godot/core/variant
2021-11-02 11:24:07 +01:00
..
array.cpp Implement bsearch for Vector and Packed*Array 2021-09-30 23:57:26 +00:00
array.h Merge pull request #47406 from mashumafi/master-Array-insert-rc 2021-08-28 21:18:39 +02:00
binder_common.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
callable.cpp Remove binds from Signal.connect 2021-09-24 17:07:33 +02:00
callable.h Remove binds from Signal.connect 2021-09-24 17:07:33 +02:00
callable_bind.cpp Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
callable_bind.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
native_ptr.h Fix const pointers types in docs and extension API. 2021-09-29 16:04:20 +02:00
SCsub
type_info.h clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
typed_array.h
variant.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
variant.h Fix autocompletion of built-in functions in GDScript 2021-10-11 19:06:17 +03:00
variant_call.cpp Expose String.get_slice 2021-11-02 11:24:07 +01:00
variant_construct.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
variant_op.cpp Add Variant in operator for any String/StringName operands 2021-10-06 22:07:32 -03:00
variant_op.h Add Variant in operator for any String/StringName operands 2021-10-06 22:07:32 -03:00
variant_parser.cpp NaN, INF read/write bug fixed 2021-10-05 09:25:49 -04:00
variant_parser.h
variant_setget.cpp Fix LUA-style assignment in Dictionary 2021-10-05 12:17:13 +02:00
variant_setget.h
variant_utility.cpp Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00