godot/platform/windows
lawnjelly e3491a3744
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
..
export Split windows platform export template into multiple files 2021-08-12 17:18:36 +03:00
context_gl_windows.cpp Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
crash_handler_windows.cpp Improve crash handler message display 2021-06-17 20:05:16 +02:00
crash_handler_windows.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
detect.py Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
display_server_windows.cpp Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
display_server_windows.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
gl_manager_windows.cpp Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
gl_manager_windows.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
godot.ico
godot.natvis Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
godot_res.rc
godot_windows.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joypad_windows.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
joypad_windows.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
key_mapping_windows.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
key_mapping_windows.h Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master 2021-10-05 12:03:05 +02:00
lang_table.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png
os_windows.cpp Update Time documentation 2021-10-28 10:16:56 -05:00
os_windows.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
platform_config.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
vulkan_context_win.cpp Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context_win.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
windows_terminal_logger.cpp Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
windows_terminal_logger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00