godot/core/project_settings.h
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00

160 lines
5.9 KiB
C++

/*************************************************************************/
/* project_settings.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GLOBAL_CONFIG_H
#define GLOBAL_CONFIG_H
#include "object.h"
#include "os/thread_safe.h"
#include "set.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class ProjectSettings : public Object {
GDCLASS(ProjectSettings, Object);
_THREAD_SAFE_CLASS_
public:
typedef Map<String, Variant> CustomMap;
enum {
//properties that are not for built in values begin from this value, so builtin ones are displayed first
NO_BUILTIN_ORDER_BASE = 1 << 16
};
protected:
struct VariantContainer {
int order;
bool persist;
Variant variant;
Variant initial;
bool hide_from_editor;
bool overrided;
VariantContainer() :
order(0),
persist(false),
hide_from_editor(false),
overrided(false) {
}
VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) :
order(p_order),
persist(p_persist),
variant(p_variant),
hide_from_editor(false),
overrided(false) {
}
};
bool registering_order;
int last_order;
int last_builtin_order;
Map<StringName, VariantContainer> props;
String resource_path;
Map<StringName, PropertyInfo> custom_prop_info;
bool disable_feature_overrides;
bool using_datapack;
List<String> input_presets;
Set<String> custom_features;
Map<StringName, StringName> feature_overrides;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static ProjectSettings *singleton;
Error _load_settings(const String p_path);
Error _load_settings_binary(const String p_path);
Error _save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_custom_bnd(const String &p_file);
bool _load_resource_pack(const String &p_pack);
void _add_property_info_bind(const Dictionary &p_info);
protected:
static void _bind_methods();
public:
void set_setting(const String &p_setting, const Variant &p_value);
Variant get_setting(const String &p_setting) const;
bool has_setting(String p_var) const;
String localize_path(const String &p_path) const;
String globalize_path(const String &p_path) const;
void set_initial_value(const String &p_name, const Variant &p_value);
bool property_can_revert(const String &p_name);
Variant property_get_revert(const String &p_name);
String get_resource_path() const;
static ProjectSettings *get_singleton();
void clear(const String &p_name);
int get_order(const String &p_name) const;
void set_order(const String &p_name, int p_order);
void set_builtin_order(const String &p_name);
Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false);
Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
Error save();
void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info);
Vector<String> get_optimizer_presets() const;
List<String> get_input_presets() const { return input_presets; }
void set_disable_feature_overrides(bool p_disable);
void register_global_defaults();
bool is_using_datapack() const;
void set_registering_order(bool p_enable);
ProjectSettings();
~ProjectSettings();
};
//not a macro any longer
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default);
#define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value)
#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get(m_var)
#endif