godot/modules/gdscript/language_server
Rémi Verschelde e34f33711b GDScript LSP: Fix crash in notify_client
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`.

Also fix typo in notification `gdscrip_client/changeWorkspace`,
and fix argument names in method binds.

Fixes #39375.
2020-06-08 11:01:45 +02:00
..
gdscript_extend_parser.cpp GDScript LSP: Fix crash in notify_client 2020-06-08 11:01:45 +02:00
gdscript_extend_parser.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
gdscript_language_protocol.cpp GDScript LSP: Fix crash in notify_client 2020-06-08 11:01:45 +02:00
gdscript_language_protocol.h GDScript LSP: Fix crash in notify_client 2020-06-08 11:01:45 +02:00
gdscript_language_server.cpp GDScript LSP: Fix crash in notify_client 2020-06-08 11:01:45 +02:00
gdscript_language_server.h Allow enable/disable threading for LSP server 2020-01-11 23:50:32 +08:00
gdscript_text_document.cpp GDScript LSP: Fix crash in notify_client 2020-06-08 11:01:45 +02:00
gdscript_text_document.h GDScript LSP: Implement signatureHelp 2020-01-09 00:57:54 +08:00
gdscript_workspace.cpp GDScript LSP: Fix crash in notify_client 2020-06-08 11:01:45 +02:00
gdscript_workspace.h fix: Return only scenes for script owners on LSP completion 2020-03-07 09:17:25 -03:00
lsp.hpp Fix incorrect capabilities notification in LSP 2020-05-15 23:55:49 +02:00