godot/main/main.cpp
2017-10-19 23:49:49 +02:00

1698 lines
48 KiB
C++

/*************************************************************************/
/* main.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "main.h"
#include "core/register_core_types.h"
#include "drivers/register_driver_types.h"
#include "globals.h"
#include "input_map.h"
#include "io/resource_loader.h"
#include "message_queue.h"
#include "modules/register_module_types.h"
#include "os/os.h"
#include "path_remap.h"
#include "scene/main/scene_main_loop.h"
#include "scene/register_scene_types.h"
#include "script_debugger_local.h"
#include "script_debugger_remote.h"
#include "servers/register_server_types.h"
#include "splash.h"
#include "io/resource_loader.h"
#include "script_language.h"
#include "core/io/ip.h"
#include "main/tests/test_main.h"
#include "os/dir_access.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
#ifdef TOOLS_ENABLED
#include "editor/doc/doc_data.h"
#include "editor/editor_node.h"
#include "editor/project_manager.h"
#endif
#include "io/file_access_network.h"
#include "servers/physics_2d_server.h"
#include "servers/spatial_sound_2d_server.h"
#include "servers/spatial_sound_server.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/stream_peer_tcp.h"
#include "main/input_default.h"
#include "performance.h"
#include "translation.h"
#include "version.h"
static Globals *globals = NULL;
static InputMap *input_map = NULL;
static bool _start_success = false;
static ScriptDebugger *script_debugger = NULL;
static MessageQueue *message_queue = NULL;
static Performance *performance = NULL;
static PathRemap *path_remap;
static PackedData *packed_data = NULL;
#ifdef MINIZIP_ENABLED
static ZipArchive *zip_packed_data = NULL;
#endif
static FileAccessNetworkClient *file_access_network_client = NULL;
static TranslationServer *translation_server = NULL;
static OS::VideoMode video_mode;
static bool init_maximized = false;
static bool init_windowed = false;
static bool init_fullscreen = false;
static bool init_use_custom_pos = false;
#ifdef DEBUG_ENABLED
static bool debug_collisions = false;
static bool debug_navigation = false;
#endif
static int frame_delay = 0;
static Vector2 init_custom_pos;
static int video_driver_idx = -1;
static int audio_driver_idx = -1;
static String locale;
static bool use_debug_profiler = false;
static bool force_lowdpi = false;
static int init_screen = -1;
static bool use_vsync = true;
static bool editor = false;
static OS::ProcessID allow_focus_steal_pid = 0;
static String unescape_cmdline(const String &p_str) {
return p_str.replace("%20", " ");
}
//#define DEBUG_INIT
#ifdef DEBUG_INIT
#define MAIN_PRINT(m_txt) print_line(m_txt)
#else
#define MAIN_PRINT(m_txt)
#endif
void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(VERSION_FULL_NAME " - https://godotengine.org\n");
OS::get_singleton()->print("(c) 2007-2017 Juan Linietsky, Ariel Manzur.\n");
OS::get_singleton()->print("(c) 2014-2017 Godot Engine contributors.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Usage: %s [options] [path to scene or 'engine.cfg' file]\n", p_binary);
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Options:\n");
OS::get_singleton()->print("\t-h, -help : Print these usage instructions.\n");
OS::get_singleton()->print("\t-path <dir> : Path to a game, containing engine.cfg.\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print("\t-e, -editor : Bring up the editor instead of running the scene.\n");
#endif
OS::get_singleton()->print("\t-test <test> : Run a test (");
const char **test_names = tests_get_names();
const char *coma = "";
while (*test_names) {
OS::get_singleton()->print("%s%s", coma, *test_names);
test_names++;
coma = ", ";
}
OS::get_singleton()->print(").\n");
OS::get_singleton()->print("\t-r <width>x<height> : Request window resolution.\n");
OS::get_singleton()->print("\t-p <X>x<Y> : Request window position.\n");
OS::get_singleton()->print("\t-f : Request fullscreen.\n");
OS::get_singleton()->print("\t-mx : Request maximized.\n");
OS::get_singleton()->print("\t-w : Request windowed.\n");
OS::get_singleton()->print("\t-vd <driver> : Video driver (");
for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
if (i != 0)
OS::get_singleton()->print(", ");
OS::get_singleton()->print("%s", OS::get_singleton()->get_video_driver_name(i));
}
OS::get_singleton()->print(").\n");
OS::get_singleton()->print("\t-ldpi : Force low-dpi mode (OSX only).\n");
OS::get_singleton()->print("\t-ad <driver> : Audio driver (");
for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
if (i != 0)
OS::get_singleton()->print(", ");
OS::get_singleton()->print("%s", OS::get_singleton()->get_audio_driver_name(i));
}
OS::get_singleton()->print(").\n");
OS::get_singleton()->print("\t-rthread <mode> : Render thread mode ('unsafe', 'safe', 'separate').\n");
OS::get_singleton()->print("\t-s, -script <script> : Run a script.\n");
OS::get_singleton()->print("\t-d, -debug : Debug (local stdout debugger).\n");
OS::get_singleton()->print("\t-rdebug <address> : Remote debug (<ip>:<port> host address).\n");
OS::get_singleton()->print("\t-fdelay <msec> : Simulate high CPU load (delay each frame by [msec]).\n");
OS::get_singleton()->print("\t-timescale <msec> : Define custom timescale (time between frames in [msec]).\n");
OS::get_singleton()->print("\t-bp : Breakpoint list as source::line comma separated pairs, no spaces (%%20 instead).\n");
OS::get_singleton()->print("\t-v : Verbose stdout mode.\n");
OS::get_singleton()->print("\t-lang <locale> : Use a specific locale.\n");
