godot/scene
Pedro J. Estébanez e3fc5fb1db Fix Viewport and Camera issues
1. Consider 'own_world' as well as 'world' to stop propagating enter/exit world notifications.
2. Clean & fix handling of camera currency.

This fixes some random crashes and error logs in the editor; namely
- when enabling/disabling own world in a Viewport;
- when switching back from a subscene displayed into a main scene's Viewport;
- when exiting the editor after any of them;
- memory corruption (can that explain certain other seemingly unrelated crash reports?).

This also fixes situations where a Viewport and its main Camera get out of sync about which World is relevant to them.
2019-03-30 00:25:26 +01:00
..
2d Ensure non-emitting particles not processed on entering tree 2019-03-20 21:54:00 +09:00
3d Fix Viewport and Camera issues 2019-03-30 00:25:26 +01:00
animation StateMachine: Fix sync mode 2019-03-17 10:12:27 -03:00
audio Pause AudioStreamPlayer on SceneTree pause 2019-03-05 15:04:29 +01:00
gui Merge pull request #27088 from fire/scaling_texture_button_focus 2019-03-27 16:55:07 +01:00
main Fix Viewport and Camera issues 2019-03-30 00:25:26 +01:00
resources Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms 2019-03-16 11:15:15 -07:00
register_scene_types.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00