godot/thirdparty/bullet/Bullet3Common
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
..
shared
b3AlignedAllocator.cpp
b3AlignedAllocator.h
b3AlignedObjectArray.h
b3CommandLineArgs.h
b3FileUtils.h
b3HashMap.h
b3Logging.cpp
b3Logging.h
b3Matrix3x3.h
b3MinMax.h
b3PoolAllocator.h
b3QuadWord.h
b3Quaternion.h bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
b3Random.h
b3ResizablePool.h
b3Scalar.h
b3StackAlloc.h
b3Transform.h
b3TransformUtil.h
b3Vector3.cpp
b3Vector3.h bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00