godot/editor/debugger/editor_debugger_node.h
Ev1lbl0w 7bccd5487e
Implemented initial DAP support
Implemented "output" event

Refactored "seq" field generation

Prevent debugging when editor and client are in different projects

Removed unneeded references to peer on the parser

Refactored way to detect project path

Implemented "setBreakpoints" request

Fix double events when terminating from client

Refactored "stopped" event

Implemented "stopped" with breakpoint event

Implemented "stackTrace", "scopes" and "variables" request

Report incoming number of stack dump variables

Implemented proper reporting of scopes and variables from stack frames

Prevent editor from grabbing focus when a DAP session is active

Implemented "next" and "stepIn" requests

Implemented "Source" checksum computing

Switched expected errors from macros to silent guards

Refactored message_id

Respect client settings regarding lines/columns behavior

Refactored nested DAP fields

Implement reporting of "Members" and "Globals" scopes as well

Fix error messages not being shown, and improved wrong path message
2021-08-02 10:43:35 +01:00

200 lines
7.2 KiB
C++

/*************************************************************************/
/* editor_debugger_node.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_DEBUGGER_NODE_H
#define EDITOR_DEBUGGER_NODE_H
#include "editor/debugger/editor_debugger_server.h"
#include "scene/gui/margin_container.h"
class Button;
class DebugAdapterParser;
class EditorDebuggerTree;
class EditorDebuggerRemoteObject;
class MenuButton;
class ScriptEditorDebugger;
class TabContainer;
class EditorDebuggerNode : public MarginContainer {
GDCLASS(EditorDebuggerNode, MarginContainer);
public:
enum CameraOverride {
OVERRIDE_NONE,
OVERRIDE_2D,
OVERRIDE_3D_1, // 3D Viewport 1
OVERRIDE_3D_2, // 3D Viewport 2
OVERRIDE_3D_3, // 3D Viewport 3
OVERRIDE_3D_4 // 3D Viewport 4
};
private:
enum Options {
DEBUG_NEXT,
DEBUG_STEP,
DEBUG_BREAK,
DEBUG_CONTINUE,
DEBUG_KEEP_DEBUGGER_OPEN,
DEBUG_WITH_EXTERNAL_EDITOR,
};
class Breakpoint {
public:
String source;
int line = 0;
bool operator<(const Breakpoint &p_b) const {
if (line == p_b.line) {
return source < p_b.source;
}
return line < p_b.line;
}
Breakpoint() {}
Breakpoint(const String &p_source, int p_line) {
line = p_line;
source = p_source;
}
};
Ref<EditorDebuggerServer> server;
TabContainer *tabs = nullptr;
Button *debugger_button = nullptr;
MenuButton *script_menu = nullptr;
Ref<Script> stack_script; // Why?!?
int last_error_count = 0;
int last_warning_count = 0;
float inspect_edited_object_timeout = 0;
EditorDebuggerTree *remote_scene_tree = nullptr;
float remote_scene_tree_timeout = 0.0;
bool auto_switch_remote_scene_tree = false;
bool debug_with_external_editor = false;
bool hide_on_stop = true;
CameraOverride camera_override = OVERRIDE_NONE;
Map<Breakpoint, bool> breakpoints;
Set<Ref<Script>> debugger_plugins;
ScriptEditorDebugger *_add_debugger();
EditorDebuggerRemoteObject *get_inspected_remote_object();
friend class DebuggerEditorPlugin;
friend class DebugAdapterParser;
static EditorDebuggerNode *singleton;
EditorDebuggerNode();
protected:
void _debugger_stopped(int p_id);
void _debugger_wants_stop(int p_id);
void _debugger_changed(int p_tab);
void _remote_tree_updated(int p_debugger);
void _remote_object_updated(ObjectID p_id, int p_debugger);
void _remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger);
void _remote_object_requested(ObjectID p_id, int p_debugger);
void _save_node_requested(ObjectID p_id, const String &p_file, int p_debugger);
void _clear_execution(REF p_script) {
emit_signal(SNAME("clear_execution"), p_script);
}
void _text_editor_stack_goto(const ScriptEditorDebugger *p_debugger);
void _stack_frame_selected(int p_debugger);
void _error_selected(const String &p_file, int p_line, int p_debugger);
void _breaked(bool p_breaked, bool p_can_debug, String p_message, bool p_has_stackdump, int p_debugger);
void _paused();
void _break_state_changed();
void _menu_option(int p_id);
void _update_debug_options();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static EditorDebuggerNode *get_singleton() { return singleton; }
ScriptEditorDebugger *get_current_debugger() const;
ScriptEditorDebugger *get_default_debugger() const;
ScriptEditorDebugger *get_debugger(int p_debugger) const;
void debug_next();
void debug_step();
void debug_break();
void debug_continue();
void set_script_debug_button(MenuButton *p_button);
void set_tool_button(Button *p_button) {
debugger_button = p_button;
}
String get_var_value(const String &p_var) const;
Ref<Script> get_dump_stack_script() const { return stack_script; } // Why do we need this?
bool get_debug_with_external_editor() { return debug_with_external_editor; }
bool is_skip_breakpoints() const;
void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
void set_breakpoints(const String &p_path, Array p_lines);
void reload_scripts();
// Remote inspector/edit.
void request_remote_tree();
static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
// LiveDebug
void set_live_debugging(bool p_enabled);
void update_live_edit_root();
void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
void live_debug_remove_node(const NodePath &p_at);
void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
// Camera
void set_camera_override(CameraOverride p_override) { camera_override = p_override; }
CameraOverride get_camera_override() { return camera_override; }
Error start(const String &p_protocol = "tcp://");
void stop();
void add_debugger_plugin(const Ref<Script> &p_script);
void remove_debugger_plugin(const Ref<Script> &p_script);
};
#endif // EDITOR_DEBUGGER_NODE_H