands) {
int num_batches = bdata.batches.size();
BatchColor curr_color;
curr_color.set(Color(-1, -1, -1, -1));
bool first_color_change = true;
for (int batch_num = 0; batch_num < num_batches; batch_num++) {
const Batch &batch = bdata.batches[batch_num];
bdata.frame_string += "\t\t\tbatch ";
switch (batch.type) {
case RasterizerStorageCommon::BT_POLY: {
bdata.frame_string += "P ";
bdata.frame_string += itos(batch.first_command) + "-";
bdata.frame_string += itos(batch.num_commands);
bdata.frame_string += " " + batch.color.to_string();
if (batch.num_commands > 1) {
bdata.frame_string += " MULTI";
}
if (curr_color != batch.color) {
curr_color = batch.color;
if (!first_color_change) {
bdata.frame_string += " color";
} else {
first_color_change = false;
}
}
bdata.frame_string += "\n";
} break;
case RasterizerStorageCommon::BT_LINE:
case RasterizerStorageCommon::BT_LINE_AA: {
bdata.frame_string += "L ";
bdata.frame_string += itos(batch.first_command) + "-";
bdata.frame_string += itos(batch.num_commands);
bdata.frame_string += " " + batch.color.to_string();
if (batch.num_commands > 1) {
bdata.frame_string += " MULTI";
}
if (curr_color != batch.color) {
curr_color = batch.color;
if (!first_color_change) {
bdata.frame_string += " color";
} else {
first_color_change = false;
}
}
bdata.frame_string += "\n";
} break;
case RasterizerStorageCommon::BT_RECT: {
bdata.frame_string += "R ";
bdata.frame_string += itos(batch.first_command) + "-";
bdata.frame_string += itos(batch.num_commands);
int tex_id = (int)bdata.batch_textures[batch.batch_texture_id].RID_texture.get_id();
bdata.frame_string += " [" + itos(batch.batch_texture_id) + " - " + itos(tex_id) + "]";
bdata.frame_string += " " + batch.color.to_string();
if (batch.num_commands > 1) {
bdata.frame_string += " MULTI";
}
if (curr_color != batch.color) {
curr_color = batch.color;
if (!first_color_change) {
bdata.frame_string += " color";
} else {
first_color_change = false;
}
}
bdata.frame_string += "\n";
} break;
default: {
bdata.frame_string += "D ";
bdata.frame_string += itos(batch.first_command) + "-";
bdata.frame_string += itos(batch.num_commands) + " ";
int num_show = MIN(batch.num_commands, 16);
for (int n = 0; n < num_show; n++) {
const RendererCanvasRender::Item::Command &comm = *p_commands[batch.first_command + n];
bdata.frame_string += get_command_type_string(comm) + " ";
}
bdata.frame_string += "\n";
} break;
}
}
}