godot/platform
Fabio Alessandrelli e4cdae3624 [HTML5] Libraries refactor for linting.
Initial work to make liniting easier.

This includes:
- Rename http_request.js to library_godot_http_request.js.
- Rename externs.js to engine.externs.js.
- New library_godot_runtime.js (GodotRuntime) wraps around emscripten
  functions.
- Refactor of XMLHttpRequest handler in engine/preloader.js.
- Few fixes to bugs spotted by early stage linting.
2020-11-21 14:23:32 +01:00
..
android Change android orientations from sensor to user 2020-11-17 12:01:59 +01:00
iphone [3.2] Disable iOS SDK version check on osxcross. 2020-10-21 07:56:05 +03:00
javascript [HTML5] Libraries refactor for linting. 2020-11-21 14:23:32 +01:00
osx Fix focus loss on macOS. 2020-11-19 11:55:25 +02:00
server Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-11 15:12:01 +01:00
uwp Fixed an issue in UWP export caused by duplicate entry for extensions in content types file. 2020-10-19 16:09:59 +02:00
windows Ignore query to maximize/minimize window on Windows and X11 2020-11-18 00:33:39 +01:00
x11 Ignore query to maximize/minimize window on Windows and X11 2020-11-18 00:33:39 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00