OS::get_singleton()->print("\t-rfs <host/ip>[:<port>] : Remote filesystem.\n");
OS::get_singleton()->print("\t-rfs_pass <password> : Password for remote filesystem.\n");
OS::get_singleton()->print("\t-dch : Disable crash handler when supported by the platform code.\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print("\t-doctool <file> : Dump the whole engine api to <file> in XML format. If <file> exists, it will be merged.\n");
OS::get_singleton()->print("\t-nodocbase : Disallow dump the base types (used with -doctool).\n");
OS::get_singleton()->print("\t-optimize <file> : Save an optimized copy of scene to <file>.\n");
OS::get_singleton()->print("\t-optimize_preset <preset> : Use a given preset for optimization.\n");
OS::get_singleton()->print("\t-export <target> : Export the project using given export target.\n");
OS::get_singleton()->print("\t-export_debug : Use together with -export, enables debug mode for the template.\n");
#endif
}
Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {
RID_OwnerBase::init_rid();
OS::get_singleton()->initialize_core();
ObjectTypeDB::init();
MAIN_PRINT("Main: Initialize CORE");
register_core_types();
register_core_driver_types();
MAIN_PRINT("Main: Initialize Globals");
Thread::_main_thread_id = Thread::get_caller_ID();
globals = memnew(Globals);
input_map = memnew(InputMap);
path_remap = memnew(PathRemap);
translation_server = memnew(TranslationServer);
performance = memnew(Performance);
globals->add_singleton(Globals::Singleton("Performance", performance));
GLOBAL_DEF("application/crash_handler_message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
MAIN_PRINT("Main: Parse CMDLine");
/* argument parsing and main creation */
List<String> args;
List<String> main_args;
for (int i = 0; i < argc; i++) {
args.push_back(String::utf8(argv[i]));
}
List<String>::Element *I = args.front();
I = args.front();
while (I) {
I->get() = unescape_cmdline(I->get().strip_escapes());
// print_line("CMD: "+I->get());
I = I->next();
}
I = args.front();
video_mode = OS::get_singleton()->get_default_video_mode();
String video_driver = "";
String audio_driver = "";
String game_path = ".";
String debug_mode;
String debug_host;
String main_pack;
bool quiet_stdout = false;
int rtm = -1;
String remotefs;
String remotefs_pass;
String screen = "";
List<String> pack_list;
Vector<String> breakpoints;
bool use_custom_res = true;
bool force_res = false;
I = args.front();
packed_data = PackedData::get_singleton();
if (!packed_data)
packed_data = memnew(PackedData);
#ifdef MINIZIP_ENABLED
//XXX: always get_singleton() == 0x0
zip_packed_data = ZipArchive::get_singleton();
//TODO: remove this temporary fix
if (!zip_packed_data) {
zip_packed_data = memnew(ZipArchive);
}
packed_data->add_pack_source(zip_packed_data);
#endif
while (I) {
List<String>::Element *N = I->next();
if (I->get() == "-noop") {
// no op
} else if (I->get() == "-h" || I->get() == "-help" || I->get() == "--help" || I->get() == "/?") { // resolution
goto error;
} else if (I->get() == "-r") { // resolution
if (I->next()) {
String vm = I->next()->get();
if (vm.find("x") == -1) { // invalid parameter format
OS::get_singleton()->print("Invalid -r argument: %s\n", vm.utf8().get_data());
goto error;
}
int w = vm.get_slice("x", 0).to_int();
int h = vm.get_slice("x", 1).to_int();
if (w == 0 || h == 0) {
OS::get_singleton()->print("Invalid -r resolution, x and y must be >0\n");
goto error;
}
video_mode.width = w;
video_mode.height = h;
force_res = true;
N = I->next()->next();
} else {
OS::get_singleton()->print("Invalid -p argument, needs resolution\n");
goto error;
}
} else if (I->get() == "-p") { // position
if (I->next()) {
String vm = I->next()->get();
if (vm.find("x") == -1) { // invalid parameter format
OS::get_singleton()->print("Invalid -p argument: %s\n", vm.utf8().get_data());
goto error;
}
int x = vm.get_slice("x", 0).to_int();
int y = vm.get_slice("x", 1).to_int();
init_custom_pos = Point2(x, y);
init_use_custom_pos = true;
N = I->next()->next();
} else {
OS::get_singleton()->print("Invalid -r argument, needs position\n");
goto error;
}
} else if (I->get() == "-mx") { // video driver
init_maximized = true;
} else if (I->get() == "-w") { // video driver
init_windowed = true;
} else if (I->get() == "-profile") { // video driver
use_debug_profiler = true;
} else if (I->get() == "-vd") { // video driver
if (I->next()) {
video_driver = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Invalid -cd argument, needs driver name\n");
goto error;
}
} else if (I->get() == "-lang") { // language
if (I->next()) {
locale = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Invalid -lang argument, needs language code\n");
goto error;
}
} else if (I->get() == "-ldpi") { // language
force_lowdpi = true;
} else if (I->get() == "-rfs") { // language
if (I->next()) {
remotefs = I->next()->get();
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-rfs_pass") { // language
if (I->next()) {
remotefs_pass = I->next()->get();
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-rthread") { // language
if (I->next()) {
if (I->next()->get() == "safe")
rtm = OS::RENDER_THREAD_SAFE;
else if (I->next()->get() == "unsafe")
rtm = OS::RENDER_THREAD_UNSAFE;
else if (I->next()->get() == "separate")
rtm = OS::RENDER_SEPARATE_THREAD;
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-ad") { // video driver
if (I->next()) {
audio_driver = I->next()->get();
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-f") { // fullscreen
