e637fe9dd3
(cherry picked from commit 6038325470
)
227 lines
8.1 KiB
Java
227 lines
8.1 KiB
Java
/*************************************************************************/
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/* GodotLib.java */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package org.godotengine.godot;
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import android.app.Activity;
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import android.hardware.SensorEvent;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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/**
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* Wrapper for native library
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*/
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public class GodotLib {
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public static GodotIO io;
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static {
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System.loadLibrary("godot_android");
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}
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/**
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* Invoked on the main thread to initialize Godot native layer.
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*/
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public static native void initialize(Godot p_instance, Object p_asset_manager, boolean use_apk_expansion);
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/**
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* Invoked on the main thread to clean up Godot native layer.
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* @see Activity#onDestroy()
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*/
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public static native void ondestroy(Godot p_instance);
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/**
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* Invoked on the GL thread to complete setup for the Godot native layer logic.
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* @param p_cmdline Command line arguments used to configure Godot native layer components.
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*/
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public static native void setup(String[] p_cmdline);
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/**
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* Invoked on the GL thread when the underlying Android surface has changed size.
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* @param width
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* @param height
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* @see android.opengl.GLSurfaceView.Renderer#onSurfaceChanged(GL10, int, int)
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*/
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public static native void resize(int width, int height);
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/**
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* Invoked on the GL thread when the underlying Android surface is created or recreated.
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* @param p_32_bits
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* @see android.opengl.GLSurfaceView.Renderer#onSurfaceCreated(GL10, EGLConfig)
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*/
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public static native void newcontext(boolean p_32_bits);
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/**
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* Forward {@link Activity#onBackPressed()} event from the main thread to the GL thread.
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*/
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public static native void back();
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/**
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* Invoked on the GL thread to draw the current frame.
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* @see android.opengl.GLSurfaceView.Renderer#onDrawFrame(GL10)
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*/
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public static native void step();
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/**
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* Forward touch events from the main thread to the GL thread.
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*/
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public static native void touch(int what, int pointer, int howmany, int[] arr);
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/**
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* Forward hover events from the main thread to the GL thread.
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*/
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public static native void hover(int type, int x, int y);
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/**
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* Forward double_tap events from the main thread to the GL thread.
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*/
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public static native void doubletap(int x, int y);
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/**
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* Forward scroll events from the main thread to the GL thread.
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*/
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public static native void scroll(int x, int y);
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/**
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* Forward accelerometer sensor events from the main thread to the GL thread.
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* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
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*/
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public static native void accelerometer(float x, float y, float z);
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/**
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* Forward gravity sensor events from the main thread to the GL thread.
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* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
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*/
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public static native void gravity(float x, float y, float z);
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/**
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* Forward magnetometer sensor events from the main thread to the GL thread.
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* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
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*/
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public static native void magnetometer(float x, float y, float z);
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/**
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* Forward gyroscope sensor events from the main thread to the GL thread.
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* @see android.hardware.SensorEventListener#onSensorChanged(SensorEvent)
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*/
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public static native void gyroscope(float x, float y, float z);
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/**
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* Forward regular key events from the main thread to the GL thread.
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*/
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public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
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/**
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* Forward game device's key events from the main thread to the GL thread.
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*/
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public static native void joybutton(int p_device, int p_but, boolean p_pressed);
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/**
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* Forward joystick devices axis motion events from the main thread to the GL thread.
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*/
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public static native void joyaxis(int p_device, int p_axis, float p_value);
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/**
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* Forward joystick devices hat motion events from the main thread to the GL thread.
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*/
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public static native void joyhat(int p_device, int p_hat_x, int p_hat_y);
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/**
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* Fires when a joystick device is added or removed.
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*/
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public static native void joyconnectionchanged(int p_device, boolean p_connected, String p_name);
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/**
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* Invoked when the Android activity resumes.
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* @see Activity#onResume()
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*/
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public static native void focusin();
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/**
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* Invoked when the Android activity pauses.
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* @see Activity#onPause()
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*/
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public static native void focusout();
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/**
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* Invoked when the audio thread is started.
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*/
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public static native void audio();
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/**
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* Used to access Godot global properties.
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* @param p_key Property key
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* @return String value of the property
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*/
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public static native String getGlobal(String p_key);
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/**
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* Invoke method |p_method| on the Godot object specified by |p_id|
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* @param p_id Id of the Godot object to invoke
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* @param p_method Name of the method to invoke
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* @param p_params Parameters to use for method invocation
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*/
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public static native void callobject(int p_id, String p_method, Object[] p_params);
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/**
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* Invoke method |p_method| on the Godot object specified by |p_id| during idle time.
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* @param p_id Id of the Godot object to invoke
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* @param p_method Name of the method to invoke
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* @param p_params Parameters to use for method invocation
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*/
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public static native void calldeferred(int p_id, String p_method, Object[] p_params);
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/**
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* Forward the results from a permission request.
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* @see Activity#onRequestPermissionsResult(int, String[], int[])
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* @param p_permission Request permission
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* @param p_result True if the permission was granted, false otherwise
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*/
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public static native void requestPermissionResult(String p_permission, boolean p_result);
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/**
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* Invoked on the GL thread to configure the height of the virtual keyboard.
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*/
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public static native void setVirtualKeyboardHeight(int p_height);
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/**
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* Invoked on the GL thread when the {@link GodotRenderer} has been resumed.
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* @see GodotRenderer#onActivityResumed()
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*/
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public static native void onRendererResumed();
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/**
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* Invoked on the GL thread when the {@link GodotRenderer} has been paused.
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* @see GodotRenderer#onActivityPaused()
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*/
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public static native void onRendererPaused();
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}
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