godot/modules/gdnative/pluginscript/pluginscript_script.cpp
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00

578 lines
17 KiB
C++

/*************************************************************************/
/* pluginscript_script.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// Godot imports
#include "core/os/file_access.h"
// PluginScript imports
#include "pluginscript_instance.h"
#include "pluginscript_script.h"
#include <stdint.h>
#ifdef DEBUG_ENABLED
#define __ASSERT_SCRIPT_REASON "Cannot retrieve PluginScript class for this script, is your code correct?"
#define ASSERT_SCRIPT_VALID() \
{ \
ERR_FAIL_COND_MSG(!can_instance(), __ASSERT_SCRIPT_REASON); \
}
#define ASSERT_SCRIPT_VALID_V(ret) \
{ \
ERR_FAIL_COND_V_MSG(!can_instance(), ret, __ASSERT_SCRIPT_REASON); \
}
#else
#define ASSERT_SCRIPT_VALID()
#define ASSERT_SCRIPT_VALID_V(ret)
#endif
void PluginScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &PluginScript::_new, MethodInfo("new"));
}
PluginScriptInstance *PluginScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK;
// Create instance
PluginScriptInstance *instance = memnew(PluginScriptInstance());
if (instance->init(this, p_owner)) {
_language->lock();
_instances.insert(instance->get_owner());
_language->unlock();
} else {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
memdelete(instance);
ERR_FAIL_V(NULL);
}
// Construct
// TODO: Support arguments in the constructor?
// There is currently no way to get the constructor function name of the script.
// instance->call("__init__", p_args, p_argcount, r_error);
if (p_argcount > 0) {
WARN_PRINT("PluginScript doesn't support arguments in the constructor");
}
return instance;
}
Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK;
if (!_valid) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
REF ref;
Object *owner = NULL;
if (get_instance_base_type() == "") {
owner = memnew(Reference);
} else {
owner = ClassDB::instance(get_instance_base_type());
}
if (!owner) {
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
Reference *r = Object::cast_to<Reference>(owner);
if (r) {
ref = REF(r);
}
PluginScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r_error);
if (!instance) {
if (ref.is_null()) {
memdelete(owner); //no owner, sorry
}
return Variant();
}
if (ref.is_valid()) {
return ref;
} else {
return owner;
}
}
#ifdef TOOLS_ENABLED
void PluginScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
placeholders.erase(p_placeholder);
}
#endif
bool PluginScript::can_instance() const {
bool can = _valid || (!_tool && !ScriptServer::is_scripting_enabled());
return can;
}
Ref<Script> PluginScript::get_base_script() const {
if (_ref_base_parent.is_valid()) {
return Ref<PluginScript>(_ref_base_parent);
} else {
return Ref<Script>();
}
}
StringName PluginScript::get_instance_base_type() const {
if (_native_parent)
return _native_parent;
if (_ref_base_parent.is_valid())
return _ref_base_parent->get_instance_base_type();
return StringName();
}
void PluginScript::update_exports() {
#ifdef TOOLS_ENABLED
ASSERT_SCRIPT_VALID();
if (placeholders.size()) {
//update placeholders if any
Map<StringName, Variant> propdefvalues;
List<PropertyInfo> propinfos;
get_script_property_list(&propinfos);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->update(propinfos, _properties_default_values);
}
}
#endif
}
// TODO: rename p_this "p_owner" ?
ScriptInstance *PluginScript::instance_create(Object *p_this) {
ASSERT_SCRIPT_VALID_V(NULL);
// TODO check script validity ?