//video_mode.fullscreen=false;
init_fullscreen = true;
} else if (I->get() == "-e" || I->get() == "-editor") { // fonud editor
editor = true;
} else if (I->get() == "-nowindow") { // fullscreen
OS::get_singleton()->set_no_window_mode(true);
} else if (I->get() == "-quiet") { // fullscreen
quiet_stdout = true;
} else if (I->get() == "-v") { // fullscreen
OS::get_singleton()->_verbose_stdout = true;
} else if (I->get() == "-path") { // resolution
if (I->next()) {
String p = I->next()->get();
if (OS::get_singleton()->set_cwd(p) == OK) {
//nothing
} else {
game_path = I->next()->get(); //use game_path instead
}
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-bp") { // /breakpoints
if (I->next()) {
String bplist = I->next()->get();
breakpoints = bplist.split(",");
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-fdelay") { // resolution
if (I->next()) {
frame_delay = I->next()->get().to_int();
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-timescale") { // resolution
if (I->next()) {
OS::get_singleton()->set_time_scale(I->next()->get().to_double());
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-pack") {
if (I->next()) {
pack_list.push_back(I->next()->get());
N = I->next()->next();
} else {
goto error;
};
} else if (I->get() == "-main_pack") {
if (I->next()) {
main_pack = I->next()->get();
N = I->next()->next();
} else {
goto error;
};
} else if (I->get() == "-debug" || I->get() == "-d") {
debug_mode = "local";
#ifdef DEBUG_ENABLED
} else if (I->get() == "-debugcol" || I->get() == "-dc") {
debug_collisions = true;
} else if (I->get() == "-debugnav" || I->get() == "-dn") {
debug_navigation = true;
#endif
} else if (I->get() == "-editor_scene") {
if (I->next()) {
Globals::get_singleton()->set("editor_scene", game_path = I->next()->get());
} else {
goto error;
}
} else if (I->get() == "-rdebug") {
if (I->next()) {
debug_mode = "remote";
debug_host = I->next()->get();
if (debug_host.find(":") == -1) { //wrong host
OS::get_singleton()->print("Invalid debug host string\n");
goto error;
}
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-allow_focus_steal_pid") {
if (I->next()) {
allow_focus_steal_pid = I->next()->get().to_int64();
N = I->next()->next();
} else {
goto error;
}
} else if (I->get() == "-dch") {
OS::get_singleton()->disable_crash_handler();
} else {
//test for game path
bool gpfound = false;
if (!I->get().begins_with("-") && game_path == "") {
DirAccess *da = DirAccess::open(I->get());
if (da != NULL) {
game_path = I->get();
gpfound = true;
memdelete(da);
}
}
if (!gpfound) {
main_args.push_back(I->get());
}
}
I = N;
}
GLOBAL_DEF("debug/max_remote_stdout_chars_per_second", 2048);
if (debug_mode == "remote") {
ScriptDebuggerRemote *sdr = memnew(ScriptDebuggerRemote);
uint16_t debug_port = 6096;
if (debug_host.find(":") != -1) {
int sep_pos = debug_host.find_last(":");
debug_port = debug_host.substr(sep_pos + 1, debug_host.length()).to_int();
debug_host = debug_host.substr(0, sep_pos);
}
Error derr = sdr->connect_to_host(debug_host, debug_port);
if (derr != OK) {
memdelete(sdr);
} else {
script_debugger = sdr;
}
} else if (debug_mode == "local") {
script_debugger = memnew(ScriptDebuggerLocal);
}
if (remotefs != "") {
file_access_network_client = memnew(FileAccessNetworkClient);
int port;
if (remotefs.find(":") != -1) {
port = remotefs.get_slicec(':', 1).to_int();
remotefs = remotefs.get_slicec(':', 0);
} else {
port = 6010;
}
Error err = file_access_network_client->connect(remotefs, port, remotefs_pass);
if (err) {
OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i\n", remotefs.utf8().get_data(), port);
goto error;
}
FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
}
if (script_debugger) {
//there is a debugger, parse breakpoints
for (int i = 0; i < breakpoints.size(); i++) {
String bp = breakpoints[i];
int sp = bp.find_last(":");
if (sp == -1) {
ERR_EXPLAIN("Invalid breakpoint: '" + bp + "', expected file:line format.");
ERR_CONTINUE(sp == -1);
}
script_debugger->insert_breakpoint(bp.substr(sp + 1, bp.length()).to_int(), bp.substr(0, sp));
}
}
#ifdef TOOLS_ENABLED
if (editor) {
packed_data->set_disabled(true);
globals->set_disable_platform_override(true);
StreamPeerSSL::initialize_certs = false; //will be initialized by editor
}
#endif
if (globals->setup(game_path, main_pack) != OK) {
#ifdef TOOLS_ENABLED
editor = false;
#else
OS::get_singleton()->print("error: Couldn't load game path '%s'\n", game_path.ascii().get_data());
goto error;
#endif
}
if (editor) {
main_args.push_back("-editor");
init_maximized = true;
use_custom_res = false;
}
if (bool(Globals::get_singleton()->get("application/disable_stdout"))) {
quiet_stdout = true;
}
if (bool(Globals::get_singleton()->get("application/disable_stderr"))) {
_print_error_enabled = false;
};
if (quiet_stdout)
_print_line_enabled = false;
OS::get_singleton()->set_cmdline(execpath, main_args);
#ifdef TOOLS_ENABLED
if (main_args.size() == 0 && (!Globals::get_singleton()->has("application/main_loop_type")) && (!Globals::get_singleton()->has("application/main_scene") || String(Globals::get_singleton()->get("application/main_scene")) == ""))
use_custom_res = false; //project manager (run without arguments)
#endif
if (editor)
input_map->load_default(); //keys for editor
else
input_map->load_from_globals(); //keys for game
if (video_driver == "") // specified in engine.cfg
video_driver = _GLOBAL_DEF("display/driver", Variant((const char *)OS::get_singleton()->get_video_driver_name(0)));
