godot/scene
PouleyKetchoupp e3d4b96ba7 Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
Recursive calls to Control::_modal_stack_remove could cause a crash because of the list element not being invalidated while being erased from the list.

It happens in the state machine case by hiding a line edit control when it loses focus.

Fixes #23808
2019-10-22 16:28:11 +02:00
..
2d Merge pull request #32921 from nekomatata/fix-cpu-particle-delay 2019-10-22 14:28:04 +02:00
3d Merge pull request #32921 from nekomatata/fix-cpu-particle-delay 2019-10-22 14:28:04 +02:00
animation Add missing semicolons to BIND_ENUM_CONSTANT macro uses 2019-10-02 09:57:12 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Fixed crashes when renaming a state in AnimationNodeStateMachineEditor 2019-10-22 16:28:11 +02:00
main Fixed crashes when renaming a state in AnimationNodeStateMachineEditor 2019-10-22 16:28:11 +02:00
resources Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx 2019-10-22 14:55:21 +02:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00