if (!_tool && !ScriptServer::is_scripting_enabled()) {
#ifdef TOOLS_ENABLED
// Instance a fake script for editing the values
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(get_language(), Ref<Script>(this), p_this));
placeholders.insert(si);
update_exports();
return si;
#else
return NULL;
#endif
}
StringName base_type = get_instance_base_type();
if (base_type) {
if (!ClassDB::is_parent_class(p_this->get_class_name(), base_type)) {
String msg = "Script inherits from native type '" + String(base_type) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";
// TODO: implement PluginscriptLanguage::debug_break_parse
// if (EngineDebugger::is_active()) {
// _language->debug_break_parse(get_path(), 0, msg);
// }
ERR_FAIL_V_MSG(NULL, msg);
}
}
Callable::CallError unchecked_error;
return _create_instance(NULL, 0, p_this, unchecked_error);
}
bool PluginScript::instance_has(const Object *p_this) const {
_language->lock();
bool hasit = _instances.has((Object *)p_this);
_language->unlock();
return hasit;
}
bool PluginScript::has_source_code() const {
bool has = _source != "";
return has;
}
String PluginScript::get_source_code() const {
return _source;
}
void PluginScript::set_source_code(const String &p_code) {
if (_source == p_code)
return;
_source = p_code;
}
Error PluginScript::reload(bool p_keep_state) {
ERR_FAIL_COND_V(!_language, ERR_UNCONFIGURED);
_language->lock();
ERR_FAIL_COND_V(!p_keep_state && _instances.size(), ERR_ALREADY_IN_USE);
_language->unlock();
_valid = false;
String basedir = _path;
if (basedir == "")
basedir = get_path();
if (basedir != "")
basedir = basedir.get_base_dir();
if (_data) {
_desc->finish(_data);
}
Error err;
godot_pluginscript_script_manifest manifest = _desc->init(
_language->_data,
(godot_string *)&_path,
(godot_string *)&_source,
(godot_error *)&err);
// Manifest's attributes must be explicitly freed
#define FREE_SCRIPT_MANIFEST(manifest) \
{ \
godot_string_name_destroy(&manifest.name); \
godot_string_name_destroy(&manifest.base); \
godot_dictionary_destroy(&manifest.member_lines); \
godot_array_destroy(&manifest.methods); \
godot_array_destroy(&manifest.signals); \
godot_array_destroy(&manifest.properties); \
}
if (err) {
FREE_SCRIPT_MANIFEST(manifest);
// TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error
return err;
}
// Script's parent is passed as base_name which can make reference to a
// ClassDB name (i.e. `Node2D`) or a resource path (i.e. `res://foo/bar.gd`)
StringName *base_name = (StringName *)&manifest.base;
if (*base_name) {
if (ClassDB::class_exists(*base_name)) {
_native_parent = *base_name;
} else {
Ref<Script> res = ResourceLoader::load(*base_name);
if (res.is_valid()) {
_ref_base_parent = res;
} else {
String name = *(StringName *)&manifest.name;
FREE_SCRIPT_MANIFEST(manifest);
ERR_FAIL_V_MSG(ERR_PARSE_ERROR, _path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
}
}
}
_valid = true;
// Use the manifest to configure this script object
_data = manifest.data;
_name = *(StringName *)&manifest.name;
_tool = manifest.is_tool;
Dictionary *members = (Dictionary *)&manifest.member_lines;
for (const Variant *key = members->next(); key != NULL; key = members->next(key)) {
_member_lines[*key] = (*members)[*key];
}
Array *methods = (Array *)&manifest.methods;
_rpc_methods.clear();
_rpc_variables.clear();
if (_ref_base_parent.is_valid()) {
_rpc_methods = _ref_base_parent->get_rpc_methods();
_rpc_variables = _ref_base_parent->get_rset_properties();
}
for (int i = 0; i < methods->size(); ++i) {
Dictionary v = (*methods)[i];
MethodInfo mi = MethodInfo::from_dict(v);
_methods_info[mi.name] = mi;
// rpc_mode is passed as an optional field and is not part of MethodInfo
Variant var = v["rpc_mode"];
if (var != Variant()) {
ScriptNetData nd;
nd.name = mi.name;
nd.mode = MultiplayerAPI::RPCMode(int(var));
if (_rpc_methods.find(nd) == -1) {
_rpc_methods.push_back(nd);
}
}
}
// Sort so we are 100% that they are always the same.
_rpc_methods.sort_custom<SortNetData>();
Array *signals = (Array *)&manifest.signals;
for (int i = 0; i < signals->size(); ++i) {
Variant v = (*signals)[i];
MethodInfo mi = MethodInfo::from_dict(v);
_signals_info[mi.name] = mi;
}
Array *properties = (Array *)&manifest.properties;
for (int i = 0; i < properties->size(); ++i) {
Dictionary v = (*properties)[i];
PropertyInfo pi = PropertyInfo::from_dict(v);
_properties_info[pi.name] = pi;
_properties_default_values[pi.name] = v["default_value"];
// rset_mode is passed as an optional field and is not part of PropertyInfo
Variant var = v["rset_mode"];
if (var != Variant()) {
ScriptNetData nd;
nd.name = pi.name;
nd.mode = MultiplayerAPI::RPCMode(int(var));
if (_rpc_variables.find(nd) == -1) {
_rpc_variables.push_back(nd);
}
}
}
// Sort so we are 100% that they are always the same.