if (!force_res && use_custom_res && globals->has("display/width"))
video_mode.width = globals->get("display/width");
if (!force_res && use_custom_res && globals->has("display/height"))
video_mode.height = globals->get("display/height");
if (!editor && ((globals->has("display/allow_hidpi") && !globals->get("display/allow_hidpi")) || force_lowdpi)) {
OS::get_singleton()->_allow_hidpi = false;
}
if (use_custom_res && globals->has("display/fullscreen"))
video_mode.fullscreen = globals->get("display/fullscreen");
if (use_custom_res && globals->has("display/resizable"))
video_mode.resizable = globals->get("display/resizable");
if (use_custom_res && globals->has("display/borderless_window"))
video_mode.borderless_window = globals->get("display/borderless_window");
if (!force_res && use_custom_res && globals->has("display/test_width") && globals->has("display/test_height")) {
int tw = globals->get("display/test_width");
int th = globals->get("display/test_height");
if (tw > 0 && th > 0) {
video_mode.width = tw;
video_mode.height = th;
}
}
GLOBAL_DEF("display/width", video_mode.width);
GLOBAL_DEF("display/height", video_mode.height);
GLOBAL_DEF("display/allow_hidpi", false);
GLOBAL_DEF("display/fullscreen", video_mode.fullscreen);
GLOBAL_DEF("display/resizable", video_mode.resizable);
GLOBAL_DEF("display/borderless_window", video_mode.borderless_window);
use_vsync = GLOBAL_DEF("display/use_vsync", use_vsync);
GLOBAL_DEF("display/test_width", 0);
GLOBAL_DEF("display/test_height", 0);
OS::get_singleton()->_pixel_snap = GLOBAL_DEF("display/use_2d_pixel_snap", false);
OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/keep_screen_on", true);
if (rtm == -1) {
rtm = GLOBAL_DEF("render/thread_model", OS::RENDER_THREAD_SAFE);
if (rtm >= 1) //hack for now
rtm = 1;
}
if (rtm >= 0 && rtm < 3) {
if (editor) {
rtm = OS::RENDER_THREAD_SAFE;
}
OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
}
/* Determine Video Driver */
if (audio_driver == "") { // specified in engine.cfg
audio_driver = GLOBAL_DEF("audio/driver", OS::get_singleton()->get_audio_driver_name(0));
}
for (int i = 0; i < OS::get_singleton()->get_video_driver_count(); i++) {
if (video_driver == OS::get_singleton()->get_video_driver_name(i)) {
video_driver_idx = i;
break;
}
}
if (video_driver_idx < 0) {
OS::get_singleton()->alert("Invalid Video Driver: " + video_driver);
video_driver_idx = 0;
//goto error;
}
for (int i = 0; i < OS::get_singleton()->get_audio_driver_count(); i++) {
if (audio_driver == OS::get_singleton()->get_audio_driver_name(i)) {
audio_driver_idx = i;
break;
}
}
if (audio_driver_idx < 0) {
OS::get_singleton()->alert("Invalid Audio Driver: " + audio_driver);
audio_driver_idx = 0;
//goto error;
}
{
String orientation = GLOBAL_DEF("display/orientation", "landscape");
if (orientation == "portrait")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_PORTRAIT);
else if (orientation == "reverse_landscape")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_LANDSCAPE);
else if (orientation == "reverse_portrait")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_PORTRAIT);
else if (orientation == "sensor_landscape")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_LANDSCAPE);
else if (orientation == "sensor_portrait")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_PORTRAIT);
else if (orientation == "sensor")
OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR);
else
OS::get_singleton()->set_screen_orientation(OS::SCREEN_LANDSCAPE);
}
OS::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/fixed_fps", 60));
OS::get_singleton()->set_target_fps(GLOBAL_DEF("debug/force_fps", 0));
if (!OS::get_singleton()->_verbose_stdout) //overrided
OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/verbose_stdout", false);
if (frame_delay == 0) {
frame_delay = GLOBAL_DEF("application/frame_delay_msec", 0);
}
OS::get_singleton()->set_frame_delay(frame_delay);
message_queue = memnew(MessageQueue);
Globals::get_singleton()->register_global_defaults();
if (p_second_phase)
return setup2();
return OK;
error:
video_driver = "";
audio_driver = "";
game_path = "";
args.clear();
main_args.clear();
print_help(execpath);
if (performance)
memdelete(performance);
if (input_map)
memdelete(input_map);
if (translation_server)
memdelete(translation_server);
if (globals)
memdelete(globals);
if (script_debugger)
memdelete(script_debugger);
if (packed_data)
memdelete(packed_data);
if (file_access_network_client)
memdelete(file_access_network_client);
if (path_remap)
memdelete(path_remap);
// Note 1: *zip_packed_data live into *packed_data
// Note 2: PackedData::~PackedData destroy this.
//#ifdef MINIZIP_ENABLED
// if (zip_packed_data)
// memdelete( zip_packed_data );
//#endif
unregister_core_driver_types();
unregister_core_types();
OS::get_singleton()->_cmdline.clear();
if (message_queue)
memdelete(message_queue);
OS::get_singleton()->finalize_core();
locale = String();
return ERR_INVALID_PARAMETER;
}
Error Main::setup2(Thread::ID p_main_tid_override) {
if (p_main_tid_override) {
Thread::_main_thread_id = p_main_tid_override;
}
OS::get_singleton()->initialize(video_mode, video_driver_idx, audio_driver_idx);
if (init_use_custom_pos) {
OS::get_singleton()->set_window_position(init_custom_pos);
}
OS::get_singleton()->set_use_vsync(use_vsync);
register_core_singletons();
MAIN_PRINT("Main: Setup Logo");
bool show_logo = true;
#ifdef JAVASCRIPT_ENABLED
show_logo = false;
#endif
if (init_screen != -1) {
OS::get_singleton()->set_current_screen(init_screen);
}
if (init_windowed) {
//do none..
