godot/core/io/packet_peer_udp.h
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

68 lines
3.1 KiB
C++

/*************************************************************************/
/* packet_peer_udp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PACKET_PEER_UDP_H
#define PACKET_PEER_UDP_H
#include "io/ip.h"
#include "io/packet_peer.h"
class PacketPeerUDP : public PacketPeer {
GDCLASS(PacketPeerUDP, PacketPeer);
protected:
bool blocking;
static PacketPeerUDP *(*_create)();
static void _bind_methods();
String _get_packet_ip() const;
Error _set_dest_address(const String &p_address, int p_port);
public:
void set_blocking_mode(bool p_enable);
virtual Error listen(int p_port, const IP_Address &p_bind_address = IP_Address("*"), int p_recv_buffer_size = 65536) = 0;
virtual void close() = 0;
virtual Error wait() = 0;
virtual bool is_listening() const = 0;
virtual IP_Address get_packet_address() const = 0;
virtual int get_packet_port() const = 0;
virtual void set_dest_address(const IP_Address &p_address, int p_port) = 0;
static Ref<PacketPeerUDP> create_ref();
static PacketPeerUDP *create();
PacketPeerUDP();
};
#endif // PACKET_PEER_UDP_H