godot/drivers/SCsub
Rémi Verschelde e34a5324c8 scons: Move lib splitting method to methods.py
Apparently it might still be necessary for some console ports.
2016-10-30 17:04:07 +01:00

44 lines
959 B
Python
Vendored

#!/usr/bin/env python
Import('env')
env.drivers_sources=[]
if ("builtin_zlib" in env and env["builtin_zlib"] == "yes"):
SConscript("zlib/SCsub");
# OS drivers
SConscript('unix/SCsub');
SConscript('windows/SCsub');
# Sounds drivers
SConscript('alsa/SCsub');
SConscript('pulseaudio/SCsub');
if (env["platform"] == "windows"):
SConscript("rtaudio/SCsub");
if (env["xaudio2"] == "yes"):
SConscript("xaudio2/SCsub");
# Graphics drivers
SConscript('gles2/SCsub');
SConscript('gl_context/SCsub');
# Core dependencies
SConscript("png/SCsub");
SConscript("nrex/SCsub");
# Tools override
# FIXME: Should likely be integrated in the tools/ codebase
if (env["tools"]=="yes"):
SConscript("convex_decomp/SCsub");
if env['vsproj']=="yes":
env.AddToVSProject(env.drivers_sources)
if env.split_drivers:
env.split_lib("drivers")
else:
env.add_source_files(env.drivers_sources,"*.cpp")
lib = env.Library("drivers",env.drivers_sources)
env.Prepend(LIBS=[lib])