} else if (init_maximized) {
OS::get_singleton()->set_window_maximized(true);
} else if (init_fullscreen) {
OS::get_singleton()->set_window_fullscreen(true);
}
MAIN_PRINT("Main: Load Remaps");
path_remap->load_remaps();
if (show_logo) { //boot logo!
String boot_logo_path = GLOBAL_DEF("application/boot_splash", String());
bool boot_logo_scale = GLOBAL_DEF("application/boot_splash_fullsize", true);
Globals::get_singleton()->set_custom_property_info("application/boot_splash", PropertyInfo(Variant::STRING, "application/boot_splash", PROPERTY_HINT_FILE, "*.png"));
Image boot_logo;
boot_logo_path = boot_logo_path.strip_edges();
if (boot_logo_path != String() /*&& FileAccess::exists(boot_logo_path)*/) {
print_line("Boot splash path: " + boot_logo_path);
Error err = boot_logo.load(boot_logo_path);
if (err)
ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash.");
}
if (!boot_logo.empty()) {
OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec();
Color clear = GLOBAL_DEF("render/default_clear_color", Color(0.3, 0.3, 0.3));
VisualServer::get_singleton()->set_default_clear_color(clear);
Color boot_bg = GLOBAL_DEF("application/boot_bg_color", clear);
VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg, boot_logo_scale);
#ifndef TOOLS_ENABLED
//no tools, so free the boot logo (no longer needed)
// Globals::get_singleton()->set("application/boot_logo",Image());
#endif
} else {
#ifndef NO_DEFAULT_BOOT_LOGO
MAIN_PRINT("Main: Create bootsplash");
Image splash(boot_splash_png);
MAIN_PRINT("Main: ClearColor");
VisualServer::get_singleton()->set_default_clear_color(boot_splash_bg_color);
MAIN_PRINT("Main: Image");
VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color, false);
#endif
}
Image icon(app_icon_png);
OS::get_singleton()->set_icon(icon);
}
MAIN_PRINT("Main: DCC");
VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("render/default_clear_color", Color(0.3, 0.3, 0.3)));
MAIN_PRINT("Main: END");
GLOBAL_DEF("application/icon", String());
Globals::get_singleton()->set_custom_property_info("application/icon", PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.webp"));
if (bool(GLOBAL_DEF("display/emulate_touchscreen", false))) {
if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton() && !editor) {
//only if no touchscreen ui hint, set emulation
InputDefault *id = Input::get_singleton()->cast_to<InputDefault>();
if (id)
id->set_emulate_touch(true);
}
}
MAIN_PRINT("Main: Load Remaps");
MAIN_PRINT("Main: Load Scene Types");
register_scene_types();
register_server_types();
GLOBAL_DEF("display/custom_mouse_cursor", String());
GLOBAL_DEF("display/custom_mouse_cursor_hotspot", Vector2());
Globals::get_singleton()->set_custom_property_info("display/custom_mouse_cursor", PropertyInfo(Variant::STRING, "display/custom_mouse_cursor", PROPERTY_HINT_FILE, "*.png,*.webp"));
if (String(Globals::get_singleton()->get("display/custom_mouse_cursor")) != String()) {
//print_line("use custom cursor");
Ref<Texture> cursor = ResourceLoader::load(Globals::get_singleton()->get("display/custom_mouse_cursor"));
if (cursor.is_valid()) {
// print_line("loaded ok");
Vector2 hotspot = Globals::get_singleton()->get("display/custom_mouse_cursor_hotspot");
Input::get_singleton()->set_custom_mouse_cursor(cursor, hotspot);
}
}
#ifdef TOOLS_ENABLED
EditorNode::register_editor_types();
#endif
if (allow_focus_steal_pid) {
OS::get_singleton()->enable_for_stealing_focus(allow_focus_steal_pid);
}
MAIN_PRINT("Main: Load Scripts, Modules, Drivers");
register_module_types();
register_driver_types();
ScriptServer::init_languages();
MAIN_PRINT("Main: Load Translations");
translation_server->setup(); //register translations, load them, etc.
if (locale != "") {
translation_server->set_locale(locale);
}
translation_server->load_translations();
if (use_debug_profiler && script_debugger) {
script_debugger->profiling_start();
}
_start_success = true;
locale = String();
MAIN_PRINT("Main: Done");
return OK;
}
bool Main::start() {
ERR_FAIL_COND_V(!_start_success, false);
bool editor = false;
String doc_tool;
bool doc_base = true;
String game_path;
String script;
String test;
String screen;
String optimize;
String optimize_preset;
String _export_platform;
String _import;
String _import_script;
String dumpstrings;
bool noquit = false;
bool export_debug = false;
bool project_manager_request = false;
List<String> args = OS::get_singleton()->get_cmdline_args();
for (int i = 0; i < args.size(); i++) {
//parameters that do not have an argument to the right
if (args[i] == "-nodocbase") {
doc_base = false;
} else if (args[i] == "-noquit") {
noquit = true;
} else if (args[i] == "-editor" || args[i] == "-e") {
editor = true;
} else if (args[i] == "-pm" || args[i] == "-project_manager") {
project_manager_request = true;
} else if (args[i].length() && args[i][0] != '-' && game_path == "") {
game_path = args[i];
}
//parameters that have an argument to the right
else if (i < (args.size() - 1)) {
bool parsed_pair = true;
if (args[i] == "-doctool") {
doc_tool = args[i + 1];
} else if (args[i] == "-script" || args[i] == "-s") {
script = args[i + 1];
} else if (args[i] == "-level" || args[i] == "-l") {
OS::get_singleton()->_custom_level = args[i + 1];
} else if (args[i] == "-test") {
test = args[i + 1];
} else if (args[i] == "-optimize") {
