e637fe9dd3
(cherry picked from commit 6038325470
)
96 lines
3.9 KiB
Java
96 lines
3.9 KiB
Java
/*************************************************************************/
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/* GodotRenderer.java */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package org.godotengine.godot;
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import org.godotengine.godot.plugin.GodotPlugin;
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import org.godotengine.godot.plugin.GodotPluginRegistry;
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import org.godotengine.godot.utils.GLUtils;
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import android.opengl.GLSurfaceView;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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/**
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* Godot's renderer implementation.
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*/
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class GodotRenderer implements GLSurfaceView.Renderer {
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private final GodotPluginRegistry pluginRegistry;
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private boolean activityJustResumed = false;
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GodotRenderer() {
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this.pluginRegistry = GodotPluginRegistry.getPluginRegistry();
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}
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public void onDrawFrame(GL10 gl) {
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if (activityJustResumed) {
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GodotLib.onRendererResumed();
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activityJustResumed = false;
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}
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GodotLib.step();
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for (int i = 0; i < Godot.singleton_count; i++) {
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Godot.singletons[i].onGLDrawFrame(gl);
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}
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onGLDrawFrame(gl);
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}
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}
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public void onSurfaceChanged(GL10 gl, int width, int height) {
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GodotLib.resize(width, height);
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for (int i = 0; i < Godot.singleton_count; i++) {
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Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
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}
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onGLSurfaceChanged(gl, width, height);
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}
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}
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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GodotLib.newcontext(GLUtils.use_32);
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onGLSurfaceCreated(gl, config);
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}
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}
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void onActivityResumed() {
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// We defer invoking GodotLib.onRendererResumed() until the first draw frame call.
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// This ensures we have a valid GL context and surface when we do so.
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activityJustResumed = true;
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}
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void onActivityPaused() {
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GodotLib.onRendererPaused();
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}
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}
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