_rpc_variables.sort_custom<SortNetData>();
#ifdef TOOLS_ENABLED
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
_update_placeholder(E->get());
}*/
#endif
FREE_SCRIPT_MANIFEST(manifest);
return OK;
#undef FREE_SCRIPT_MANIFEST
}
void PluginScript::get_script_method_list(List<MethodInfo> *r_methods) const {
ASSERT_SCRIPT_VALID();
for (Map<StringName, MethodInfo>::Element *e = _methods_info.front(); e != NULL; e = e->next()) {
r_methods->push_back(e->get());
}
}
void PluginScript::get_script_property_list(List<PropertyInfo> *r_properties) const {
ASSERT_SCRIPT_VALID();
for (Map<StringName, PropertyInfo>::Element *e = _properties_info.front(); e != NULL; e = e->next()) {
r_properties->push_back(e->get());
}
}
bool PluginScript::has_method(const StringName &p_method) const {
ASSERT_SCRIPT_VALID_V(false);
return _methods_info.has(p_method);
}
MethodInfo PluginScript::get_method_info(const StringName &p_method) const {
ASSERT_SCRIPT_VALID_V(MethodInfo());
const Map<StringName, MethodInfo>::Element *e = _methods_info.find(p_method);
if (e != NULL) {
return e->get();
} else {
return MethodInfo();
}
}
bool PluginScript::has_property(const StringName &p_method) const {
ASSERT_SCRIPT_VALID_V(false);
return _properties_info.has(p_method);
}
PropertyInfo PluginScript::get_property_info(const StringName &p_property) const {
ASSERT_SCRIPT_VALID_V(PropertyInfo());
const Map<StringName, PropertyInfo>::Element *e = _properties_info.find(p_property);
if (e != NULL) {
return e->get();
} else {
return PropertyInfo();
}
}
bool PluginScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
ASSERT_SCRIPT_VALID_V(false);
#ifdef TOOLS_ENABLED
const Map<StringName, Variant>::Element *e = _properties_default_values.find(p_property);
if (e != NULL) {
r_value = e->get();
return true;
} else {
return false;
}
#endif
return false;
}
ScriptLanguage *PluginScript::get_language() const {
return _language;
}
Error PluginScript::load_source_code(const String &p_path) {
Vector<uint8_t> sourcef;
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'.");
int len = f->get_len();
sourcef.resize(len + 1);
uint8_t *w = sourcef.ptrw();
int r = f->get_buffer(w, len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
w[len] = 0;
String s;
if (s.parse_utf8((const char *)w)) {
ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
}
_source = s;
#ifdef TOOLS_ENABLED
// source_changed_cache=true;
#endif
_path = p_path;
return OK;
}
bool PluginScript::has_script_signal(const StringName &p_signal) const {
ASSERT_SCRIPT_VALID_V(false);
return _signals_info.has(p_signal);
}
void PluginScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
ASSERT_SCRIPT_VALID();
for (Map<StringName, MethodInfo>::Element *e = _signals_info.front(); e != NULL; e = e->next()) {
r_signals->push_back(e->get());
}
}
int PluginScript::get_member_line(const StringName &p_member) const {
#ifdef TOOLS_ENABLED
if (_member_lines.has(p_member))
return _member_lines[p_member];
else
#endif
return -1;
}
Vector<ScriptNetData> PluginScript::get_rpc_methods() const {
return _rpc_methods;
}
uint16_t PluginScript::get_rpc_method_id(const StringName &p_method) const {
ASSERT_SCRIPT_VALID_V(UINT16_MAX);
for (int i = 0; i < _rpc_methods.size(); i++) {
if (_rpc_methods[i].name == p_method) {
return i;
}
}
return UINT16_MAX;
}
StringName PluginScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
ASSERT_SCRIPT_VALID_V(StringName());
if (p_rpc_method_id >= _rpc_methods.size())
return StringName();
return _rpc_methods[p_rpc_method_id].name;
}
MultiplayerAPI::RPCMode PluginScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
if (p_rpc_method_id >= _rpc_methods.size())
return MultiplayerAPI::RPC_MODE_DISABLED;
return _rpc_methods[p_rpc_method_id].mode;
}
MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {
ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
return get_rpc_mode_by_id(get_rpc_method_id(p_method));
}
Vector<ScriptNetData> PluginScript::get_rset_properties() const {
return _rpc_variables;
}
uint16_t PluginScript::get_rset_property_id(const StringName &p_property) const {
ASSERT_SCRIPT_VALID_V(UINT16_MAX);
for (int i = 0; i < _rpc_variables.size(); i++) {
if (_rpc_variables[i].name == p_property) {
return i;
}
}
return UINT16_MAX;
}
StringName PluginScript::get_rset_property(const uint16_t p_rset_property_id) const {
ASSERT_SCRIPT_VALID_V(StringName());
if (p_rset_property_id >= _rpc_variables.size())
return StringName();
return _rpc_variables[p_rset_property_id].name;
}
MultiplayerAPI::RPCMode PluginScript::get_rset_mode_by_id(const uint16_t p_rset_property_id) const {
ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
if (p_rset_property_id >= _rpc_variables.size())
return MultiplayerAPI::RPC_MODE_DISABLED;
return _rpc_variables[p_rset_property_id].mode;
}
MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {
ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
return get_rset_mode_by_id(get_rset_property_id(p_variable));
}
PluginScript::PluginScript() :
_data(NULL),
_desc(NULL),
_language(NULL),
_tool(false),
_valid(false),
_script_list(this) {
}
void PluginScript::init(PluginScriptLanguage *language) {
_desc = &language->_desc.script_desc;
_language = language;
#ifdef DEBUG_ENABLED
_language->lock();
_language->_script_list.add(&_script_list);
_language->unlock();
#endif
}
PluginScript::~PluginScript() {
if (_desc && _data) {
_desc->finish(_data);
}
#ifdef DEBUG_ENABLED
if (_language) {
_language->lock();
_language->_script_list.remove(&_script_list);
_language->unlock();
}
#endif
}