optimize = args[i + 1];
} else if (args[i] == "-optimize_preset") {
optimize_preset = args[i + 1];
} else if (args[i] == "-export") {
editor = true; //needs editor
_export_platform = args[i + 1];
} else if (args[i] == "-export_debug") {
editor = true; //needs editor
_export_platform = args[i + 1];
export_debug = true;
} else if (args[i] == "-import") {
editor = true; //needs editor
_import = args[i + 1];
} else if (args[i] == "-import_script") {
editor = true; //needs editor
_import_script = args[i + 1];
} else if (args[i] == "-dumpstrings") {
editor = true; //needs editor
dumpstrings = args[i + 1];
} else {
// The parameter does not match anything known, don't skip the next argument
parsed_pair = false;
}
if (parsed_pair) {
i++;
}
}
}
if (editor)
Globals::get_singleton()->set("editor_active", true);
String main_loop_type;
#ifdef TOOLS_ENABLED
if (doc_tool != "") {
DocData doc;
doc.generate(doc_base);
DocData docsrc;
if (docsrc.load(doc_tool) == OK) {
print_line("Doc exists. Merging..");
doc.merge_from(docsrc);
} else {
print_line("No Doc exists. Generating empty.");
}
doc.save(doc_tool);
return false;
}
if (optimize != "")
editor = true; //need editor
#endif
if (_export_platform != "") {
if (game_path == "") {
String err = "Command line param ";
err += export_debug ? "-export_debug" : "-export";
err += " passed but no destination path given.\n";
err += "Please specify the binary's file path to export to. Aborting export.";
ERR_PRINT(err.utf8().get_data());
return false;
}
}
if (script == "" && game_path == "" && String(GLOBAL_DEF("application/main_scene", "")) != "") {
game_path = GLOBAL_DEF("application/main_scene", "");
}
MainLoop *main_loop = NULL;
if (editor) {
main_loop = memnew(SceneTree);
};
if (test != "") {
#ifdef DEBUG_ENABLED
main_loop = test_main(test, args);
if (!main_loop)
return false;
#endif
} else if (script != "") {
Ref<Script> script_res = ResourceLoader::load(script);
ERR_EXPLAIN("Can't load script: " + script);
ERR_FAIL_COND_V(script_res.is_null(), false);
if (script_res->can_instance() /*&& script_res->inherits_from("SceneTreeScripted")*/) {
StringName instance_type = script_res->get_instance_base_type();
Object *obj = ObjectTypeDB::instance(instance_type);
MainLoop *script_loop = obj ? obj->cast_to<MainLoop>() : NULL;
if (!script_loop) {
if (obj)
memdelete(obj);
ERR_EXPLAIN("Can't load script '" + script + "', it does not inherit from a MainLoop type");
ERR_FAIL_COND_V(!script_loop, false);
}
script_loop->set_init_script(script_res);
main_loop = script_loop;
} else {
return false;
}
} else {
main_loop_type = GLOBAL_DEF("application/main_loop_type", "");
}
if (!main_loop && main_loop_type == "")
main_loop_type = "SceneTree";
if (!main_loop) {
if (!ObjectTypeDB::type_exists(main_loop_type)) {
OS::get_singleton()->alert("godot: error: MainLoop type doesn't exist: " + main_loop_type);
return false;
} else {
Object *ml = ObjectTypeDB::instance(main_loop_type);
if (!ml) {
ERR_EXPLAIN("Can't instance MainLoop type");
ERR_FAIL_V(false);
}
main_loop = ml->cast_to<MainLoop>();
if (!main_loop) {
memdelete(ml);
ERR_EXPLAIN("Invalid MainLoop type");
ERR_FAIL_V(false);
}
}
}
if (main_loop->is_type("SceneTree")) {
SceneTree *sml = main_loop->cast_to<SceneTree>();
#ifdef DEBUG_ENABLED
if (debug_collisions) {
sml->set_debug_collisions_hint(true);
}
if (debug_navigation) {
sml->set_debug_navigation_hint(true);
}
#endif
#ifdef TOOLS_ENABLED
EditorNode *editor_node = NULL;
if (editor) {
editor_node = memnew(EditorNode);
sml->get_root()->add_child(editor_node);
//root_node->set_editor(editor);
//startup editor
if (_export_platform != "") {
editor_node->export_platform(_export_platform, game_path, export_debug, "", true);
game_path = ""; //no load anything
}
}
#endif
if (!editor) {
//standard helpers that can be changed from main config
String stretch_mode = GLOBAL_DEF("display/stretch_mode", "disabled");
String stretch_aspect = GLOBAL_DEF("display/stretch_aspect", "ignore");
Size2i stretch_size = Size2(GLOBAL_DEF("display/width", 0), GLOBAL_DEF("display/height", 0));
SceneTree::StretchMode sml_sm = SceneTree::STRETCH_MODE_DISABLED;
if (stretch_mode == "2d")
sml_sm = SceneTree::STRETCH_MODE_2D;
else if (stretch_mode == "viewport")
sml_sm = SceneTree::STRETCH_MODE_VIEWPORT;
SceneTree::StretchAspect sml_aspect = SceneTree::STRETCH_ASPECT_IGNORE;
if (stretch_aspect == "keep")
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP;
else if (stretch_aspect == "keep_width")
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_WIDTH;
else if (stretch_aspect == "keep_height")
sml_aspect = SceneTree::STRETCH_ASPECT_KEEP_HEIGHT;
else if (stretch_aspect == "expand")
sml_aspect = SceneTree::STRETCH_ASPECT_EXPAND;
sml->set_screen_stretch(sml_sm, sml_aspect, stretch_size);
sml->set_auto_accept_quit(GLOBAL_DEF("application/auto_accept_quit", true));
String appname = Globals::get_singleton()->get("application/name");
appname = TranslationServer::get_singleton()->translate(appname);
OS::get_singleton()->set_window_title(appname);
} else {
GLOBAL_DEF("display/stretch_mode", "disabled");
Globals::get_singleton()->set_custom_property_info("display/stretch_mode", PropertyInfo(Variant::STRING, "display/stretch_mode", PROPERTY_HINT_ENUM, "disabled,2d,viewport"));
GLOBAL_DEF("display/stretch_aspect", "ignore");
