godot/scene/gui
2017-01-13 12:51:14 -03:00
..
base_button.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
base_button.h Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! 2017-01-10 01:07:03 -03:00
box_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
box_container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
button.cpp -Translation text will change automatically for in-game buttons, labels, poups when translation is changed. 2017-01-09 16:43:44 -03:00
button.h Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! 2017-01-10 01:07:03 -03:00
button_array.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
button_array.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
button_group.cpp Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! 2017-01-10 01:07:03 -03:00
button_group.h Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! 2017-01-10 01:07:03 -03:00
center_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
center_container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
check_box.cpp Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited! 2017-01-10 01:07:03 -03:00
check_box.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
check_button.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
check_button.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
color_picker.cpp some class renames 2017-01-12 18:28:12 -03:00
color_picker.h some class renames 2017-01-12 18:28:12 -03:00
color_ramp_edit.cpp Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
color_ramp_edit.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
color_rect.cpp some class renames 2017-01-12 18:28:12 -03:00
color_rect.h some class renames 2017-01-12 18:28:12 -03:00
container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
control.cpp Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
control.h Type renames: 2017-01-11 00:52:51 -03:00
dialogs.cpp Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
dialogs.h Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
file_dialog.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
file_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
graph_edit.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
graph_edit.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
graph_node.cpp -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
graph_node.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
grid_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
grid_container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
input_action.cpp renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
input_action.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
item_list.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
item_list.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
label.cpp -Translation text will change automatically for in-game buttons, labels, poups when translation is changed. 2017-01-09 16:43:44 -03:00
label.h -Translation text will change automatically for in-game buttons, labels, poups when translation is changed. 2017-01-09 16:43:44 -03:00
line_edit.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
line_edit.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
link_button.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
link_button.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
margin_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
margin_container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
menu_button.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
menu_button.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
option_button.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
option_button.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
panel.cpp -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
panel.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
panel_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
panel_container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
patch_9_frame.cpp some class renames 2017-01-12 18:28:12 -03:00
patch_9_frame.h some class renames 2017-01-12 18:28:12 -03:00
popup.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
popup.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
popup_menu.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
popup_menu.h -Translation text will change automatically for in-game buttons, labels, poups when translation is changed. 2017-01-09 16:43:44 -03:00
progress_bar.cpp -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
progress_bar.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
range.cpp -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
range.h -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
reference_frame.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
reference_frame.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
rich_text_label.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
rich_text_label.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
scroll_bar.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scroll_bar.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
scroll_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
scroll_container.h -All types have editable script now in properties 2017-01-09 15:50:59 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
separator.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
separator.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
slider.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
slider.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
spin_box.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
spin_box.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
split_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
split_container.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
tab_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
tab_container.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
tabs.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
tabs.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
text_edit.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
text_edit.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
texture_button.cpp -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
texture_button.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
texture_frame.cpp some class renames 2017-01-12 18:28:12 -03:00
texture_frame.h some class renames 2017-01-12 18:28:12 -03:00
texture_progress.cpp -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
texture_progress.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
tool_button.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
tool_button.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
tree.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
tree.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
video_player.cpp - _ready() callback only happens once now, if you want to receive it again, use request_ready() 2017-01-10 18:04:33 -03:00
video_player.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
viewport_container.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
viewport_container.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00