Globals::get_singleton()->set_custom_property_info("display/stretch_aspect", PropertyInfo(Variant::STRING, "display/stretch_aspect", PROPERTY_HINT_ENUM, "ignore,keep,keep_width,keep_height,expand"));
sml->set_auto_accept_quit(GLOBAL_DEF("application/auto_accept_quit", true));
}
if (game_path != "" && !project_manager_request) {
String local_game_path = game_path.replace("\\", "/");
if (!local_game_path.begins_with("res://")) {
bool absolute = (local_game_path.size() > 1) && (local_game_path[0] == '/' || local_game_path[1] == ':');
if (!absolute) {
if (Globals::get_singleton()->is_using_datapack()) {
local_game_path = "res://" + local_game_path;
} else {
int sep = local_game_path.find_last("/");
if (sep == -1) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
local_game_path = da->get_current_dir() + "/" + local_game_path;
memdelete(da);
} else {
DirAccess *da = DirAccess::open(local_game_path.substr(0, sep));
if (da) {
local_game_path = da->get_current_dir() + "/" + local_game_path.substr(sep + 1, local_game_path.length());
memdelete(da);
}
}
}
}
}
local_game_path = Globals::get_singleton()->localize_path(local_game_path);
#ifdef TOOLS_ENABLED
if (editor) {
if (_import != "") {
//editor_node->import_scene(_import,local_game_path,_import_script);
if (!noquit)
sml->quit();
game_path = ""; //no load anything
} else {
Error serr = editor_node->load_scene(local_game_path);
if (serr == OK) {
if (optimize != "") {
editor_node->save_optimized_copy(optimize, optimize_preset);
if (!noquit)
sml->quit();
}
if (dumpstrings != "") {
editor_node->save_translatable_strings(dumpstrings);
if (!noquit)
sml->quit();
}
}
}
OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
//editor_node->set_edited_scene(game);
} else {
#endif
{
//autoload
List<PropertyInfo> props;
Globals::get_singleton()->get_property_list(&props);
//first pass, add the constants so they exist before any script is loaded
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
String s = E->get().name;
if (!s.begins_with("autoload/"))
continue;
String name = s.get_slicec('/', 1);
String path = Globals::get_singleton()->get(s);
bool global_var = false;
if (path.begins_with("*")) {
global_var = true;
}
if (global_var) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->add_global_constant(name, Variant());
}
}
}
//second pass, load into global constants
List<Node *> to_add;
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
String s = E->get().name;
if (!s.begins_with("autoload/"))
continue;
String name = s.get_slicec('/', 1);
String path = Globals::get_singleton()->get(s);
bool global_var = false;
if (path.begins_with("*")) {
global_var = true;
path = path.substr(1, path.length() - 1);
}
RES res = ResourceLoader::load(path);
ERR_EXPLAIN("Can't autoload: " + path);
ERR_CONTINUE(res.is_null());
Node *n = NULL;
if (res->is_type("PackedScene")) {
Ref<PackedScene> ps = res;
n = ps->instance();
} else if (res->is_type("Script")) {
Ref<Script> s = res;
StringName ibt = s->get_instance_base_type();
bool valid_type = ObjectTypeDB::is_type(ibt, "Node");
ERR_EXPLAIN("Script does not inherit a Node: " + path);
ERR_CONTINUE(!valid_type);
Object *obj = ObjectTypeDB::instance(ibt);
ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
ERR_CONTINUE(obj == NULL);
n = obj->cast_to<Node>();
n->set_script(s.get_ref_ptr());
}
ERR_EXPLAIN("Path in autoload not a node or script: " + path);
ERR_CONTINUE(!n);
n->set_name(name);
//defer so references are all valid on _ready()
//sml->get_root()->add_child(n);
to_add.push_back(n);
if (global_var) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->add_global_constant(name, n);
}
}
}
for (List<Node *>::Element *E = to_add.front(); E; E = E->next()) {
sml->get_root()->add_child(E->get());
}
}
Node *scene = NULL;
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
if (scenedata.is_valid())
scene = scenedata->instance();
ERR_EXPLAIN("Failed loading scene: " + local_game_path);
ERR_FAIL_COND_V(!scene, false)
//sml->get_root()->add_child(scene);
sml->add_current_scene(scene);
String iconpath = GLOBAL_DEF("application/icon", "Variant()");
if (iconpath != "") {
iconpath = PathRemap::get_singleton()->get_remap(iconpath);
Image icon;
if (icon.load(iconpath) == OK)
OS::get_singleton()->set_icon(icon);
}
//singletons
#ifdef TOOLS_ENABLED
}
#endif
}
#ifdef TOOLS_ENABLED
/*if (_export_platform!="") {
sml->quit();
}*/
/*
if (sml->get_root_node()) {
Console *console = memnew( Console );
sml->get_root_node()->cast_to<RootNode>()->set_console(console);
if (GLOBAL_DEF("console/visible_default",false).operator bool()) {
console->show();
} else {P
console->hide();
};
}
*/
if (project_manager_request || (script == "" && test == "" && game_path == "" && !editor)) {
ProjectManager *pmanager = memnew(ProjectManager);
ProgressDialog *progress_dialog = memnew(ProgressDialog);
pmanager->add_child(progress_dialog);
sml->get_root()->add_child(pmanager);
OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN);
}
#endif
}
OS::get_singleton()->set_main_loop(main_loop);
return true;
}
uint64_t Main::last_ticks = 0;
uint64_t Main::target_ticks = 0;
float Main::time_accum = 0;
uint32_t Main::frames = 0;
uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false;
//for performance metrics
static uint64_t fixed_process_max = 0;
static uint64_t idle_process_max = 0;
bool Main::iteration() {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
uint64_t ticks_elapsed = ticks - last_ticks;
double step = (double)ticks_elapsed / 1000000.0;
float frame_slice = 1.0 / OS::get_singleton()->get_iterations_per_second();
// if (time_accum+step < frame_slice)
// return false;
uint64_t fixed_process_ticks = 0;
uint64_t idle_process_ticks = 0;
frame += ticks_elapsed;
last_ticks = ticks;
if (step > frame_slice * 8)
step = frame_slice * 8;
time_accum += step;
float time_scale = OS::get_singleton()->get_time_scale();
bool exit = false;
int iters = 0;
while (time_accum > frame_slice) {
uint64_t fixed_begin = OS::get_singleton()->get_ticks_usec();
PhysicsServer::get_singleton()->sync();
PhysicsServer::get_singleton()->flush_queries();
Physics2DServer::get_singleton()->sync();
Physics2DServer::get_singleton()->flush_queries();
if (OS::get_singleton()->get_main_loop()->iteration(frame_slice * time_scale)) {
exit = true;
break;
}
message_queue->flush();
PhysicsServer::get_singleton()->step(frame_slice * time_scale);
Physics2DServer::get_singleton()->end_sync();
Physics2DServer::get_singleton()->step(frame_slice * time_scale);
time_accum -= frame_slice;
message_queue->flush();
//if (AudioServer::get_singleton())
// AudioServer::get_singleton()->update();
fixed_process_ticks = MAX(fixed_process_ticks, OS::get_singleton()->get_ticks_usec() - fixed_begin); // keep the largest one for reference
fixed_process_max = MAX(OS::get_singleton()->get_ticks_usec() - fixed_begin, fixed_process_max);
iters++;
}
uint64_t idle_begin = OS::get_singleton()->get_ticks_usec();
OS::get_singleton()->get_main_loop()->idle(step * time_scale);
message_queue->flush();
if (SpatialSoundServer::get_singleton())
SpatialSoundServer::get_singleton()->update(step * time_scale);
if (SpatialSound2DServer::get_singleton())
SpatialSound2DServer::get_singleton()->update(step * time_scale);
VisualServer::get_singleton()->sync(); //sync if still drawing from previous frames.
if (OS::get_singleton()->can_draw()) {
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
if (VisualServer::get_singleton()->has_changed()) {
VisualServer::get_singleton()->draw(); // flush visual commands
OS::get_singleton()->frames_drawn++;
}
} else {
VisualServer::get_singleton()->draw(); // flush visual commands
OS::get_singleton()->frames_drawn++;
force_redraw_requested = false;
}
}
if (AudioServer::get_singleton())
AudioServer::get_singleton()->update();
idle_process_ticks = OS::get_singleton()->get_ticks_usec() - idle_begin;
idle_process_max = MAX(idle_process_ticks, idle_process_max);
uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->frame();
}
if (script_debugger) {
if (script_debugger->is_profiling()) {
script_debugger->profiling_set_frame_times(USEC_TO_SEC(frame_time), USEC_TO_SEC(idle_process_ticks), USEC_TO_SEC(fixed_process_ticks), frame_slice);
}
script_debugger->idle_poll();
}
// x11_delay_usec(10000);
frames++;
if (frame > 1000000) {
if (GLOBAL_DEF("debug/print_fps", OS::get_singleton()->is_stdout_verbose())) {
print_line("FPS: " + itos(frames));
};
OS::get_singleton()->_fps = frames;
performance->set_process_time(USEC_TO_SEC(idle_process_max));
performance->set_fixed_process_time(USEC_TO_SEC(fixed_process_max));
idle_process_max = 0;
fixed_process_max = 0;
if (GLOBAL_DEF("debug/print_metrics", false)) {
//PerformanceMetrics::print();
};
frame %= 1000000;
frames = 0;
}
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
else {
uint32_t frame_delay = OS::get_singleton()->get_frame_delay();
if (frame_delay)
OS::get_singleton()->delay_usec(OS::get_singleton()->get_frame_delay() * 1000);
}
int target_fps = OS::get_singleton()->get_target_fps();
if (target_fps > 0) {
uint64_t time_step = 1000000L / target_fps;
target_ticks += time_step;
uint64_t current_ticks = OS::get_singleton()->get_ticks_usec();
if (current_ticks < target_ticks) OS::get_singleton()->delay_usec(target_ticks - current_ticks);
current_ticks = OS::get_singleton()->get_ticks_usec();
target_ticks = MIN(MAX(target_ticks, current_ticks - time_step), current_ticks + time_step);
}
return exit;
}
void Main::force_redraw() {
force_redraw_requested = true;
};
void Main::cleanup() {
ERR_FAIL_COND(!_start_success);
if (script_debugger) {
if (use_debug_profiler) {
script_debugger->profiling_end();
}
memdelete(script_debugger);
}
OS::get_singleton()->delete_main_loop();
OS::get_singleton()->_cmdline.clear();
OS::get_singleton()->_execpath = "";
OS::get_singleton()->_local_clipboard = "";
#ifdef TOOLS_ENABLED
EditorNode::unregister_editor_types();
#endif
unregister_driver_types();
unregister_module_types();
unregister_scene_types();
unregister_server_types();
OS::get_singleton()->finalize();
if (packed_data)
memdelete(packed_data);
if (file_access_network_client)
memdelete(file_access_network_client);
if (performance)
memdelete(performance);
if (input_map)
memdelete(input_map);
if (translation_server)
memdelete(translation_server);
if (path_remap)
memdelete(path_remap);
if (globals)
memdelete(globals);
memdelete(message_queue);
unregister_core_driver_types();
unregister_core_types();
//PerformanceMetrics::finish();
OS::get_singleton()->clear_last_error();
OS::get_singleton()->finalize_core();
}